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War of the Burning Sky Community
Posted 9th July 2008 at 03:55 PM by amethal
I missed out on the "iconic" modules of AD&D first edition. I never fought against the giants, or explored the Barrier Peaks, or did any of the other fun things that it seems like almost every other gamer my age managed to do.
Like many 3rd edition gamers I have been through the Sunless Citadel, but I came to 3.0 late and that module was old news by then. We dabbled with Return to the Temple of Elemental Evil, but after that it was homebrew all the way.
War of the Burning Sky has only a fraction of the audience these other modules had, but it feels like my Against the Giants.
I subscribed pretty much the day it came out, and I started running it soon afterwards. There are plenty of other people in the same position, and I enjoy reading about their experiences and posting mine on the EN Publishing Forum.
The designers are also happy to post there as well, which was particularly useful in the early days when us DMs had only a vague idea of where the saga was heading.
It provides a real sense of a shared experience that I haven't had from D&D before.
No one has played it all to the end (adventure 12 isn't even out yet) and there's no accepted "best" way to run it. We are all finding our way forward together.
And its a heck of a good adventure as well.
Like many 3rd edition gamers I have been through the Sunless Citadel, but I came to 3.0 late and that module was old news by then. We dabbled with Return to the Temple of Elemental Evil, but after that it was homebrew all the way.
War of the Burning Sky has only a fraction of the audience these other modules had, but it feels like my Against the Giants.
I subscribed pretty much the day it came out, and I started running it soon afterwards. There are plenty of other people in the same position, and I enjoy reading about their experiences and posting mine on the EN Publishing Forum.
The designers are also happy to post there as well, which was particularly useful in the early days when us DMs had only a vague idea of where the saga was heading.
It provides a real sense of a shared experience that I haven't had from D&D before.
No one has played it all to the end (adventure 12 isn't even out yet) and there's no accepted "best" way to run it. We are all finding our way forward together.
And its a heck of a good adventure as well.
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