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Pact Master (Warlock Paragon Path)

Posted 17th July 2008 at 02:08 PM by arscott
All three warlock PP's are strongly focused on a single pact. And many of the warlock's powers become pretty sub-par when you pick them "cross-pact". So here's a Paragon Path for a warlock that likes to mix-and match.

Comments are appreciated.

Spoiler:
Pact Master
"He who bargains with only one spirit is a fool. Far greater power comes when they compete for your attention."

Prerequisite: Warlock Class

You've learned to forge pacts with many diverse entities and forces. Your foes must now contend with the full breadth of Warlock Magics.

Pact Master Class Features
Pact Master's Action (11th Level): When you spend an action point to use a warlock power, you gain the pact specific bonuses of that power regardless of your chosen pact.
Pact Master's Boon (11th Level): Pick a second eldritch pact. You gain that pact's boon, though you may only invoke one pact boon at any given time. You may also choose to replace your pact-specific at will power with the at-will power of your second pact.
Superior Bargain (16th Level): If your constitution score is lower than your charisma score, gain a +1 bonus on all constitution based attack rolls. If your charisma score is lower than your constitution score, gain a +1 bonus on all charisma based attack rolls.

Pact Master Spells
Multiplied Boon Pact Master Attack 11
You siphon vitality from your target, sharing it with multiple patrons.
Encounter•Arcane, Healing, Necrotic, Teleportation
Standard Action Ranged
10
Target: One Creature
Attack: Intelligence +2 vs. Fortitude
Hit: 2d8 + Intelligence modifier necrotic damage. You gain temporary hit points equal to 10 + your constitution modifier, gain a power bonus on your next attack roll equal to your intelligence modifier, and may teleport a number of squares equal to your charisma modifier.

Intertwined Pact Pact Master Utility 12
You glean extra power through a series of carefully structured pacts involving multiple patrons.
Daily•Arcane
Immidiate Reaction Personal
Trigger:
A creature affected by your Warlock's Curse drops to 0 hit points or fewer
Effect: Insead of gaining the benefits of one of your pact boons, you regain a spent encounter power.

Relentless Hex Pact Master Daily 20
You bring the full force of your varied magics to bear against a single target.
Daily•Arcane, Charm, Cold, Fire, Psychic
Standard Action Ranged
10
Target: One Creature.
Attack: Constitution vs. Fortitude
Hit: 2d6 + Constitution modifier fire damage, and ongoing 10 fire damage.
Effect: Make a Secondary attack againt the same target.
Secondary Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence cold damage, and target takes a -5 penalty to all defenses (save ends)
Effect: Make a Tertiary attack against the same target.
Tertiary Attack: Charisma vs. Will
Hit: 2d6 + Charisma psychic damage, and target is dominated (save ends).
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Blogshelf Wiki is up!

Posted 10th July 2008 at 02:56 PM by arscott
Okay, all of the entries from the previous post have now been transferred to a wiki page.

The formatting might have changed a little bit because of the Wiki. If your blog didn't have a title, I gave it one, and if the link was in the title, it's moved into the body of the text.

Also, I lack the wiki-fu necessary to include smilies, so a few people's perenthetical comments are now missing a smiley-face.

If you're a blogger, and haven't added your blog to the list, now's your perfect chance.
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The Deck of Many Things: The Knight ant the Idiot

Posted 1st July 2008 at 06:31 PM by arscott
More cards from the deck of many things. Previous post in the series is here.

The Knight
This card invokes loyalty, whether to a person or a cause. It might refer to the devoted, or to that which inspires such devotion.
Reversed:
Reversed, the card represents obligation or unwelcome duty. Service given without love or gained through compulsion. Debt slavery, conscription, and quests of familial atonement.

The Idiot
This card signifies the well-educated fool, a man too busy with minute facts to properly employ his reason.
Reversed:
Ignorance is not bliss. The reversed Idiot card symbolizes the sheer joy of intellectual persuits. The knowledge may be useless, but the happines it brings is anything but.
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The Deck of Many Things: Euryale and The Skull

Posted 30th June 2008 at 03:11 PM by arscott
Verdande wrote a post about using Tarot cards at the game table. Since my 4e game features a prominent astrologer (which I'll talk about more in my longest road entries), I decided to adopt his advice.

But instead of using Tarot cards, I'm using the Deck of Many Things. One of the goals in my game is to adhere fairly closely to the D&D fluff, and using the D&D version of Tarot seems to line up well with that.

But unlike Tarot, the deck of many things doesn't have any tradition of divinatory meaning, a deficit I've decided to correct.

(Note: most traditions of tarot card reading ascribe different meanings to cards that are dealt upside-down in a pattern, often the opposite meaning of a right-side-up card. So I'll be providing meanings for reversed cards as well.)

Euryale
Euryale was cursed by the gods for her vanity, tranformed into a hideous monster. The Euryale card signifies ill fortune brought on by pride, hubris, or ambition.
Reversed:
Eurayle's curse brought misfortune on those around her. Her card reversed represents ill fortune brought apon one person by the misdeeds of another.


The Skull
The skull signifies a right of passage, a challenge that must be faced and that will forever bear it's mark upon the one so challenged.
Reversed:
The skull reversed represents stagnation. It indicates a failure to adapt to new circumstances or an inability to rise to a challenge--A failure that may result in permanent loss or death.


The Vizier
The vizier sits at the side of the king or queen, dispensing his words of wisdom. This card represents aid offered by the learned and the wisdom of experience.
Reversed:
Though the vizier advises the monarch, a selfish vizier's advice may not be in the monarch's best interest. Reversed, this card represents the abuse of power and advice that benifits the advisor more than the advised.


More to come soon.
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Blogshelf

Posted 27th June 2008 at 11:22 AM by arscott
Updated 10th July 2008 at 02:51 PM by arscott
Okay, here's what's up. This post is designed to be a guide to enworld blogs, something a little bit friendlier than just a list of random names.

Think of it like a bookshelf--you can browse around, read the back cover or dust jacket, and pick up a book that catches your eye.

If you've got a blog, give a short description of it--what sort of things you write about, why someone would find it interesting, etc.--and post it in the comments. Don't forget to include a link.

Edit: At Asmor's excellent suggestion, I'll be migrating these entries to a Wiki as soon as Morris gets the Wiki system up and running.

Until then, keep posting your entries here.

Further Edit:
I've migrated everything to the wiki, here. This thread is now locked. If you want to add or modify your entry, follow the link to the wiki page.
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Mission Statement

Posted 27th June 2008 at 10:21 AM by arscott
Updated 27th June 2008 at 02:47 PM by arscott
Ooh. We get blogs. That's a nice, and unexpected bonus. And I'd be remiss if I didn't play around with it for a bit.

Besides, a blog could do me a bit of good. I've gotten into the habit of not writing--the worst habit a writer can have. So I think I'll start posting here on a regular basis.

What you can expect to find here:

The Long Road
I just started a new 4th edition campaign. I'll be writing about my planning process and my reactions to what actually goes down at the table. Expect the first post in this series shortly

Great Responsibility
It strikes me that the 4e rules are very well suited to a superhero game. I'll be posting rules and flavor concepts, and if there's interest I might turn this into an actual product at some point.

Polycon
I'm involved with Polycon, the local gaming convention of the California central coast. I'll be posting information and announcements to entice all you folks to attend the main convention each summer and our smaller game-day events throughout the year.

And everything else
Random musings on the game, or general geekiness, as suits my fancy.
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