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S'Sheer - Star Wars Classic Adventures

Posted 23rd July 2009 at 08:53 PM by Blackrat (Gaming with the Rat)
Updated 23rd July 2009 at 09:13 PM by Blackrat
A saga-edition character for Possum's pbp:
Code:
S'Sheer
Trandoshan Scout 3/ Soldier 4
Destiny ?; Force 8
Init 10; Perception 9
Languages Basic, Dosh, Binary
---------------------------------------------
Defenses Ref 22 (flatfooted 20), Fort 23, Will 18
Hp 26+11+38+7=82; Treshold 23
---------------------------------------------
Speed 6
Melee 8
-Vibrobayonet +8 2d6+7
-Vibroknuckler +8 1d4+8
-Vibrosword +8 2d8+7
Ranged 8
-Heavy Blaster Rifle +9 3d10+5
-Blaster Pistol +8 3d6+3
Base attack 6
---------------------------------------------
str 15, dex 15, con 14, int 14, wis 12, cha 10

Special Qualities: Darkvision, Limb Regenarition, Natural Armor.

Talents: SC1 Acute Senses, SC2 Keen Shot, S1 Armored Defence, 
S2 Weapon Specialization Rifles,  

Feats: Toughness, Shake it Off, Weapon (Pistols, Rifles, Simple), 
Skill Focus: Pilot, Point Blank Shot, Armor Light, SB=Armor Medium, 
Vehicular Combat, Weapon Focus Rifles, Weapon (Adv. Melee),

Skills: Endurance 10, Initiative 10, Mechanics 10, Perception 9, 
Pilot 15, Stealth 10, Survival 9

Possessions:
Armored Flightsuit 4200
Heavy Blaster Rifle 2400
-Vibrobayonet 367,5
Blaster Pistol 550
-Hip Holster 25
Vibrosword 472,5
-Sheat 25
Vibroknuckler 220

Utility Belt 500
-Medpack
-Tool Kit
-Power Pack
-Energy Cell
-Glowrod
-Commlink
-L.Cable & Grpl.Hook
-Rations x3

Bandolier 100
-Grenades
--Ion x3 775
--Stun x3 775
-Power Pack x 4 100

All Temp Cloak 100
Power Recharger 100 (With QB)

1290cr
Born to a famous clan of 'Dosh warriors S'Sheer was trained in traditional ways of 'Dosh, becoming a hardy warrior but also, taking advantage of his natural reflexes, learning how to fly a ship. This quickly became his passion and he is now among the best pilots his race has produced. His skill led him to be hired on various ships and travel across the galaxy. During his travels he met a Kel'Dor with a mercenary mind like S'Sheer's and the two became friends. Their last employer was Quarren smuggler who got caught later on. S'Sheer was quick to claim ownership of the Quarren's astromech droid QB-4, an old model from the war which S'Sheer jokingly calls Rusty. Having lost their ship and work, the three set out to find some new venues and ended up with the Rebellion...

S'Sheer is quite reckless when let in the cockpit but his flying skills are no doubt extraordinary. He is not typical 'Dosh in that he is friendlier than his species' reputation but nevertheless he is as ferocious warrior as all his kin.

S'Sheer is short and agile for a 'Dosh, with almost black scales spotted with reddish tint. He has once lost an arm and for that reason his left hand and arm are a bit lighter shade than the other.
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Lorien - Aerie of the Crow God

Posted 27th February 2009 at 07:48 PM by Blackrat (Gaming with the Rat)
Updated 17th March 2009 at 08:47 AM by Blackrat
Elven Bard for Knightfall's pbp.
Code:
CHARACTER NAME : Lorien Mornyano
RACE (CR) : Male Elf
CLASS (LEVEL) : Bard 7
ALIGNMENT : N
SIZE : Medium
SPEED : 30 ft.
LANGUAGES
Common, Draconic, Elven, Sylvan, Barbarian.

EXPERIENCE : 21000
CASH : 1020gp, 80sp, 40cp

ABILITY SCORES
Str 12 (+1) (12/base)
Dex 17 (+3) (13/base +2/race +2/item)
Con 12 (+1) (13/base -2/race +1/level)
Int 17 (+3) (17/base)
Wis 10 (+0) (10/base)
Cha 15 (+2) (15/base)

SAVES
FORT +3 (2/brd 1/con)
REF +8 (5/brd 3/dex)
WILL +4 (5/brd 0/wis)

HIT POINTS : 34 (6+4+3+4+3+4+3+7)
ARMOR CLASS
Standard : 18 (+3/dex +4/armor +1/deflecion)
Touch : 14
Flat-Foot : 14

INITIATIVE : +7
BASE ATTACK : +5
RANGED : +8
MELEE : +6

WEAPONS
+1 Longsword +7; 1d8+2; 19-20/x2
Mw C.Longbow 10; 1d8+1; x3 (Range 110ft)

RACIAL TRAITS
-Immunity to magic sleep effects, and a +2 racial saving throw bonus
against enchantment spells or effects.
-Low-Light Vision
-Weapon Proficiency: longsword, rapier, longbow, shortbow
-An elf who merely passes within 5 feet of a secret or concealed door
is entitled to a Search check to notice it as if she were actively looking
for it.

