I'm a little tired today. I was up until about 1am last night working on my character. Time got a little away from me. Tomorrow I have to have my character done, he goes into action tomorrow. I still need a name for him. I know a bit about him though. He's an Elven Alchemist 9 (from the
Final Playtest Doc from Paizo). Elves don't really make sense when it comes to alchemy. Dwarves and gnomes make much more sense, in my opinion. But the class revolves around Int and Dex, and elves give both. With my ability scores as low as they are (highest I rolled was a 15), I really should take something that makes mechanical sense over fluff sense.
We just finished up Escape from Old Korvosa in the Curse of the Crimson Throne adventure path. I'm going to introduce him as an alchemist in the service of the Queen that quit (aka escaped) when he found out that the Queen was behind the plague. They players will encounter him whereever the DM brings him in, hopefully on the road away from Korvosa.
The class was summed up nicely by Ryan Costello, Jr. at the
Know Direction podcast (give it a listen, its good) by being "Dr Jekyll with grenades." Its a fun little class so far. I'm not wild about all the fluff. Basically the alchemist uses "magic" to help create his extracts (potion like substances that he can whip up in a minute). I'm not wild about that. This class would be a perfect healer for a low/no magic setting. At first I thought, well that fluff is easy enough to change (ignore). Then I read it to my girlfriend. She explained it as "not being science but rather a different form of magic. It relies on the same magic that arcane casters use. You are doing alchemy, studying the process of changing lead into gold and all that. Its just wielded in a different way." Ok, I can buy that.
The class naturally doesn't allow the user to share their alchemical mixes with others, but the
Discovery: Infusion covers that part. I think this discovery is vital to making this class a real party member, instead of in it for themselves only. The next one I took was
Frost Bomb, have to have the ability to change energy types if need be.
Precise Bomb is also going to be helpful, allowing to remove spaces from the bomb's blast area. Lastly, Combine Extracts, allowing my character to take two different extracts at once. So I can take
invisibility and
expeditious retreat at the same time. Handy.
Extract choices:
fly, absolutely. A
cure extract will allow me to be a healer, We already have a Cleric, Paladin and Druid in the class, so I don't do more than light wounds.
Reduce person and
disguise self will come in handy in making myself look like a gnome, halfling, kobold or whatever to get in anywhere.
Resist energy and
heroism are next on the list. I'll have to come back to this later to choose the rest.
Feats are a little ... eh. There are no alchemist-dedicated feats. I could probably talk the DM into Extra Bombs in the same way that a bard has Extra Bardic Performance or a barbarian has Extra Rage. I'm not going to try that. I'm just going to stick to the main book for the time being. Bombs are his main attack with a crossbow as a backup. So Point Blank Shot, Precise Shot, and Far Shot are pretty much a must. I get Brew Potion and Throw Anything as bonus feats. I'm probably going to take Improved Initiative, but I have no clue what I am going to do with my final feat.
Skills go quickly. 4 skill points+a +4 INT means 8 skills that can be fully funded. Craft (alchemy) (max), Fly (max). Spellcraft will allow me to make an alchemical equivalent of a wizard's spell, fully fund. We have no rogue and Disable Devise/Slight of Hand are class skills so fully fund the first and partly fund the second. I wouldn't have stolen much while working for the queen, so Slight of Hand would be "new." Same with survival, partly fund. Appraise, Knowledge (arcana), and perception round out the skills. I'll take a pair of skill points from the partly funded ones to have a few ranks in Profession (cook). Always good to have a different set of skills to fall back on.
I stopped working there. It was getting late. I'll finish it up before game. My impression so far is that I think I might like this character. Not a crazy wiley alchemist, but a curious, probing alchemist that has been thrown into circumstances larger than himself. I think this elf will fly.
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