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Blog #13

Posted 28th May 2009 at 11:16 PM by FunkBGR (Ongoing Notes)
So I wanted to mix it up with the leader of the Vecna cult. I decided I would have him able to adopt the face of people that attacked him, and have the confusion in combat represented by an ability of his.

As I recall, it ended up working pretty well, if a bit unconventional from the rules standard. In retrospect, I would have changed this to just be an immediate fear attack against the person hitting him, and dropped the potential confusion.

It was interesting, but not interesting enough.
Faceless One
Level 4 Elite Artillery (Leader)
Medium natural humanoid XP 350
Initiative +4 Senses Perception +5
HP 84; Bloodied 42
AC 19; Fortitude 15, Reflex 16, Will 17
Speed 6
Action Points 1
Saving Throws +2
Quarterstaff (standard; at-will) ✦ Weapon
+6 vs. AC; 1d8 damage
Secret of Fire (standard; at-will) ✦ Fire
2 attacks - Ranged 10; +9 vs. Reflex; 2d4 + 6 fire damage.
Secret of Earth (standard; at-will) ✦ Thunder
Close burst 1; +9 vs. Fortitude; 1d6 + 6 thunder damage, and the target is pushed 3 squares.
Secret of Shadow (standard; recharge 4 5 6) ✦ Shadow
The Faceless One makes a separate attack against 5 different targets; range 10; +9 vs. Reflex; 1d8 + 6 necrotic damage and target slowed (save ends).
Secret of the Grave (standard; recharge 5 6) ✦Fear, Necrotic
Area burst 1 with range 10; +9 vs Will; 1d8+6 necrotic damage, and targets are immobolized (save ends)
Steal Face (immediate) ✦ Illusion
Whenever the Faceless One is missed with a melee attack, he can immediately transform his look to look like that of the person who attacked him. Further melee and ranged attacks have a 50% chance of hitting the Faceless One's foe, as long as they remain adjacent and the Faceless One continues to look like them. This guise drops when the target is no longer adjacent to the Faceless One.
Alignment Evil Languages Common
Skills Arcana +11, Bluff +8
Str 10 (+2) Dex 14 (+4) Wis 17 (+5)
Con 12 (+3) Int 18 (+6) Cha 12 (+3)
Equipment robes, quarterstaff , wand
Everything in the room depended on how the PC's did the skill challenge. Luckily, they beat it, and so there were only human cultists, and not wererats.
Tags: monster
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Checking things off my List of Things I want to See in my 4Eberron Game

Posted 28th May 2009 at 09:51 PM by stonegod (Ramblings of the stonegod)
So, one of my first posts was an entry of stuff I want to see in my now running 4Eberron RL game. Things I have done from that list so far:

- Characters are hired by the Twelve to go to Xen'drik (not main fiddles; they're 1st?)
Characters are associated with a Morgrave Expedition and are brought along by their mentors (see the bottom of that link).
- Sharn air battle (taxi; airsleds; etc.)
Characters had to hop on soarsleds to chase down someone who stole something from the expedition. Ran it as a skill challenge.
Tags: 4e eberron
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Shards of Light and Shadow: My 1st 4E Campaign

Posted 28th May 2009 at 09:40 PM by stonegod (Ramblings of the stonegod)
A few weeks ago I started my first 4E campaign as a DM: Shards of Light, Shards of Shadow. Its set in Eberron and I'm using the wonderful Obsidian Portal as our wiki.

We had our fourth session last night (I haven't put this up on the addy log yet). So far, 4E is a blast to DM for and with the DDI Compendium a breeze to create encounters for. Still working a bit on the encounter balance (most encounters probably have been a bit on the easy side), but otherwise I think it is going well. Players seem to be having a blast.

Looking forward to the drop of the Eberron Player's Guide next month.
Tags: eberron 4e
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