CLASS FEATURES
Bardic music: Countersong, Fascinate, Inspire courage +1,
Inspire competence, Suggestion
Bardic knowledge +10

FEATS
1: Improved Initiative
3: Weapon Focus Longbow
6: Quick Draw

SKILLS
Balance              5+3+2=10
Bluff                5+2=7
Diplomacy            10+2+2=14
Gather Information   10+2=12
Hide                 10+3+5=18
Listen               5+2=7
Move Silently        10+3=13
Perform Sing         10+2=12
Perform String Inst. 5+2+2=9
Sleight of Hand      5+3+2=10
Tumble               10+3=13
UMD                  5+2=7

Bardic Knowledge     10

SPELLS: 0:3/D, 1:4/D, 2:3/D
A0: Dancing Lights, Detect Magic, Ghost Sound, Prestidigation,
Read Magic, Summon Instrument
A1: Alarm, Charm Person, Feather Fall, Identify
A2: Cure Moderate Wounds, Hold Person, Shatter, Tongues

EQUIPMENT: [17970gp, 9sp]
Explorer's Outfit [10gp]
Mithral Shirt [1100gp]
Cloak of Elvenkind [2500gp]
Gloves of Dexterity [4000gp]
Ring of Protection +1 [2000gp]
Ring of Sustenance [2500gp]
Signet Ring (House Mornyano) [5gp]

Efficient Quiver [1800]
-MW Composite Longbow (+1 str Bonus) [500gp]
-+1 Longsword [Heirloom]
-Arrows (20) [1gp]
-Cold Iron Arrows (20) [2gp]
-Silver Arrows (20) [3gp]

Handy Haversack [2000gp]
-Courtier's Outfit [30gp]
 -Jewelry [50gp]
-Everburning Torch [110gp]
-Silk Rope (50ft) & Grappling Hook [11gp]
-MW Elven Lute [100gp]
-Lorien's Writing Kit
 -Book x2 30gp
 -Inkvial 8gp
 -Inkpen 1sp
 -Everburning Candle 110gp

Belt Pouch x3 [3gp]
-Caltrops [1gp]
-Signal Whistle [8sp]
-Smokestick x2 [40gp]
-Potion of Resist Fire [300gp]

Spell Component Pouch [5gp]
Scroll Case [1gp]
Wand of CLW [750gp]
A nobleborn from Silverleaf, Lorien only knew the life of song and joy when growing up. Swordplay was sport to him and the bow was an instrument of beauty, not of war. But childhood never lasts long, and the content life of court became boring for the young elf who wanted to see the distant lands he had heard tales of. He journeyd far and wide and for a while settled with the wild cousins of Silver Elves living on the north edges of the Great Forest. There he truly learned what it meant to use the bow. Decades of life on the road has roughed the soft youth off of Lorien, and he is a hardy adventurer now, but his manners still speak of noble upbringing.

Lorien is a softspoken elf, with the manners of a noble contrasted by the confidence of a warrior. He stands quite tall for an elf, being 5'7" and weighs around 120 lbs. His skin has taken a soft tan from the years on the road but his silvery hair and bright green eyes effectively reveal his heritage.
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Dzax - The City Arcana

Posted 27th January 2009 at 11:33 AM by Blackrat (Gaming with the Rat)
Updated 27th January 2009 at 08:33 PM by Blackrat
My Cleric/Warmage in moritheil's pbp
Code:
CHARACTER NAME : Dzax
RACE (CR) : Human
CLASS (LEVEL) : Cleric 1
... NET LEVEL : 1
ALIGNMENT : LN
SIZE : Medium
SPEED : 30 ft.
TYPE : Humanoid (Human)


EXPERIENCE : ?
CASH : 30gp, 11sp

ABILITY SCORES = 32 pts (4+2+6+4+6+10)
Str 12 (+1) (12/base)
Dex 10 (+0) (10/base)
Con 14 (+2) (14/base)
Int 12 (+1) (12/base)
Wis 14 (+2) (14/base)
Cha 16 (+3) (16/base)

SAVES
FORT +4 (2/clr 2/con)
REF +0 (0/clr 0/dex)
WILL +4 (2/clr 2/wis)

HIT POINTS : 10 (8 +2/con)
ARMOR CLASS
Standard : 15 (+4/armor +1/shield)
Touch : 10
Flat-Foot : 14 (+4/armor)

INITIATIVE : +4
BASE ATTACK : +0
RANGED : +0
MELEE : +1 (+1/str)

WEAPONS
Flail +2; 1d8+1

LANGUAGES
Common, Draconic

RACIAL TRAITS
1 free feat, 1 extra skill point/level.

