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Great Responsibility: Introduction

Posted 17th July 2008 at 02:52 PM by arscott
Ever since I read the new PHB, I've felt that the 4e rules lent themselves well to a superheroes game.

Like it or not, 4e is a game where characters can do a bunch of cool things, and superheroes is a Genre where characters do a bunch of cool things.

The new combat rules provide a simple-but-sturdy base that can be built on with exception-based powers. Combat roles make it easy to define how a superheroic character fights even without the benefit of classes.

And the unified and silo-ed power progression means that you can easily choose the cool things you want your character to do without getting bogged down in a complicated point buy system.

So I've been spending the past month figuring out the best way to express superhero characters within the framework of the 4e rules, and I think I've developed a pretty neat system.

In my next series of posts, I'll explain how that system works by re-creating a certain friendly neighborhood wall-crawler.

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Comments

  1. Old
    Mustrum_Ridcully's Avatar
    Sounds cool. I am waiting.
    permalink
    Posted 17th July 2008 at 03:33 PM by Mustrum_Ridcully Mustrum_Ridcully is offline
  2. Old
    Wraith Form's Avatar
    As am I. [/drool]
    permalink
    Posted 6th November 2008 at 10:43 PM by Wraith Form Wraith Form is offline
 
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