| | The Technomagicon is a series of loosely connected products which experiment with the introduction of ideas and equipment from earlier and later time-periods into a fantasy setting. Other areas that may be covered include Firearms, Energy Weapons, Force Fields, Computers, Communication, Robots, and Vehicles.  | Another week, another update, this week for Ordinary People, which goes from the 4 page draft 3 to a new 10 page draft 4. I'll be back to Craft, Artistry and Engineering next week. Ordinary People Draft 4 Not all characters are heroes. Any character that has not had a life changing epiphany and began a life of adventure belongs in the Ordinary Tier. The ordinary tier forms a layer below the Heroic, Paragon and Epic tiers presented in the Player’s Handbook. Ordinaries Page 1
An Ordinary is any non-heroic, non-combatant character, a Craftsmen, Merchant or Prince for example. Ordinaries are a step in between Minions and standard creatures. A minion trained in at least one skill becomes an Ordinary Vocations: A vocation is a small subset of skills that all have a common use or theme. Role Page 2
The role that the non-player character (an NPC) plays in the campaign is an important consideration when creating new characters. A role describes how a character applies knowledge and ability. The vocation, role, and for heroic characters the power source, combine to categorise the character. The GM needs to decide the degree to which a new individual will help or hinder the players, and how involved each individual is in the ongoing plots of the campaign. Becoming a Hero: At any point in live an Ordinary may have an epiphany and strive to become a hero. The stages to attain this are detailed in this section. Lifestyle Page 4 Age: Determine a Minion or Ordinary characters age and level. Income: The income received by an adult Ordinary depends upon the Ordinary’s pay scale. Influence: Influence describes the amount of social control a given character is able to wield. The Influence score gives a rough indication of a character’s Social Status. Rank, reputation and renown: The three aspects of influence that a character can actively seek to improve. Example Lifestyles Page 5
This page lists example lifestyles for characters in each vocation. Example Occupations Page 6
This page lists a wide range of occupations and relates each to a particular skill and vocation. Racial Traits Page 7 Aging: Some races learn more slowly or quickly than is normal for humans. These races have either the Quick Learner or Slow Learner features for part of their lifetime. Non-combatants: In general Ordinaries are not as likely to be involved in combat as their heroic idols. At character creation or at any time the character is eligible to retrain, a character may elect to give up a listed combat-related racial trait and in place of this trait a select new one. Training Page 8
Ordinaries advance only though training packages gained from the expenditure of money and time. This section details Training Packages to allow Ordinaries to gain skill training, skill focus, common feats, and a small selection of heroic feats. Feats Page 9
Ordinary and Resource feats are available to all characters irrespective of tier. For Mundane Tier characters (and characters of a higher tier if they wish) these feat can be gained though training. The number of Common Feats gained in this way is limited only by available money and time. Heroic, Paragon and Epic characters can also select these feats whenever they gain a new feat. Genealogy Page 10
This section allows the GM, or the players themselves, to develop more background for their characters by detailing his or her family. To Generate a more complete family tree, repeat the procedure outlined in this section to devise the Parents family (the individual’s grandparents), and then the head of the family, (the individual’s great grandparents). | Registered User | | Views 180
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My current thoughts on non-combat roles: Role: Seeker
A seeker strives to find or uncover things. Academic: Researcher Creative: Discoveries Environmental: Scout Metaphysical: Seer/Prophet Physical: Personal Excellence Social: Investigator Role: Educator
An educator strives to pass on knowledge Academic: Teacher Creative: Master Environmental: Ecologist Metaphysical: Master Physical: Drill Master Social: Mentor Role: Provider
A provider strives to increase the availability of resources. Academic: Finance Creative: Farmer, Cook Environmental: Fisher Metaphysical: Artificer Physical: Peace Keeper Social: Trader Role: Agitator
An agitator strives to influence the opinions of other people Academic: Author Creative: Futurist Environmental: Ecowarrior Metaphysical: Leader Physical: Body Guard Social: Performer, Polititian
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|  | Posted 1st July 2008 at 01:06 AM by EnglishScribe (Technomagicon)
Another day, another page. Ordinary People has been updated to include a page on the amount of influence an Ordinary has in society. Includes considerations of Rank, Reputation and Renown, in addition to the scope and range of the current situation. Download Ordinary People PDF v3 | Registered User | | Views 179
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|  | Posted 29th June 2008 at 01:04 PM by EnglishScribe (Technomagicon)
Updated 29th June 2008 at 01:05 PM by EnglishScribe (Assign Category (I will remember this next time, Honest!))
