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Journal 12 - Friends, fingers, portals, and spit
Posted 4th September 2009 at 05:07 AM by fba827
(kind of rushed copy/paste - might not make much sense to those who weren't present)
The party and allied forces headed back to the city. En route, you met a savage humanoid mother was seeking revenge on wizards who killed her sons (as well as the rest of the males in her village); she was stalking your powerful group to determine if any of you were ones that she was seeking. The Royal Guardsmen convinced her to come along to see the King, in case he could do anything to help her, especially if people are going around destroying villages (and also because they didn't want a savage vigilante running around unchecked, but they wouldn't tell her that part).
The King wanted to see you right away. He thanked you for your efforts and then wanted to talk to you in private (without his guards). He seemed a little angry but it turns out, he wasn't angry with you but rather because his wife was kidnapped. As ransom, it was said that he stop the investigation of the Greenspire estate, and turn over the artifacts as well as Basil, Melenna, and Brennan. Though, rather than trick the trio to their deaths as the letter suggested, the King asked for their help (not as the King, but as a man who wants his wife back in one piece).
Meanwhile the grieving mother was not allowed to see the King due her resistance at removing some bone daggers, so instead she was directed to speak with Mayor Rohan. There, she told him her story and what she knew of the incident. Rohan suggested that she travel with the party if only because the party seemed to have some knowledge of clues that she had. Brennan made the savage newcomer promise not to reveal anything she was about to see, and she agreed.
The group did some leg work activities: researching new rituals and asking around town about the queen's past (to confirm whether or not she was really kidnapped or a willing participant in the random demands). They also cast speak with dead on Theurge, using some of the lich dust, resulting in Theurge being reborn! Though, he was very tired from the ordeal his body, mind, and soul has undergone. Doing Object Readings on the ransom note they learned more of the circumstances surrounding the letter's writing, delivery, and drop-off: it was apparently written by Duncan, delivered by some skinny goblin, and the queen was apparently unconscious during the letter drop-off. They also learned about the jade statue of Sureya, which seemed to be chiseled by a trio of halflings under the direction of Duncan.
The group debated between several options but ultimately chose to go to the mausoleum (where the first queen was buried) since the king was going there for his weekly visit and also because one interpretation of the ransom letter suggested this to be the ransom delivery site. They lift open the sarcophagus and find no body (or parts), and instead find an emerald green portal.
Jumping down in the portal, they find themselves in a cavernous room with no apparent exits. There is a warning written in the air that they are expecting the artifacts and any doublecrossers will be left to rot. In the alcove on the side is a keystone, whose rune matches a carving on the wall. Placing the stone to the rune carving causes another portal to open. Quickly the shuffle through the emerald opening.
The group finds themselves in another chamber, though Brennan somehow did not appear with you - somehow he vanished while crossing through. There was a fight with some fleshy creatures whose bodies were covered in jaws filled with sharp teeth, and one was even crawling on the wall by digging its teeth into the stone and spitting it's thick saliva to hold people in place.
After dispatching the aberrations, you take a moment to recover from your injuries and then go to examine the pile of keystones in the corner (each with a different rune on its face). After some searching, you find one keystone whose rune matches the carving on the wall. Placing the stone to the wall, a green portal opens and the party quickly goes through ...
The party and allied forces headed back to the city. En route, you met a savage humanoid mother was seeking revenge on wizards who killed her sons (as well as the rest of the males in her village); she was stalking your powerful group to determine if any of you were ones that she was seeking. The Royal Guardsmen convinced her to come along to see the King, in case he could do anything to help her, especially if people are going around destroying villages (and also because they didn't want a savage vigilante running around unchecked, but they wouldn't tell her that part).
The King wanted to see you right away. He thanked you for your efforts and then wanted to talk to you in private (without his guards). He seemed a little angry but it turns out, he wasn't angry with you but rather because his wife was kidnapped. As ransom, it was said that he stop the investigation of the Greenspire estate, and turn over the artifacts as well as Basil, Melenna, and Brennan. Though, rather than trick the trio to their deaths as the letter suggested, the King asked for their help (not as the King, but as a man who wants his wife back in one piece).
Meanwhile the grieving mother was not allowed to see the King due her resistance at removing some bone daggers, so instead she was directed to speak with Mayor Rohan. There, she told him her story and what she knew of the incident. Rohan suggested that she travel with the party if only because the party seemed to have some knowledge of clues that she had. Brennan made the savage newcomer promise not to reveal anything she was about to see, and she agreed.
The group did some leg work activities: researching new rituals and asking around town about the queen's past (to confirm whether or not she was really kidnapped or a willing participant in the random demands). They also cast speak with dead on Theurge, using some of the lich dust, resulting in Theurge being reborn! Though, he was very tired from the ordeal his body, mind, and soul has undergone. Doing Object Readings on the ransom note they learned more of the circumstances surrounding the letter's writing, delivery, and drop-off: it was apparently written by Duncan, delivered by some skinny goblin, and the queen was apparently unconscious during the letter drop-off. They also learned about the jade statue of Sureya, which seemed to be chiseled by a trio of halflings under the direction of Duncan.
The group debated between several options but ultimately chose to go to the mausoleum (where the first queen was buried) since the king was going there for his weekly visit and also because one interpretation of the ransom letter suggested this to be the ransom delivery site. They lift open the sarcophagus and find no body (or parts), and instead find an emerald green portal.
Jumping down in the portal, they find themselves in a cavernous room with no apparent exits. There is a warning written in the air that they are expecting the artifacts and any doublecrossers will be left to rot. In the alcove on the side is a keystone, whose rune matches a carving on the wall. Placing the stone to the rune carving causes another portal to open. Quickly the shuffle through the emerald opening.
The group finds themselves in another chamber, though Brennan somehow did not appear with you - somehow he vanished while crossing through. There was a fight with some fleshy creatures whose bodies were covered in jaws filled with sharp teeth, and one was even crawling on the wall by digging its teeth into the stone and spitting it's thick saliva to hold people in place.
After dispatching the aberrations, you take a moment to recover from your injuries and then go to examine the pile of keystones in the corner (each with a different rune on its face). After some searching, you find one keystone whose rune matches the carving on the wall. Placing the stone to the wall, a green portal opens and the party quickly goes through ...
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