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Session Design Diary - 06B
I never actually hope the players will fail a given encounter, but as I put together some loose notes for next session, there is one encounter that I sort of hope they do fail.Now I know that sounds like the wrong thing to say, and I agree, it is (or at least, that's not my style and mentality when I DM)! So I won't force the players in to failure or anything. But one encounter has a certain unique event that will happen if they do fail. And I have to admit, I had a lot of fun planning out that specific result and it seems cool on paper so I want to see it in practice.
I can't give details because some of my players have occasionally read this blog.
If nothing else, I can take this "cool idea" and reskin it and respin it for something later on.
We shall see what happens...
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Comments
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If this idea is so cool, you would be wrong not to let your players experience it.
What I do in those cases is to make that event happen anyways, and give something else to challenge the players. Make the 'failure' or 'success' of the encounter depend on something else than the event you have planned. Allow the players to affect how it happens, but not if it happens.Posted 12th February 2009 at 04:13 PM by Ismaul
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Alas, the PCs never even went in that direction (though they did other good stuff). So the "cool idea" from this previous planning is simply being filed away to be reskinned at another time.Posted 26th February 2009 at 08:31 PM by fba827
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