Sunday morning, so here's something to read with your lunch. Download Ordinary People PDF The 'Mundane' Tier
Introducing the Ordinary, a non-heroic mundane tier character
* Ability Scores
* Health
* Combat
* Experience and Rewards
* Income
* Effects of Training on Icome
* Living Expenses
* Becoming a Hero 1. Demi-Hero Template
2. Multiclass feat and key skill training
3. Class template
4. Full 2nd level Hero.
* Effects of Age
- (and 5 racial 5 Traits)
* Non-Combatant Racial Traits
- (11 racial traits)
* Training
- (15 training packages)
The was renamed from the Commoner and the Common Tier. I want to use Commoner to describe the bottom rung of the social scale I am going to add, so I've renamed the tier to Mundane and the commoner to ordinary.
I'm experimenting with smaller PDFs, each 8-16 pages covering a single subject.
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|  | Posted 29th June 2008 at 12:23 PM by EnglishScribe (Technomagicon)
I like weekends!
I'm Working on branding and layout this morning, see the attached Technomagicon brand logo.
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|  | Posted 28th June 2008 at 11:08 PM by EnglishScribe (Technomagicon)
Updated 29th June 2008 at 12:25 PM by EnglishScribe (Assigned Category)
This evening (now that Doctor Who has finished) I am moving on to organise the skills into catagories a little better.
My working list at present is: Vocation: Educational
* Linguistics (Wis) [1]
- Understanding unknown language, translation,
* Literacy (Int)
- Writing, Forgery, Knowledge of literature, Research
* Numeracy (Int)
- Accounting, Finance, Code Breaking, Logic & Computer progreamming
* History (Int)
* Bureaucracy (Int) [4]
- Politics, Administration, Business practices Vocation: Professional
* Alchemy/Chemistry (Int) [5]
- Corrosives, Explosives
* Artistry (Wis)
- Creating Images
* Cook/Agogastronomy (Wis) [5]
- Food, Alcohol, Agriculture
* Craft (Int)
- Creating Objects
* Engineering (Wis)
- Mechanics, Electronics, Optics
* Heal/Biology (Wis) [5]
- Equipment and resources for other Eras Vocation: Circumstantial
* Drive (Dex)
- Any type of vehicle in any environment
* Dungeoneering (Wis)
* Nature/Environment (Wis)
- Animal handling, Animal training
* Perception (Wis)
* Stealth (Dex) Vocation: Social
* Bluff (Cha)
* Diplomacy (Cha) [4]
* Insight (Wis)
- Profiling, Investigation
* Intimidate (Cha)
* Perform (Cha)
- Acoustic, Motive, Narrative
* Streetwise (Cha) [2]
- Commerce? Vocation: Physical
* Acrobatics (Dex)
* Athletics (Str)
* Endurance (Con)
* Thievery/? (Dex) [3] Vocation: Metaphysical
* Arcane (Int)
* Religion (Int)
Points for discussion
[1] Should Linguistics be academic or social
[2] Does streetwise include commerce/trade
[3] A better name for Thievery
[4] Does Bureaucracy include commerce/trade. Is this actually part of Diplomacy?
[5] Poisons in Alchemy, Heal or Cook?
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|  | Posted 27th June 2008 at 11:35 AM by EnglishScribe (Technomagicon)
Updated 27th June 2008 at 12:37 PM by EnglishScribe (Assigned Category)
The following is a more detailed breakdown of the skills to be added/extended. Any skill not listed here remains unchanged.
I will update this list as I begin to work through the skills. Alchemy
Alchemy is a new occupational skill, known as Biochemistry in a modern setting. This covers poisons and cures, chemicals, acids, etc.
Rituals: Formula
Forms: poisons, corrosives, explosives, Pharmaceuticals.
Untrained: Knowledge
Trained: Monster Knowledge - Oozes.
Trained: Demolitions
Trained: Formulate Artistry
Artistry is a new occupational skill which covers creating imagery and other media.
