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Session Design Diary - 05A
Posted 28th November 2008 at 08:47 AM by fba827
Updated 11th December 2008 at 10:47 AM by fba827 (fixed punctuation error)
Updated 11th December 2008 at 10:47 AM by fba827 (fixed punctuation error)
So I'm starting to make some rough notes for the next session.
As I do so, I have come to a couple conclusions
While I have the meta-plot in mind, I have the campaign open-ended at the whim of the direction the PCs want to go, so I never really know which compass direction they'll travel and which time-triggered or location-triggered events they will stumble across, so working off a template adds some conformity to the layout allowing me to glance down and skim a lot easier on game day.
As I do so, I have come to a couple conclusions
1) I actually like my playersThey are a good group of people, no one is a big pain in the rear - we all (including myself) have our moments, but they are just moments and not status quo. They do have an interesting dynamic because there is more than one dominant personalty at the table, but over all they work stuff out.
2) I actually hate my playersJust kidding
3) I've ended up templating my session notesOnce I realized I'm maintaining the same groupings of topics in each of my pre-game notes, I just thought templating it would make life simpler... and you know what? It does. Sure, it would be a simple matter of retyping if I didn't, but somehow these seems a lot easier.
While I have the meta-plot in mind, I have the campaign open-ended at the whim of the direction the PCs want to go, so I never really know which compass direction they'll travel and which time-triggered or location-triggered events they will stumble across, so working off a template adds some conformity to the layout allowing me to glance down and skim a lot easier on game day.
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