CLASS FEATURES
Cleric: Spontaneus Casting: Healing, Turn Undead 6/day, 
War Domain: Weapon Prof & Focus (Flail), Destruction Domain: Smite 1/day

FEATS
Cha 1: Combat Casting
Cha 1: Improved Initiative
War: Weapon Focus (Flail)

SKILLS 4*(3+1) = 16
Concentration +6/+10 (4 ranks +2 con)
Heal          +6 (4 ranks +2 wis)
Know (arcana) +5 (4 ranks +1 int)
Know (relig.) +3 (2 ranks +1 int)
Know (Planes) +3 (2 ranks +1 int)

SPELLS:
D0: Light, Purify Food & Drink, Create Water
D1: Bless, Divine Favor, Magic Weapon (D)

EQUIPMENT  [138,9 gp].
Explorer's Outfit [10]

Chain shirt [100]
Flail [8]
Shield LS [9]

Backpack [2]
Bedroll [0.1]
Caltrops [1]
Case (Map/Scroll) [1]
Signal Whistle [0.8]
Waterskin [1]
Holy Symbol [1]
Spell Component Pouch [5]
Order of the Crimson Moon is propably one of the reasons that arcane magic is so feared and held to be blasphemous. It is no secret that many of the Order's practises include study of darker arts and reverance to blood and battle, but they are still far from evil. It is however enough to get the ire of zealots and fear of the public on them, and their own religiously ritualistic behaviour isn't helping to leviate the views.

Dzax the Scarred was apprenticed to the Order at young age, and was taught to became a battlefield leader from early on. He has a zeal on the ideology of the Order, matching that of the priests of other Faiths, and true enough, even if he doesn't worship a god directly, some divine agent of battlefields has granted him his favour.

The Order of the Crimson Moon has devoted it's study of arcane knowledge to the areas that other orders fear. It is their duty to make sure that lore about horrors beyond reason are kept in hands that won't abuse it. And it is their duty to use that knowledge wisely. Due to his upbringing Dzax has a genuine curiousity for things that propably should be left undisturbed, but he has the wisdom to not use it trivially.

Dzax is not old, but he has already seen his share of things that have prematurely aged him. He is completely bald and his head is covered with intricate tattoos, giving him somewhat fierce appearance. Dzax dresses in the dark red of his order and wears simple and practical clothes of a warrior. He carries a flail and a shield strapped on his back and it is not uncommon that someone has mistaken him for a soldier instead of a mage.
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Norgrim - Down and Out in Altdorf

Posted 7th January 2009 at 06:23 PM by Blackrat (Gaming with the Rat)
Updated 10th January 2009 at 03:54 PM by Blackrat
My Dwarf Soldier for Hella_Tellah's Warhamer Fantasy RPG 2e.
Sheet
Norgrim Enlagson
Dwarf Soldier
Age: 95
Gender: Male
Eyes: Dark Brown
Hair: Brown
Star Sign: Gnuthus the Ox
Birthplace: Karaz-A-Karak (World's Edge Mountains)
Distinquishing Marks: Missing Nail, Nose Ring
Weight: 115
Height: 5'2"
Siblings: 2

WS: 49 (5/10)
BS: 32 (0/10)
S: 36
T: 44
AG: 23 (0/10)
INT: 31
WP: 35 (0/5)
Fel: 22

A: 1 (0/1)
W: 11 (0/2)
SB: 3
TB: 4
M: 3
MAG: 0
IP: 0
FP: 2

Known Skills:
Common Knowledge (Dwarfs)
Common Knowledge (the Empire)
Dodge Blow
Drive
Gamble
Heal
Intimidate
Speak Language (Khazalid)
Speak Language (Reikspiel)
Trade (Smith)

Known Talents:
Disarm
Dwarfcraft
Grudge-born Fury
Night Vision
Resistance to Magic
Specialist Weapon Group (Two-handed)
Stout-hearted
Strike Mighty Blow
Strike to Injure
Strike to Stun
Sturdy

Trappings:
Clothing (Common)
Dagger
Full Leather Armour
Firearm with ammunition for 10 shots
Hand Weapon (Hammer)
Shield
Sling bag (with blanket, wooden tankard, wooden
cutlery)
Tattered Cloak
Uniform
11 Gold

Background
Norgrim was a member of Karaz-A-Karak's military during a skirmish few months back. It was bad luck for the army from the start as they lined for a battle against an Orc horde. The horde outnumbered them three to one but due to their superior positioning on higher grounds the dwarfs were confident. Then out of the tunnels started swarming Skavens. The Dwarf army found itself fighting on two fronts against two separate enemies. Miraculously the battle was won but with extreme casualties. Of Norgrim's unit he was the only survivor, and eventhough he was celebrated as a hero along with the others he didn't feel like one. Survivor's Guilt hung heavily on him and he felt shamed, even if the others didn't hold it against him.

