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State of Play 2

Posted 24th April 2009 at 02:59 PM by amethal
Updated 24th April 2009 at 03:06 PM by amethal
This is quite a useful record for me, of how things change constantly in the imaginary campaigns in my head.

Currently Playing
A 25th level (!) tiefling binder (actually binder 20 / rogue 5) in a homebrewed D&D 3.5 campaign. We are just about to finish the DCC adventure "In the Belly of the Beast", and my character has gained 4 levels in the course of it. We only have 3 characters so advancement would be quicker because of that; also our deadliest party member doesn't get any XP - the druid's animal companion, who is a terrifying sight when fully buffed.

Intending to Play
The character will be going into retirement (not sure how long) and I'll be starting a 1st level human beguiler in our next D&D 3.5 campaign.

Currently Running
War of the Burning Sky for 5 players, although quite often not everbody can make the sessions. The 6th player we used to have is talking about making a comeback.

The characters have are mostly 18th level, and are part way through Under the Eye of the Tempest. This seems to be quite a short adventure, and then its on to the climax, adventure 12.

I'm not finding running high level D&D to be too much of a strain, but having a published adventure certainly helps a lot here.

Intending to Run
A mini adventure path consisting of

Sunless Citadel
Forge of Fury
Red Hand of Doom
Guardians of Dragonfall (Paizo module)
Forthcoming Paizo dragon-themed module (whose name escapes me); hopfully it will flow on nicely

Pathfinder 19-24 Legacy of Fire (under Pathfinder RPG rules)

Would like to run
A campaign set in the Grand Dutchy of Karameikos using the Thieves World Rules from Green Ronin. This would be set in the era of the Gazetteers, year 1000, and draw heavily on my PDF of Gaz 1. I don't have Wrath of the Immortals, so the campaign shaking events it describes won't happen. If the players are so inclined, I'd use include a lot of politics, using the political rules from Penumbra's Dynasties & Demagogues.

A free form campaign set in Necromancer Games' 3rd edition "Points of Light" setting with hooks leading to the various Necromancer adventures I own.

A "Secrets of Sarlonna" campaign where the PCs start of as (more or less) ordinary citizens of Riedra

A mini adventure path set in Eberron consisting of

The Forgotten Forge
Shadows of the Last War
Whispers of the Vampire's Blade
Expedition to Castle Ravenloft

Position regarding 4th edition
I still see no reason to change to 4th edition. There is so much I still want to do with 3.5 / OGL / Pathfinder RPG.

My book boycott of WotC following their decision to withdraw Dungeon and Dragon magazines has been followed up by WotC boycotting me when it comes to PDFs.

My annual Star Wars Saga purchase (as a birthday present from me to myself) is likely to be the only money WotC get from me this year.

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