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Session Design Diary - 13B
As I put together the initial details of what will be the 13th and final session for the group, I find the planning to be a lot easier (in a very morbid "it's all over" sort of way)
I get to show how lots of plots were connected (or not connected as the case may be) and there is a strong feeling of closure for me, mentally.
I do feel a little awkward because I am doing an artificial level increase for the PCs (something I don't like doing), but in doing so it will let the players get to play with lots of new goodies and it will also let the group end at the end of the heroic tier (level 10, which is arbitrary, but none the less, some people like that as an ending point) -- and why not go out with a memorable bang, right?
They'll have a tough set of fights ahead of them (that's all I can say in case the players are reading)... hopefully it won't result in a TPK!
I get to show how lots of plots were connected (or not connected as the case may be) and there is a strong feeling of closure for me, mentally.
I do feel a little awkward because I am doing an artificial level increase for the PCs (something I don't like doing), but in doing so it will let the players get to play with lots of new goodies and it will also let the group end at the end of the heroic tier (level 10, which is arbitrary, but none the less, some people like that as an ending point) -- and why not go out with a memorable bang, right?

They'll have a tough set of fights ahead of them (that's all I can say in case the players are reading)... hopefully it won't result in a TPK!
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