Unable to live with his shame in his home, Norgrim gathered his possessions and set out to find new honour in the world. And now he has arrived to Altdorf...
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Zarathas - Wandering Star: Heroes of the Middle Reaches

Posted 5th January 2009 at 08:52 PM by Blackrat (Gaming with the Rat)
Zarathas Moonscale
Male Dragonborn Paladin
Level 1, Lawful Good

Str: 16 +3
Con: 14 +2
Dex: 8 -1
Int: 12 +1
Wis: 14 +2
Cha: 16 +3

AC: 19
Fort: 15
Ref: 12
Will: 14
Init: -1
Spd: 5

Hit Points: 29 Bloodied: 14
Healing Surge: 9 Per Day: 12

Basic Attacks:
Longsword: +6, 1d8+4

Attacks:
Breath (minor; encounter):
- Close Blast 3; str+2 vs ref; +5; 1d6+2 (cold)
Holy Strike (standard; at-will):
- +6 vs AC, 1d8+4 (+2 if marked) (radiant)
Bolstering Strike (standard; at-will):
- +6 vs AC, 1d8+4 & gain 2 temp.HP
Radiant Smite (standard; encounter):
- +6 vs AC, 2d8+6 (radiant)
Paladin's Judgement (standard; daily):
- +6 vs AC, 3d8+4 & one ally within 5 can spend healing surge
- miss: one ally within 5 can spend healing surge

Feats: Weapon Focus (Heavy Blade)

Skills:
Passive Insight 12
Passive Perception 12
Endurance 5
Heal 7
History 8
Religion 6

Race and Class Features:
Draconic Heritage
Dragonborn Fury
Dragon Breath
Channel Divinity
Divine Challenge
Lay on Hands

Prayers:
At Will: Holy Strike, Bolstering Strike
Encounter: Radiant Smite
Daily: Paladin's Judgement

Equipment: Plate Armor (50gp), Light Shield (5gp), Longsword (15gp),
Standard Adventurer's Kit (15gp), Holy Symbol (10gp), 50sp.
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The Viking - Salton City Needs Heroes!

Posted 30th December 2008 at 08:36 AM by Blackrat (Gaming with the Rat)
Updated 2nd January 2009 at 03:26 PM by Blackrat
My character in Relique du Madde's humorous M&M pbp

The Viking
PL 6 [100 pp]


------- CHARACTER INFO -------
Real Name: Sven-Erik Erikssen
Identity: The Viking
Occupation: Icecream Truck Driver
Marital Status: Single
Age: ≈1500 - 1000 (32)
Height: 7'6
Weight: 335
Hair: Blond, Long
Eyes: Ice-Blue
Nationality: Currently Norwegian
Ethnicity: Scandinavian
Place of Birth: Tilea

Group Affiliation(s):
Allegiance(s): Government of Norway.


------- CHARACTER SHEET -------


Power Level: 6
Power Points: 100pp
Hero Points: 1
Reputation: ? (Fame/Infamy)

ABILITIES: 20pp
Str: 22 (+6) (67)
Dex: 12 (+1)
Con: 16 (+3)
Int: 6 (-2)
Wis: 10 (+0)
Cha: 14 (+2)

SAVING THROWS: 9pp
Toughness: +6 = Protection 3 +3 CON
Fortitude: +6 = BASE 3 + 3 CON
Reflexes: +4 = BASE 3 + 1 REF
Will: +3 = BASE 3 + 0 WILL

COMBAT: 14pp
Damage Bonus: +6
Base Attack: +4
Defense: +3
Initiative: +1

SKILLS: 22 ranks (6 pp)
Drive 1+1=2
Intimidate 9+2=11
Notice 4+0=4
Survival 4+0=4
Swim 4+6=10

LANGUAGES: 2 ranks
Ancient Norse-Gaelic
Norvegian
English (well, kind of english at least...)

FEATS: 5pp
Diehard, Fearless, Improved Grab, Improved Pin, Chokehold.

POWERS: 45pp
Blast 5 (10pp), Cold Control 3 + Duration (Continuous) (9pp), Immunity (Cold) (1pp), Super Strenght 9 + Groundstrike (19pp), Protection 3 + Impervious (6pp)

EQUIPMENT: Battle-axe, Chainmail. (Because of my Str & Powers neither give any actual benefit, except for the battle-axe making my melee attacks into "slashing")

COST SUMMARY:
ABILITIES: 20pp, SAVES: 9pp, COMBAT: 14pp, SKILLS: 6pp, FEATS: 5pp, POWERS: 45pp, UNUSED: 1pp

History
The Viking is an actual Viking... Centuries ago his ship sunk during a storm near Iceland. Sven, who was magically infused with the power of Ice did technically survive. He was frozen inside the glacier.

Ten years ago a group of Norvegian scientist found the incredibly well preserved body in the glacier and when they thawed it the surprice was great when it started to move.

In the ten years since, Sven has had ample time to get used to modern day. It has been hard to hew the barbaric manners off of him and he still gets the urge pillage and burn from time to time. But one thing that he has become to enjoy in the modern times is Icecream.

Initially Sven was celebrated as the greatest archeological find of Norway ever and he became quite a popularity, but times change and the interest has moved on. Sven has tried since to do his best in the superhero business but his natural tendencies get in the way more than would be desirable. After an incident involving a burnt local store after he went in to stop a few kids shoplifting, the Norwegian Board of Superhuman Activities banned him from crimefighting.

This gave Sven the opportunity to do what he really wanted. To become an Icecream Truck Driver. He had been doing this for about a year when the Publicity Board of Norway asked him to join the Reality TV Show in US. In thruth, they just wanted him off of Norway, but if they could boost the TV ratings in the mean time, all the better....

And that's when they got the idea for the auditioning tape...


Stuff about Sven
Although Sven isn't very smart, nor too lucky, he seems to be very lucky with the women. It must have something to do with his flowing blonde hair, rugged handomeness and tall, strong build. The american audience also seems to find his accent very sexy, even if they rarely understand at all what he is saying.

