My Western Marches Campaign
Posted 30th August 2008 at 06:21 PM by Archade
So when 4th edition was announced, I decided to step away from my 3.5 Forgotten Realms Campaign and start over.
It was in my head at the time to be less beholden to the rules as written, and start expanding my house rules to clean up a lot of the clunky items in 3.5. Just as I finished, Pathfinder was announced, and since then I've superceded a lot of my house rules with their mechanics.
But as far as the campaign world went, I had done FR to death, so I went and dug up my AD&D campaign world from my university days. Now, it was a whopping 30 pages of notes, but a lot of those ideas were still good, and I started to upgrade it to 3rd edition. And something good happened -- I was making my own campaign! I begged, borrowed, and shamelessly stole from all the supplements I've owned for years but never used, melded ideas with my campaign, and so on.
And then I started seeing the adventure paths put out by Paizo. Now, I find their campaigns and adventures very compelling and full of flavor, but their world Golarion just doesn't grab me. There are neat ideas in there which I grabbed wholesale. Actually, a lot of their ideas paralleled with my AD&D campaign world (collapsed empire, no man's land to the northeast, somewhat renaissance atmosphere, etc), so it was easy to transplant them.
In organizing my world, I've separated most of the mechanical stuff from the fluff of the world, and I've started a gazeteer to put my random ideas, or flush out ideas as I have them. This blog on ENWORLD seems like a good place to share those ideas and get feedback ... hopefully ...
It was in my head at the time to be less beholden to the rules as written, and start expanding my house rules to clean up a lot of the clunky items in 3.5. Just as I finished, Pathfinder was announced, and since then I've superceded a lot of my house rules with their mechanics.
But as far as the campaign world went, I had done FR to death, so I went and dug up my AD&D campaign world from my university days. Now, it was a whopping 30 pages of notes, but a lot of those ideas were still good, and I started to upgrade it to 3rd edition. And something good happened -- I was making my own campaign! I begged, borrowed, and shamelessly stole from all the supplements I've owned for years but never used, melded ideas with my campaign, and so on.
And then I started seeing the adventure paths put out by Paizo. Now, I find their campaigns and adventures very compelling and full of flavor, but their world Golarion just doesn't grab me. There are neat ideas in there which I grabbed wholesale. Actually, a lot of their ideas paralleled with my AD&D campaign world (collapsed empire, no man's land to the northeast, somewhat renaissance atmosphere, etc), so it was easy to transplant them.
In organizing my world, I've separated most of the mechanical stuff from the fluff of the world, and I've started a gazeteer to put my random ideas, or flush out ideas as I have them. This blog on ENWORLD seems like a good place to share those ideas and get feedback ... hopefully ...
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Comments
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Looking forward to hearing more about this campaign world of yours, as I've recently begun on a similar project of my own!Posted 31st August 2008 at 09:25 AM by Brekkil
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