| Ok, so I get to game and get ambushed. My FLGS had asked Dave to run the game day adventure (It wasn’t the first time, when ever the kid that works there can’t they ask him). However he couldn’t so guess who he said would do it. ME!?!?!?!?!?!? So what was I suppose to say, I was signed up to play in the second game (They are running one at noon and one at 5pm). I guess they need someone to run both. I am free. However I have very little DM experience. I guess Dave figured I was doing well at picking all this stuff up, and I need more running time. What was I going to say, it’s not like I could say I couldn’t. So I guess I need to tell you guys how that goes too. So back to tonight’s game, when last we left our heroes, we got to thunder spire. First thing we see is 2 giant statues of dire Minotaur 50 feet tall. As we went to pass them, they spoke a warning about violence within, and that merchants should head to the seven pillared hall, and that parents should keep there children close. I knew then it was a wizard, or a guild of wizards running this place. It had to be, that or Walt Disney. No one else make animatronics…I mean magic mouths…like that. So we enter this little hallway, and started walking. There were floating lanterns of ever burning hanging mid air ever 75-80ft, making the way pretty lit. Well we are walking we notice a side shaft that isn’t lit. Now we were just warned not to go off the path, so what do we do… So down this new path is pitch black. We of course bring our own light. You ever wonder how smart it would be to hold lights in a pitch black room full of enemies…it makes you a target real quick. SOoo, it started with the 4 Kobold sly blades, then the like 500 minions (I swear Dave just took every kobold he owned including reaper minis and used them) then the 3 wyrm priests. We used an old, but underused tactic against overwhelming forces…RETREAT. Lucky for us, they didn’t pursue past the lights. Then we walked into what The seven pillar Hall and it was a normal town, if you think Drow, and troglodyte and durger are in normal towns. Tracking the hobgobs might be a bit harder then we thought. So we feel back on ye old streetwise check. Then we meet Rat. Rat is a small kobold, and I mean small for a kobold. It was pretty easy to see most people underestimate him, that meant he knew a lot about what was going on. He gave us our first real clue on where to look. However it meant going deeper into the spire, and outside of the safety of the hall. But heck you don’t become an adventurer to play it safe right… So we follow Rats advice, and head down into the spire, we get to a place called the “Hall of eyes” it is pretty freaky. It was a couple chained up goblins, and I think it was meant to be a skill challenge, but a AOE attack from Renard killed both minions before they could talk. I guess they might have sounded an alarm, so we had (al be it begrudgingly) admit it might have been a good idea. So we go to the main door, and it has a warning written on it. Tor goes to read it and it says “Warning explosive ruins” So much for sneaking in when the door blows up and does damage to two of three strikers and your defender. By the way some how this ‘blast three” was pretty powerful on the back end only, I got crit (in the last square) well no one else took any real damage. I thin they took like 11 pts, well I took max on 5d6 then +2d10 (40), Syl got missed and took half damage. By the way that lead to the surprise round, with a Hobgoblin Commander, a Bugbear Warrior, a Bugbear Headhunter, and 12 Hobgoblin Warriors. I was down before I even got to my initiative. Not just any down either, I was at -24 (2pts from dead). So first rounf Cap yells out “Hey, no laying down on the job, kick some but” putting me back in the fight. My first action is to stand, then attack a bugbear. Before I go again I am back on my back (-2 this time). So this time Cap yells “Lass what are you doing, it is war time not nap time” and I get back up, this time I make I use my round to second wind. That brought me to 31hp, not even bloodied, should be fine right. WRONG. The dumb bugbear grabs me, and uses me as a shield. Then I get hit by Syl’s rescue attempt (Leaving me at 3hp) So I yell at Lucen to blow up both of us with an AOE…end the damn fight. So he does, and what happens…Crit me (and max on the magic D6 so 19 damage…-16) and miss the stupid bug bear on a nat 1. DM dave decided that the bug bear would decide to hold or let the body go based on his recharge roll. He recharged the use me as a shield power, so he held it doing another 9 damage ( 1hp from dead) then asked if he could leave, or if they would risk killing me… It was like a movie, hostage taken, and the police have to let the guy go. Of course Syl dropped her dagger, and Cap said “You have my word, leave her and go”, Torr rorred then turned his back on the bugbear. It looked like Lucen might try something, but he too said “go”. And of course then came all too edgy renard. He held his pact blade up, and channeled hellfire and his will into it, then with tears in his eyes he…dropped the blade and said in a whisper “go…I can’t lose another one” So he dropped me and ran, I missed my death save (second of the encounter) but was stabilized with a potion. and then the Dm got sick… No I am not kidding. DM Dave spent over an hour in the bathroom with explosive diarrhea. That put a kill on most of the night. I think it was the new pizza place that we tried, because we all had alteast mild runs, but Dave had pepperoni, onion, sausage, bacon, and hat peppers on his. I thought it was too greasy, but I guess it is a good thing we have multi bathrooms to use. When he was feeling better he gave us XP, and told us to update, (We leveled) and that we would pick up next week with the level up in the short rest. | Registered User |