Sven is a simple man with simple desires. He usually takes what he wants and asks later. Well, actually he doesn't ask even then.

Sven is goodhearted and has a strong sense of honour. He always tries to do what's right but usually this ends in him smashing everything anyways.


Questions
1. What do you think is your best ability/talent? How would you to use that ability/talent to change the world?
2. Who or what do you consider to be your worst fear? Why?
3. If you had the chance to save the world or yourself then which would you save if you can not save them both? Why?
4. What is the one thing you want to do, which you are unable to do? What would you do if you had the ability to do that?
5. What was your childhood like? Did you grow up powered? Dream of being a hero? Or were you just a normal, every day kid?
6. Why do you want to appear on Television?
7. How do you see the future of the world when you are old. Is there hope for the world?
8. What would you like to see in this Season of - Needs Heroes!? Anything you wouldn't want to happen?
9. What would you say to those people that accuse you of being vigilantes, and say that the police and government should be the only ones that fight crime?
10. If you had one wish what would it be for and why?
11. Who is someone that inspires you? Who is your personal hero?

Sven's Answers

1. Ψh, Ieg ys veri strψng. Ieg alsψ mak gψψd iscrem. Iscrem mak piψple hapi. Hapi piψple mak gψψd wψrld.

2. Ragnarok ys bad. When Ieg ys bψi, pryest tell sψ.

3. Ieg nej understand. Whye kan Ieg nψt sav bψth?

4. Ieg want pyllag og brun Yreland. That what Ieg mak when Ieg fell frψm bψψt. Lyf ys easyr then.

5. Ψh, Ieg ys normal bψi. Yό knψw, fyght with brψders, wrestle bψars, wrestle gyrls. Then fyght with Pycts, fyght with Uν Nιill, wrestle Midgardsormen. But Ieg bψrn ψn gψψd day. Pryest tell sψ. Ieg get veri strψng. Og Ieg mak is.

6. Ieg get meni beut.. bau.. betia.. pretti wψman. Og mψni. Og Kyng tell mi tψ.

7. Ieg nej knψw. When Ieg bψi, Ieg thynk future nej lyk thys. Ieg Friis meni yers. Wψrld cheinge lψt.

8. Ieg wysh meni b... b... b... pretti wψman. Og mjφd. Og fyght Yrysh... Thei enemi. Pryest tell sψ when Ieg ys bψi. Nej want fyght wψman. Ys wrψng fyght wψman. Pryest tell sψ tψψ.

9. Ieg fordib... ford... nej allψwed tψ fyght cryminals. Kyng tell sψ. Kyng sais Ieg kan fyght cryminals in ameryca.

10. Ieg ψnli wysh tψ gψ bak tψ myn tym. Lyf ys easyr there

11. Ψh. Myn far ys myn hirψ. Og myn brψr. Them greyt Vykings. Them kyll mani yrish yn myn tym.
Damn... Want subtitles?


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Three Flowers - Romance of the River Kingdoms

Posted 29th December 2008 at 07:59 AM by Blackrat (Gaming with the Rat)
Updated 25th March 2009 at 12:03 PM by Blackrat
My character for Dr Simon's Romance of the River Kingdoms

Code:
Name: Three Peach-Flowers In The Moonlight (Three Flowers)
Class: Paladin of Beauty 2
	Bloodline 1
Race: Human (Ashara) (Water Spirit Bloodline)
Size: Medium
Gender: Male
Age: 25
Height: 6'3"
Weight: 170
Eyes: Hazel
Hair: Black
Skin: Coffee

Str: 14 (+2)
Dex: 12 (+1)
Con: 14 (+2)
Int: 10 (+0)
Wis: 12 (+1)
Cha: 14 (+2)

Level: 2/1      XP: 3000
BAB: 2          HP: 31
Grapple: 4      Dmg Red: None
Speed: 20       Spell Res: None
 Swim: 30       
Init: 1         
ACP: -7         


                   Base  Armor  Shld  Dex  Size   Nat  Misc  Total
Armor:              10     4      2    1                      17
Touch: 11              Flatfooted: 16 

                         Base   Mod  Misc  Total
Fort:                      3     2           5
Ref:                       2     1           3
Will:                      0     1           1

Weapon                  Attack   Damage     Critical
White Lotus (scimitar)    5       1d6+2     18-20/x2
	With Smite        7       1d6+4     18-20/x2


Languages: 


Abilities:
Aura of Style, Smite Foul 1/day, Detect Foul, Divine Grace, Lay on Hands
Swimspeed 30, 


Feats:
Weapon Focus (Scimitar), Quick Draw, Ancestral Relic (Scimitar),


Skills: Points:
Max Ranks: 6/3         Ranks  Mod  Misc  Total
Diplomacy                6     2           7
Craft (Calligraphy)      4     0           4
Perform (Poetry)         5     2           7
Ride                     3     1           4
Swim                     2     2           4