Rituals: Designs.
Subjects: Cartography, Portraite, Landscapes, etc
Materials: Paint, Ink, Pencil, etc
Medium: Paper, Parchment, Textile, Wood, etc
Untrained: Appraise
Untrained: Sketch
Trained: Monster Knowledge - Shadows.
Trained: Draw Cook
Cook, known as Nutrition in a modern setting, is a new occupational skill which covers agriculture, food preservation and preparation, diet planning and waste management.
Rituals: Recipes.
Forms: Meals, Travel Rations, Alcohol.
Untrained: Knowledge - Detect poison (common), Identify poison (expert)
Untrained: Prepare
Trained: Agriculture
Trained: Preserve If anyone has a better name for this skill, please let me know Craft
Craft is a new occupational skill that covers the creation of non-engineered objects and structures.
Rituals: Patterns
Forms: Common Forms, Weapons, Armour, Fortifications.
Untrained: Knowledge – Identify the design and use of a structure (common), unsound structures (common), artificial underground construction (expert).
Untrained: Appraise
Untrained: Mend
Trained: Monster Knowledge – Constructs.
Trained: Fabricate Diplomacy
Diplomacy is extended with knowledge options when dealing with organisations and institutions that are not typically represented by Streetwise. Drive
Drive is a new occupational skill that covers the use of transport of all types Engineering
Engineering is a new occupational skill that covers the creation of complex objects with moving parts or where the application of force and energy is important, such as crossbows, firearms, and vehicles.
Rituals: Blueprints
Forms: Mechanical, Acoustic, Electrical, Optical, Power Systems, Robots, Computers.
Untrained: Knowledge – Identifying the function of devices (common), operating a device (common), electronic security systems (expert).
Trained: Repair
Trained: Monster Knowledge – Robots, Computers.
Trained: Manufacture Heal
Heal is extended with equipment and resources for other Eras. Linguistics
Linguistics is a new education skill, covering language, translation. Literacy
Literacy is a new education skill, covering writing, forgery, literature. Nature
Extended is extended with options for working with animals. Numeracy
Numeracy is a new education skill, covering accounting, finance, code breaking, logic and computer programming. Perform
Perform is a new occupational skill, expressive and emotive performances.
Forms: Acoustic, Motive, Narrative Streetwise
The Streetwise skill is extended to include options beyond knowledge, dealing with commerce and trade. Untrained: Haggle – Attempt to misdirect about the market price of an object
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|  | Posted 27th June 2008 at 11:21 AM by EnglishScribe (Technomagicon)
Updated 27th June 2008 at 12:34 PM by EnglishScribe (Assign Category)
The Technomagicon is a series of loosely connected products which experiment with the introduction of ideas and equipment from earlier and later time-periods into a fantasy setting. Other areas that may be covered include Firearms, Energy Weapons, Force Fields, Computers, Communication, Robots, and Vehicles.
Occupational Skills will detail skills ideal for non-heroic characters while offering options for Heroes that do not distract from of significantly enhance their encounter efficiency. Now updated to Draft 2 Download Draft 2 PDF Summary Introduction
(See post #12 for a list of skills to be included) Explanation of Stat Blocks Eras The 'Common' Tier
Introducing the commoner, a non-heroic character
* Health
* Experience
* Income
* Becoming a Hero
* Training and Training Packages Untrained:
* Craft Knowledge
* Appraise
* Mend Trained
* Monster Knowledge (Constructs)
* Fabricate Craft Equipment
* Toolkits
* Aids
* Outfit
* Craft Materials
* Craft Patterns Magic Toolkits
* Wizard Implements (Hammer & Lens) Creature Templates
* Tribal Craftsman
* Urban Explorer Class Templates
* Frontier Fighter
* Market Rogue
* Craft Guild Wizard Alternative Class Features
* Improvised Weapon Talent (Fighter/Rogue)
* Structure Awareness (Rogue)
* Arcane Implement Mastery (Wizard, Hammer or Lens) Paragon Paths
* Arcane Craftmaster
* Guild Craftlord Craft Feats
14 Feats Craft Skill Challenges
14 Skill Challenges (2 Added) Craft Rituals
20 Craft Rituals (2 Added)
Comments please.
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