The Longest Night
Posted 24th August 2009 at 04:41 PM by Archade
Okay, so we wrapped up our two year campaign of the Curse of the Crimson Throne Adventure Path, and we're starting this Sunday with the final Pathfinder rules.
I looked at running another adventure path, but I'm reluctant to do so. First, the adventure paths that I have don't totally grab me, and secondly I find the last two adventure paths I've run start high on roleplaying, but by the end are heavy on grinding through combat.
So, I've decdied I'm now the master of my own destiny.
I liked some of the concepts of the Second Darkness campaign, and I'm trying to bend that into my overall arcing campaign plot. Basically, I've decided my cthuloid alliance of abberation races (the Shebeleth) who reside underground have decided they've had enough of skulking, and to restart the Summoner's War, they're going to take a meteor and slam it into Theras, wiping out the Gith and ending their watch over the Theld, starting the Longest Night.
I also want this campaign to involve pirates, derring-do, and explore the history of my world, and the Verdraaken Empire (which fell the last time a meteor struck the center of their realm, wiping out most of humanity several hundred years ago).
I need a starting adventure, and I've decided the best way to do so is get all the party members to sign up for service on the ship the Wild Raven, captained by the fierce pirate Captain Erasmus Kreeg. The party won't meet the captain yet, just his fussy bosun/recruiter Thevenin Prust. They're signing on for service, when the waterfront tavern where the recruiting is happening is attacked by street urchins lobbing vials of alchemists' fire ...
Ideas? Thoughts? Suggestions?
I looked at running another adventure path, but I'm reluctant to do so. First, the adventure paths that I have don't totally grab me, and secondly I find the last two adventure paths I've run start high on roleplaying, but by the end are heavy on grinding through combat.
So, I've decdied I'm now the master of my own destiny.

I liked some of the concepts of the Second Darkness campaign, and I'm trying to bend that into my overall arcing campaign plot. Basically, I've decided my cthuloid alliance of abberation races (the Shebeleth) who reside underground have decided they've had enough of skulking, and to restart the Summoner's War, they're going to take a meteor and slam it into Theras, wiping out the Gith and ending their watch over the Theld, starting the Longest Night.
I also want this campaign to involve pirates, derring-do, and explore the history of my world, and the Verdraaken Empire (which fell the last time a meteor struck the center of their realm, wiping out most of humanity several hundred years ago).
I need a starting adventure, and I've decided the best way to do so is get all the party members to sign up for service on the ship the Wild Raven, captained by the fierce pirate Captain Erasmus Kreeg. The party won't meet the captain yet, just his fussy bosun/recruiter Thevenin Prust. They're signing on for service, when the waterfront tavern where the recruiting is happening is attacked by street urchins lobbing vials of alchemists' fire ...
Ideas? Thoughts? Suggestions?
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