Equipment:         cost (Y)   Weight

scimitar             1500        4
Large wood shield     700       10
Chainshirt          10000       25
backpack              200        2
Traveller's outfit      F        5
courtier's outfit    3000        6
jewelry              5000        1
bedroll                10        5
signet ring           500        x
waterskin             100        4
scroll case           100      0.5
Trail rations x 4     200        4
Ink-vial              800        x
Ink-pen                10        x
paper x 5             200        x
Flint & Steel         100        x
candle x 5              5        x
Sealing Wax           100        1
Whetstone               2        1
Pouch                 100      0.5
Yens                21373        x      
-----------------------------------
                                69

Carrying capasity:
Light 0-58
Medium 59-116 (X)
Heavy 117-175
Stagger 350
Push/Drag 875
Background
A rich man had been blessed with a beautiful child. As perfect as "three peach flowers floating on a pond in the light of full moon" had the childs mother said. And everyone agreed. The word spread of this wonder and patrons of many merchant clans came to see their rival's beautiful child. Soon even the rulers of nearby cities had heard of the man and it brought him fame and with it even more wealth. The child grew and his beauty grew greater, but people soon forgot about him as people do.

One day a wise woman was travelling through the land and saw a child playing in a peach-garden. The beauty of the sight enamored the woman and she asked a nearby villager who was this child. She was told and though she soon resumed her journey she never forgot.

Years later a rich young man was practising his swordarm. Every slash perfected for elegance. Style was in his blood. Suddenly he was interrupted by clearing of throat. A messenger was standing behind him, and the man silently created a poem about his annoyance in his mind. But he took the letter with a smile and sent the messenger away. A day later he was already on his way, not knowing what to think about this mysterious letter.

Here's what I have in mind visually:
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Lorem - Tales of the Jedi

Posted 29th December 2008 at 07:52 AM by Blackrat (Gaming with the Rat)
Updated 30th December 2008 at 08:38 AM by Blackrat
Lorem was originally made by Ambrus for possum's SW game Tales of the Jedi. I picked up the character after Ambrus left the game. As far as I know the images are made by him.



Lorem Rūt

Male Neti Jedi Consular
Init 0; Senses Listen +3, Spot +3
Languages Read/Write/Speak Basic & Neti; Speak Caamasi & Ithorian
–––––––––––––––––––––––––
Defense M:16 / L:15 / H:14, touch M:10 / L:9 / H:8, flat-footed M:16 / L:15 / H:14
Wound points M&L:14 / H:28
Vitality points 51
Force points 9
Fort +7, Ref +4, Will +8
–––––––––––––––––––––––––
Spd 10 meters
Melee lightsaber M:+6 / L:+5 / H:+4 (3d8)
Ranged +5
Base Atk +5; Grp M:+5 / L:+9 / H:+13
–––––––––––––––––––––––––
Abilities Str 10, Dex 10, Con 14, Int 20, Wis 16, Chr 9
Feats Combat Expertise, Exotic Weapon Proficiency (lightsaber), Weapon Group
Proficiency (blaster pistols), Weapon Group Proficiency (simple weapons), Perfect Memory
Force Feats Alter, Control, Force-Sensitive, Kinetic Might, Sense
Skills Computer Use +8, Knowledge (Alien species) +8, Knowledge (History) +14,
Knowledge (Jedi lore) +10, Knowledge (Wilderness lore) +9, Knowledge (World lore) +8,
Repair +6, Treat Injury +7
Force Skills Battlemind +7, Enhance Senses +7, Farseeing +12, Force Light +11,
Force Strike +10, Heal Another +13, Heal Self (Cha) +9, Move Object +17, Plant Surge +8,
See Force +12
Class feature Deflect (defense +1), Deflect (attack -4), Deflect (extend defense and attack)
Species Traits Variable Size, Metamorph, Photosynthesis, Camouflage
–––––––––––––––––––––––––
Possessions Dual-phase lightsaber (white), Orb (Diminutive hovering 4Ί training/lighting droid),
Jedi utility belt (canteen, medpac, tool kit, power pack, energy cell, glow rod, comlink,
Aquata breather, pouches), datapad, datacards (alien species, history, Jedi lore, world lore,
5 blank), medical kit, 100 credits
–––––––––––––––––––––––––
Experience 10,000
–––––––––––––––––––––––––
Height 2 meters – 9.5 meters

Background
Left seeded in the lush rainforest of the planet Ithor untold centuries ago by unknown parents, Lorem Rūt first germinated and grew into sentience amongst a grove of semi-sentient Baffor trees. Under their serene tutelage the young sprout spent his first few decades absorbing light, water and woodland lore. When he became ambulatory, as well as curious, the telepathic flora of the forest guided Lorem to a nearby circle of Ithorian nature priests who soon identified the odd sentient plant for the creature he was. Over the following decade, the peaceful and contemplative priests made offworld inquiries on behalf of their mysterious charge, contacting the neti homeworld of Ryyk. Within a few years the Ithorians and Neti had made arrangements for Lorem to rejoin his people on Ryyk. Before he could undertake the journey however the distant planet, along with most of his species, was tragically destroyed when the system's star went supernova.

