Session 3 - Adapting on the fly
Posted 17th November 2008 at 07:12 AM by ashockney
In this evening's session, I was most exicited by the possibility provided to me to completely adapt the story/adventure for the evening on the fly.
First, one of the players, in our pre-game "catch up" indicates he had to sit through a girlie movie with his wife all day (The Duchess?), which he really didn't like, and was looking forward to some brutality and violence in tonight's game. On the spot, I switch the order of encounters I had in my head, and I open with a brutal "surprise attack" so that we could get the blood rolling and the tension high right out of the gates. It was a hard-fought battle that introduced a recurring villian I intend to use for a while in Kalarel (from KoS).
Second, we decide to roleplay in town for a while, and we start a skill challenge. The players go off in some different directions, and push the story in ways I didn't expect. We didn't finish the skill challenge we started, but the party gets rolled up in a very interesting "child slavery" ring that has taken root in the town. They pursue this angle vigorously, and what is essentially a one-page writeup in the FRCG became the evening's adventure. On the spot, I had to come up with two encounters for Zark's minions, and then for Zark himself, which appeared would be a solo encounter. Opening up the PH to the "rogue" section, and glancing over the DMG "how to upgrade a villian" I was done in less than 5 minutes. The combat went great, and it was the first solo battle for the party.
I was very, very impressed with how smoothly the system adapted to the needs of the story the players developed and were interested in. I was also shocked at how little from what I had "prepared" that I needed to use.
Kudos to the easy adaptation and simple math that allows for these kinds of "on the fly" adjustments!
First, one of the players, in our pre-game "catch up" indicates he had to sit through a girlie movie with his wife all day (The Duchess?), which he really didn't like, and was looking forward to some brutality and violence in tonight's game. On the spot, I switch the order of encounters I had in my head, and I open with a brutal "surprise attack" so that we could get the blood rolling and the tension high right out of the gates. It was a hard-fought battle that introduced a recurring villian I intend to use for a while in Kalarel (from KoS).
Second, we decide to roleplay in town for a while, and we start a skill challenge. The players go off in some different directions, and push the story in ways I didn't expect. We didn't finish the skill challenge we started, but the party gets rolled up in a very interesting "child slavery" ring that has taken root in the town. They pursue this angle vigorously, and what is essentially a one-page writeup in the FRCG became the evening's adventure. On the spot, I had to come up with two encounters for Zark's minions, and then for Zark himself, which appeared would be a solo encounter. Opening up the PH to the "rogue" section, and glancing over the DMG "how to upgrade a villian" I was done in less than 5 minutes. The combat went great, and it was the first solo battle for the party.
I was very, very impressed with how smoothly the system adapted to the needs of the story the players developed and were interested in. I was also shocked at how little from what I had "prepared" that I needed to use.
Kudos to the easy adaptation and simple math that allows for these kinds of "on the fly" adjustments!
Total Comments 2
Comments
-
Congratulations, sounds like a great session! I've done monster rewriting on the fly with a very similar experience. I absolutely love Zark, too. Him and his cousins are one of my favorite pieces of loudwater (along with Starra, who I portray as a biker-butch halfling with an unhealthy obsession). I've read your previous post, and I totally dig the mashup between Loudwater and Winterhaven adventures. If my players hadn't been through KotS, I might adapt something similar for my upcoming FR campaign. Good luck!Posted 17th November 2008 at 09:58 PM by JackSmithIV
-
Thanks for your comments, JackSmithIV!
I agree, Zark was great fun. I'm totally stealing your itdea for Starra, thanks for that.Posted 18th November 2008 at 02:20 AM by ashockney
Total Trackbacks 0


















And yet another word from our sponsors
