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Session Design Diary - 13A
Posted 2nd September 2009 at 05:00 AM by fba827
Since session #13 will be the last one for the group, and by 'hard numbers' the party isn't quite 7th level yet, I offered two options to the players ...
Either choice has some advantages...
Option A: The campaign ends at level 10.
Advantage: From a very arbitrary definition, it seems 'complete' to say the campaign ended at the end of the 'heroic' tier.
Disadvantage: It will mean you get -several- new feats and powers in a short period of time, which could be overwhelming and may take some time to get used to your own character.
Option B: The campaign ends at level 8.
Advantage: It is a manageable amount of new powers to get in a short period of time (so you won't feel overwhelmed by radical changes in your character, while still getting several new things to try out)
Disadvantage: it's "fewer" new things to try out (when compared to Option A)
It's entirely a player-personal-preference about what they feel is manageable and yet still exciting, all in effort to end the group with a bang.
While I (the DM) have a preference, I can see the appeal of either choice. And I just want to end the group on a high note so that's why I offered them the vote/option.
Now the trick is to come up with a 'clean' way to implement it all because I refuse to have them all just go for a lunch break and come back to 'work' 5 minutes later being multiple levels higher.
Sure, it's just an arbitrary number and simply represents how much 'stuff' they get.
Would the prefer to end the campaign at level 8 or level 10?
Either choice has some advantages...
Option A: The campaign ends at level 10.
Advantage: From a very arbitrary definition, it seems 'complete' to say the campaign ended at the end of the 'heroic' tier.
Disadvantage: It will mean you get -several- new feats and powers in a short period of time, which could be overwhelming and may take some time to get used to your own character.
Option B: The campaign ends at level 8.
Advantage: It is a manageable amount of new powers to get in a short period of time (so you won't feel overwhelmed by radical changes in your character, while still getting several new things to try out)
Disadvantage: it's "fewer" new things to try out (when compared to Option A)
It's entirely a player-personal-preference about what they feel is manageable and yet still exciting, all in effort to end the group with a bang.
While I (the DM) have a preference, I can see the appeal of either choice. And I just want to end the group on a high note so that's why I offered them the vote/option.
Edit: I've heard back from most of the players by now.. unsurprisingly, they all had different opinions for different reasons, but it was mostly what I expected to hear from the various individuals. Some strongly prefer one or the other, others are okay either way but prefer one or the other, and some are just indifferent. By taking a mathematical average of the continuum of votes, it comes out -very- close but a slight edge to one of them...
If your group was currently at level 6 and offered the chance to end the campaign -in one session- would you prefer it to end at level 8 or level 10?
Now the trick is to come up with a 'clean' way to implement it all because I refuse to have them all just go for a lunch break and come back to 'work' 5 minutes later being multiple levels higher.

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