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Fantasy Craft reviews and poll

Posted 5th November 2009 at 10:31 PM by edemaitre
Fellow role-players, I've received my hardcopy of the D20 Fantasy Craft book, and here are some first impressions. Like Pathfinder, it's intended as an alternative to Dungeons & Dragons Fourth Edition for gamers who prefer the D&D3.5 Open Game License and related rules sets. SpyCraft 2.0 is one of the best modern/espionage games since TSR's TopSecret: S.I.

The bad: The 400-page tome has a list price of $50, but you can get it for less online. Although it's a D20 book, there are enough subsystems that Fantasy Craft isn't immediately compatible with D&D3.x materials, and there isn't as much support yet for this game as there is for, say, "Pathfinder" (which has now moved up to No. 2 in RPG sales).

Character creation is also a bit more complicated than other D&D variants, with origin specialties, base classes, and expert classes replacing the more conventional class/prestige class or occupation/path options. There are enough minor changes to feats, spells, and items that imbalances might creep in.

The good: Combat is more streamlined than in D&D4e or Pathfinder, and the four-page character sheet includes most of the information players should need, potentially reducing flipping pages during a session.

I like being able to play and run from a single book, as with the D20 Mutants & Masterminds 2nd Ed. and Star Wars: Saga Edition games.

Some class options are more focused on social situations than on combat, which I know won't please everyone but encourage some party specialization and cooperation. Talents, feat trees, heroic paths, and skill-based spells should be familiar to Saga Edition and "M&M"2e players.

Speaking of compatibility, Fantasy Craft has relatively few examples of monsters and magic items, but it does provide guidelines for converting them from other D20 games. There are also good rules on poisons, traps, and worldbuilding that I'll probably end up using.

The bottom line: The Boston-area "F.B.I." face-to-face group is still using D&D4e, and the "Holy Steel" teleconferencing team has moved to Pathfinder, so I don't see us needing Fantasy Craft anytime soon. However, I would consider it (and Warriors & Warlocks for "M&M"2e) for future miniseries or to supplement longer-term D20 fantasy campaigns.

Here are links to some reviews:

http://www.crafty-games.com/node/348
http://www.penandpapergames.com/foru...ad.php?t=12248
http://gamecryer.com/2009/09/25/fantasy-craft/
http://www.robotviking.com/2009/09/1...your-d20-game/
http://www.rpgnow.com/product_review...ducts_id=63884
http://forum.rpg.net/showthread.php?t=468327

For the Pathfinder fans out there, coming after the well-received Core Book and Bestiary are the Game Master's Guide and Advanced Player's Guide. Happy gaming, -Gene

P.S.: I've posted the following poll on the Yahoo/eGroups site -- vote in the Polls section! Which of these alternatives to "Dungeons & Dragons" Fourth Edition interests you most?

-D&D3.5 or older editions
-D20 FantasyCraft
-D20 fantasy using Star Wars: Saga Edition
-GURPS 4e Lite and Fantasy
-Pathfinder (a.k.a. "D&D3.75")
-Savage Worlds
"True20 Fantasy
-Warriors & Warlocks for D20 Mutants & Masterminds 2e
-Another rules set -- comment on message board
-I prefer D&D4e.

>>Another review of Pathfinder.
>>Might this have the right balance beyond PF and D&D4e? Fantasy Craft.

>The character creation and class diversity seems to be a strong point -- but we've never really struggled with that in 3.5. Likewise, attacks of opportunity -- they suck, but do we really want to completely deny people the ability to move when threatened? Magic as points/skill system seems fine, it just depends on how it's done.
>I do like Spycraft's way of doing critical hits -- the better you are, the bigger the range of rolls you can crit on, but you still have to spend Action Dice (Hero points?) to do so. Color me interested -- are you picking this up when it comes out? -Greg D.C.

>>Greg and fellow role-players, I am curious about alternative D20 approaches to fantasy besides D&D4e and "Pathfinder/D&D3.75," and I have ordered a copy of "Fantasy Craft." As with "Warriors & Warlocks" for "Mutants & Masterminds" 2nd Ed., I'm looking to balance our library and familiarity with D20 with simpler rules sets and a feel that matches how I view my campaign settings.
>>Sure, D&D4e has worked well enough for the "Faith-Based Initiative" face-to-face group, and I've been enjoying running "Pathfinder" for the "Holy Steel" teleconferencing team. I've also just gotten my hardcopy of the "Pathfinder Bestiary," which looks pretty good so far.
>>Have a Happy Halloween [2009], -Gene

>At a glance, FantasyCraft looks promising. I agree, I'm not happy about Pathfinder and I'm not excited by 4e. $50 is quite enough! At least it's not a WFRP price tag ($100, including special dice and gimmicks -- gah!)
>I found and downloaded a pack of sample PCs for FantasyCraft. They're awfully complex. Completed PC sheets are from 3 to 5 pages long. Looking through them makes me appreciate (again) the relative simplicity and internal coherence of Savage Worlds, where a low-level PC (perhaps minus equipment) could be described on a 3x5 card.
> Final thought -- sorry it's coming to me in pieces late this afternoon -- I think a *good* conversion of Star Wars: Saga Edition to fantasy would be ideal. I think there are one or two variants kicking around, but I'm not sure existing interpretations have hit the quality bar yet. -Brian W.

>>Brian, I agree that the "Star Wars: Saga Edition" has many of the things we would have liked to see in D&D4e. How much tweaking would the fan-written conversions require to be workable for us? I suspect it might still be easier than dealing with the plethora of rules in D&D3.x/Pathfinder or D&D4e... -Gene

>Hey Gene! I found this link, http://www.d20pfsrd.com/, while poking around looking for the next publication date of the Pathfinder core rulebook, and I thought you might find it useful. -Hans C.H.

>>Thanks, Hans! I've been pretty happy with my "Pathfinder" books and PDFs so far. -Gene

>>See other files for the latest party rosters and updates for the following games:

>>Fantasy campaigns
-Gene D.'s D&D4e "Vanished Lands: the Faith-Based Initiative"
-Gene D.'s Pathfinder: "Holy Steel" teleconferencing team
-Gene D.'s D20 "Gaslight Grimoire" (steampunk/fantasy)
-Paul J.'s Pathfinder ("D&D3.75"): "Crossroads of Eternity"
-Brian W.'s Savage Worlds: "Fierce Frontier" and other games
-Dave S.C.'s Dungeons & Dragons Fourth Edition "Attos"
-Lord of the Rings Online multiplayer online game

>>Comic book superheroes
-Gene D.'s D20 Mutants & Masterminds 2e: "Drake's Port" scenarios
-Paul J. and Josh C.'s D20"M&M"2e games
-City of Heroes: "Dimensional Corps Online" supergroup

>>Space opera RPG
-Dexter V.H.'s D20 Star Wars: Saga Edition "Revenge of the Sith"

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