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Session Design Diary - 09A
Posted 24th March 2009 at 08:42 PM by fba827
So it's time start planning out session 9. It won't be for a few more weeks, but we had two PC deaths last session..
Plus, the PC creation point is always exciting for me, as it gives me a chance to flesh out previously-untouched parts of the campaign setting. So, I'm looking forward to seeing how the new PCs work out in the story.
The two players in particular are usually good about having creative stories to tie things together, if they feel inspired. So we'll see how that goes!
So it gets to be the fun "introduce new PCs, find a reason that they want to stay with the group, and find a reason the group will want them to stay"
It usually happens when I have to start thinking up NPC conversations on the fly. So I am a bit surprised that the PCs are only at the upper end of level 4 and have already uncovered as much as they have. Hopefully things aren't getting too rushed for the players, but I'm kind of hoping that a chance to get together with new PCs will allow for a slight pause and breather.
I have been, inadvertently, revealing plot points much faster than I expected.
Plus, the PC creation point is always exciting for me, as it gives me a chance to flesh out previously-untouched parts of the campaign setting. So, I'm looking forward to seeing how the new PCs work out in the story.

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