As I mentioned in my intro article, I find cults to be a fascinating way to introduce a sinister element to urban D&D games. Cults make great evil organizations and their schemes are great plot devices. Their minor members are excellent minions and their major adherents make wonderful spell-casting bad guys.
I guess I need to start with a definition. For my purposes,
a cult (in D&D) is a secret organization composed of seemingly normal people who have pledged their allegiance to an evil power or philosophy, and is led by a charismatic "master cultist" who has formed the cult for reasons that may be beyond what the typical cult member is aware of.
I'm sure I'll need to come back and change this definition as I learn more.
I thought I would make a list of some questions I need to answer for myself over the next few blog entries, and then link to one or two real-world resources about cults.
Questions:
1) What kind of person starts a cult? What does the cult leader get out of it? What classes, races, and/or monsters make interesting cult leaders?
2) What kind of person is drawn to joining an existing cult? What are their personality traits, flaws, typical alignments, social standings, income levels, etc.?
3) How do cult leaders and cult members keep their membership a secret?
4) How do cult leaders recruit new members?
5) What organizational structures do cults use (cells, hierarchies, etc.)? What effects do different structures have on the cult's activities?
6) Where do cults get ther financial and other resources? If the cult is hidden behind a legitimate facade, what kinds of facades work well in D&D?
7) Given that magic is real and works in D&D, what is the role of magic in a "religious" cult? What kinds of spellcasting classes work out best to represent cult underlings and cult leaders? With magic and monsters both "real" in D&D, how does a D&D cult differ from a real-world cult?
8) What are some interesting cult "themes" in D&D?
9) What are some of the basic plots or storylines that can be centered around a cult?
10) What published RPG resources are useful with regards to running cults or creating cultists with interesting powers?
Resources: The following websites make for some interesting reads. I will highlight what I learned from them (as they pertain to D&D cults) in a future entry.