Fortunately, a Jedi Master known as Ood Bnar survived the planet's destruction as he was on Ossus teaching Padawan learners. The elder Neti journeyed to Ithor anxious to be reunited with one of the few surviving members of his species. So it was that Lorem Rūt met his first fellow Neti as well as Jedi. Joining Ood Bnar on Ossus, the naturally force-sensitive young Neti was indoctrinated into the Jedi order. Eventually he was paired with a Caamasi Jedi Master named Mikos Thy'Wen as his first Padawan learner. Together they traveled to the temperate world of Selvernos to study in relative seclusion. Later Lorem was joined by other Padawans as his master accepted more followers.
Orb


Orb
Thug 4
Diminutive hovering 4Ί training/lighting droid
–––––––––––––––––––––––––
Init +2 (Dex); Defense 18 (+2 Dex, +4 size, +2 class); DR 0;
Spd fly 16 m (perfect); VP/WP –/4 (includes Toughness feat); Atk +10 ranged (special
blaster array; low 1d3-1, med 1d2 or high 1d3; 4 meters); SV Fort +1, Ref +3, Will +2;
SZ D; Face/Reach 0.25 m by 0.25 m/0 m; Rep +1; Str 2, Dex 14, Con 4, Int 2, Wis 12, Cha 6.
Equipment: Blaster array, motion sensors, fusion lantern, rust inhibitor
Skills: Spot 7 ranks (+8).
Feats: Ambidexterity, Dodge, Multishot, Toughness,
Weapon Group Proficiencies (blaster pistols, simple weapons).
Cost: 1570 credits
–––––––––––––––––––––––––
Orb is a diminutive spherical hovering droid built around a training remote's frame but
augmented with a fusion lantern's power-core and emitters. To make room within its
chassis for the extra components, the training remote's standard signal receptor has been
removed and its program modified to respond to a neti's voluntary foliage gestures as well
as environmental stimuli. The following lists the actions Orb is programmed to execute:

Brighten – Increases its level of illumination.
Dim – Decreases its level of illumination.
Extinguish – Immediately deactivates its light & heat emitters.
Accompany – Floats along next to Lorem at a distant of a meter.
Ascend – Rises to hover in the center of a room's ceiling or directly
above Lorem (up to 4 meters overhead) if the neti is on the move.
Announce – Strobes briefly whenever a tiny or larger creature approaches within 10 meters.
Ward – Shifts to orange whenever a creature holding a weapon approaches within 10 meters.
Alert – Shifts to red whenever a creature initiates a violent action within line of sight.
Drill – Initiates a standard training exercise with its blaster array set to low.
Attack – Begins tracking and shooting volleys of high-powered blaster fire at an indicated target.
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Sarhat - B5: Outrageous Fortune

Posted 29th December 2008 at 07:44 AM by Blackrat (Gaming with the Rat)
Updated 19th October 2009 at 12:31 PM by Blackrat
Sarhat, a Minbari character in Dr Simon's Babylon 5: Outrageous Fortune.
Also with picture of me, photoshopped as a Minbari

Sarhat
Point buy 25: STR 12, DEX 13, CON 12, INT 14, WIS 10, CHA 12

Sarhat
Minbari Fleet Officer 2
Languages: English, Minbari (Light, Grey, Dark)
Init: 3
Speed: 40
HP: 9

Influences:
Minbari Military 6
Minbari Political 1
ISA 5

Saves:
-Fort: 1
-Ref: 1
-Will: 3

BAB: 2
-Melee: 4
-Ranged: 3

Defence: 10+2+1=13
DR: 2

Attack:
-Denn'bok +5 (1d6+2)
-Laser +3 (3d6) 18-20/x2

Stats:
STR 14
DEX 13
CON 12
INT 14
WIS 10
CHA 10

Class Features: Branch (Fleet),

Feats: B=Weapon Focus (Denn'bok),
C=Spacecraft Proficiency, C=Close Combat Weapons,
C=Grenade Weapons, C=Pistol Weapons, 1=Enhanced Speed,
Fl=Veteran Spacehand

Skills:
Computer Use 5+2=7
Intimidate - 1+0=1
Knowledge - tactics 5+2=7
Operations - Piloting 5+2+1=8
Operations - Systems 5+2+1=8
Pilot 5+1+1=7
Stealth (CC) 2+1-1=2

Eguipment:
Denn'bok
Minbari Laser
Padded Armor
Uniform

Sarhat ra'Ahaelden
Sarhat of Fire Wings is one of the youngest of the prestigious clan and protege of Satai Shakat himself. Fresh out of officer training Sarhat had just been assigned to the crew of Valen'tha when Shakat assigned a special mission on him. He was to join a task-force of ISA operatives on a mission of mercy to find a cure for the plague on human homeworld. It was obviously a test on Sarhat's resolve and he is not going to fail the Satai.

Sarhat represents what is best in the Warrior Caste. He is brave to the extreme, loyal to his comrades in arms (even if they were of different race) to the point of being ready to die in their defence and strong sense of duty, as well as the combat skills and tactics training that made him capable leader in his own.

