Goodbye GURPS. Hello again old friend!
Posted 30th June 2008 at 02:17 PM by Ashrem Bayle
Well, my GURPS campaign came to an end this weekend. It's bitter sweet indeed, but now it's time to get focused on D&D4e.
This Saturday will mark the second session from our Keep on the Shadowfell campaign. We've already got characters made and we've been through the first encounter as sort of a 4e "test session".
**SPOILERS FOR KotS**
The first encounter was a lot of fun. I think "Kobold Slinger" is at the top of the list of things my players now hate. Those little buggers can be a major pain if played well by a DM willing to bring the pain.
For the first time in years, the party actually feared for their lives against a "few pesky kobolds".
That alone makes 4e a winner in my book.
This Saturday will mark the second session from our Keep on the Shadowfell campaign. We've already got characters made and we've been through the first encounter as sort of a 4e "test session".
**SPOILERS FOR KotS**
The first encounter was a lot of fun. I think "Kobold Slinger" is at the top of the list of things my players now hate. Those little buggers can be a major pain if played well by a DM willing to bring the pain.
For the first time in years, the party actually feared for their lives against a "few pesky kobolds".
That alone makes 4e a winner in my book.

Total Comments 2
Comments
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Changing the game system after every campaign is probably a good idea, as it prevents a system from getting "stale". My old gaming group switched around between GURPS, Warhammer, D&D, and Shadowrun...Posted 30th June 2008 at 03:16 PM by Jürgen Hubert
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Yeah, the idea right now is to finish Keep and then maybe switch gears again. Though to be honest, I suspect we are going to stick with D&D for a while. It's so shiny and new...and good!Posted 30th June 2008 at 03:19 PM by Ashrem Bayle
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