So I'm thinking I'm going to keep one of these blog things. At least, until I grow tired of it.
So anyway, today's topic of conversation is simplicity vs. depth.
A few years ago I sat down at my computer with a very ambitious goal. I was going to rewrite the D&D Player's Handbook (3.5) to better satisfy my need for more realism and detail. About 60 pages into my outline however, I realized the end result really wasn't going to be D&D anymore at all.
So I came to the conclusion that what I really wanted wasn't D&D, but another game altogether. So I started searching around. The game I was looking for had to meet certain criteria:
1. Highly customizable characters.
2. The ability to create characters that resembled real people more so than "video game" characters.
3. Lethal combat. No matter how great a warrior was, a commoner with a knife had to at least be a minor threat.
4. Combat needed to have options. "Fighters" needed as many cool tricks as "Wizards".
5. No Vancian magic system. Magic needed to be more flexible.
6. Interesting critical hits and failures.
7. Interesting combat. I wanted more options for different combat techniques.
8. And the most important thing: Players needed to be rewarded for being clever and strategic in a manner more meaningful than just "+2 to hit for flanking".
In the end, I settled on GURPS. It hit all of the above criteria and was designed with the idea that you can build everything around real-world simulation. But can it do it without dragging the game to a snail's pace?
As it turns out it does, and it does it well. All the complexity is in character creation. So the good news is that you can make uber-detailed and interesting characters of any genre. The bad news is that character creation can take hours.
It's worth it to me.
So a little over a year ago I dropped my D&D 3.5 campaign in favor of GURPS. I reveled in the "simulationist" aspects of the game, and I've had a lot of fun with it.
So now I have GURPS for my "hardcore" gritty campaign and D&D4e for my high action "over the top" campaign.
And I'm very happy with both. Though I have to admit, the shiny new-ness of 4e is killing me. I've got a GURPS session this weekend, and I really just want to kick back with D&D.