Sarhat is too young to have been in the wars but his teachers' views had an impact on the student and as such he holds a certain disdain for humans and a bit of general xenophoby, but not enough to distract him from his duty.
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Storm - Republic and Empire

Posted 29th December 2008 at 07:41 AM by Blackrat (Gaming with the Rat)
Updated 18th October 2009 at 02:15 PM by Blackrat
Storm is a character in drothgery's pbp Republic and Empire

"There is no passion, there is serenity."
Sheet
http://invisiblecastle.com/stats/view/18983/

Storm
Male Cathar Jedi 4/ Soldier 2
Destiny (Education) 3; Force 8
Init 6; Senses Perception 8
Languages: (Catharise), Basic, Huttese.
---------------------------------------------
Defenses Ref 20 (flatfooted 17), Fort 22, Will 17
Hp 78; Treshold 22
---------------------------------------------
Speed 8
Melee 7
-Claws: +9 1d6+3
-LS: +10 2d8+4
Ranged 9
Base attack 6
---------------------------------------------
str 12, dex 17, con 14, int 12, wis 10, cha 15

Talents: J1: Deflect, J3: Block, S1: Armored Defence,

Feats: St: Force Sensitivity, W. Prof. (Lightsaber, Simple), 1: Skill Focus (UtF),
J2: Weapon Finesse, 3: Weapon Focus (Lightsaber), S1: Armor Prof. (Light),
S2: W. Prof. (Heavy), J4: Double Attack, 6: Force Training

Skills: Stealth 11-2, Perception 8, UtF 15

Powers: Makashi Riposte

Possessions: Lightsaber (Holster), Shoto (Holster), Armored Flightsuit (Licence), Electrobinoculars, Utility Belt, Bandolier, All-temp Cloak, Comlink (Longrange), Stun Grenade x 4, Credit Chip (9000 C on account).

Appearance
Storm is a bit short on human standards and especially so on cathars', standing just above 1.6 meters. This due to the scarsity of food when he was growing up. Being of the more humanlike subspecies Storm has just a very short and thin hair covering his body with strong, long mane contrasting it and short sideburns running down his cheeks. This combined to the sharp ears, yellow eyes and small fangs gives him quite a feral appearance. It doesn't help the image that he is much more comfortable in a crouched squat than standing upright, and takes this position in briefings and when he don't need to worry about formalities.

Storm's clothing is an interesting mix of Jedi robes and a flightsuit, having the armored breastplates and thighguards of combat jumpsuit covered with Jedi's traditional elegant robes.

What others might ignore but is instantly noticed by other Jedi is Storm's lightsaber, which is actually built from more or less scrap parts. The casing itself is taken from a swoopbike handle which gives it appearance of being more a piece of junk than an actual weapon. The blueish blade itself has irregular pulses running along it, which makes it even more apparent that it was built with inferior parts. It is a wonder that his master was ever even able to make it work, not to mention being up to par with her own blade.

Personality
Storm was raised and trained by a survivor of the Purge on the most isolated little town on Nal Hutta. As such he was unaware of the reforming of Jedi Order until he left the planet after the death of his master.

Storm is very strict about following the Jedi Code that his master teached him and finds the ways of the New Order to be too lenient. But he does respect the Masters for what they are. Being a Cathar there is a natural passion in Storm which he strains to keep in check, only letting the hints of it to show when he fights.

Being not very strong on the Force itself, Storm is however extremely skilled at Lightsaber combat and his fast reflexes make him quite adept at shooting a gun also. After joining the navy he has taken the time to learn the operation of Starship Weaponry also.

Extended Background
There were survivors of the Purge. Jedi were a cunning breed behind all their serenity and Savin Brock was a survivor. In the decades after the Purge she hid among the scum of Nal Hutta's darkest deeps, hidden from the Empire, and isolated from even the most worldshaking news. Why she took the young Cathar under her wings was a mystery for even her. Maybe she had grown lonely and longed for the days of the Jedi order. Maybe she felt that it was her duty to keep the teachings of the Jedi alive. She was growing old afterall, and as far as she knew, she was the last of the Order. Maybe others had hidden as she had, but she could not count on that. And so, as she found the orphaned child, crying on his mother's body, she felt the need for a padawan.

It wasn't easy growing on the capital of Hutt Space. But somehow Savin managed to keep the child from showing off his prowess while getting into the inevitable fights. It was perhaps a blessing that the boy wasn't very strong in the Force for he could have wrought havok growing up. He had the temperament of a thunderstorm, and as a joke, Savin started to call the boy " Little Storm".

But as time flowed past the boy grew on the teachings of the old woman. He took the tenants of the Order as his own, and though he became a fiersome storm with the blade, he never raised it in anger.

Then Savin passed on. She died peacefully knowing that the ways of the Jedi lived on.

Storm felt a need to get out of Nal Hutta. The tales Savin told of ages past drove him to see the universe himself and he was surpriced to find a Galaxy where the Jedi Order was growing again. He sought out the center of this New Order and presented himself to the Masters. They greeted him with mixed feelings. On one hand he was a Jedi, one with knowledge that was thought to be forever lost, on the other hand, he followed a code that was in many ways different to the New Order, and in some ways even very drastically. They didn't want him on the Academy, but they could not either dismiss him altogether. So he was asked to join the Republic Military, to serve with Jedi who could teach him the proper ways without risking the initiates to his misguided "herecy".
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