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RPG Good Idea, Bad Idea
After dealing with a particular player, for my own catharsis, based on actual experiences with a humorous spin, it's time for an episode of Good Idea / Bad Idea :-D
Good Idea: Stating the reason you want to do things is to have a little in-character conflict
My PC will still not trust this other PC to hold the all-powerful artifact. Therefore, my PC will plan to challenge his PC for the right to hold the artifact as they take it to safety
Bad Idea: Stating the reason you want to do things is to annoy certain players
My PC will do (action) because I want to see the look on (player's name) when I piss him off, and then I'll keep doing it because it's what my PC would do... but it will just tickle me to see (player) be pissed all the time and not be able to do anything about it because it was the character's actions
Good idea: Having personal goals and ambitions for your character
I want to start a store
Bad Idea: directly stating that you want your personal goals and ambitions to be the focus of the entire game (that makes a better book rather than group game).
They can keep doing whatever, but for the whole campaign i want to stay in the city and build up my store...so who is a good tailor to talk to in town about drapes for the windows of the store?
Good Idea: wanting to be active during the game session
oh, what's this and what's going on? and i was a little unclear on this point ...
Bad Idea: constantly interrupting the DM or other players when they are in the middle of sentences
I know my PC is doing this for an hour, and I know you're in the middle of talking to someone else to explain important things, but what color eyes does the guy I'm flirting with at the bar have?
Good idea: coming up with creative ways to do things
i will mage hand the sunrod to the ceiling so everyone can see the whole room
Bad Idea: coming up with creative ways to do things, asking for exceptions so that it will work the way you want it to, and then asking if you can do certain exploits on the exception you just asked for
I will mage hand the sunrod to the ceiling, i know you said the ceiling is low but can there be a little nook for it to get higher? Yes? okay, I then start shooting at that nook since it must be a weak spot in the ceiling in order to make the room cave in
Good Idea: asking for details to make your game experience more fun
I like writing down NPC info so that I can keep track of who our contacts are ...
Bad Idea: not listening to the DM when he says that is too much unnecessary detail, and still asking the exact same question over and over
Okay, that many names isn't necessary to keep track of? fine... but can you then tell me the occupations of the 30 people at the bar at least... and since we're at it, names and descriptions?
Good Idea: having whatever creative background you want, whether it be happy or gloomy
My PC was in a city that was attacked by the tyrant's army. everyone except my PC was killed, instead she was kept in a side tent as a "prize" for one of the patrolmen. After being raped, she was able to barely escape ...
Bad Idea: choosing to go for a gloomy background and then giving 4 pages dedicated solely to fictional rape scenes including body part names, how much semen was excreted, and descriptions of positions the PC was held down in along with how much blood drained out by having a cherry popped.
I'm from a small town that was attacked by the army. (followed by 4 pages of erotic fiction with a rape fetish here) followed by one sentence "and then after 2 weeks of running she made it to the city. -- I don't care if that's what you're in to.. but, for this game, really, 99% of your 4 page background shouldn't be the details of your rape scene and how you clutched the bed with each thrust and only 1 % about being from a town and then escaping.
Good Idea: Being excited about the game even when not at the game
oh, it was cool when this happened...and Sigfried, what a pudgy halfling NPC! he had a lot of spunk for an old guy, jumping down in to the sewers after us like that despite his high position
Bad Idea: Being so excited that the DM's stomach turns at the thought of opening his email from you with 30 unnecessary questions
Worse Idea: Being so excited you acknowledge, and then ignore, it when the DM tells you he's kind of busy this week but will still answer your questions if you can focus them down a little and save the rest for the game day
Good Idea: Wanting your character to grow and get stuff
Oooooh, we gained experience points and found a lifedrinker +1!
Bad Idea: Telling the DM all the reasons you are owed experience and items during your first level.
So we just started.. but I'm a rogue and I want to get my +5 dagger of ultimate doom and destruction now. let's see, since she has been in city for a month, she probably has a sugardaddy by now. a sugardaddy would want to dress up his prize in nice clothes and jewelry. so i want to go sell the jewelry he gave me in order bribe some people to get the blueprints to the houses in the rich district. then i can start breaking in to them until i find the +5 dagger of ultimate doom and destruction that i want. oh, and all that flirting i did in the bar was some serious roleplaying so that's got to be worth at least 500 experience points.. i am adding that to my sheet. Let me know if it's more than that, 'cause I may level up again!
This concludes this episode of Good Idea / Bad Idea. Happy Gaming!
Good Idea: Stating the reason you want to do things is to have a little in-character conflict
My PC will still not trust this other PC to hold the all-powerful artifact. Therefore, my PC will plan to challenge his PC for the right to hold the artifact as they take it to safety
Bad Idea: Stating the reason you want to do things is to annoy certain players
My PC will do (action) because I want to see the look on (player's name) when I piss him off, and then I'll keep doing it because it's what my PC would do... but it will just tickle me to see (player) be pissed all the time and not be able to do anything about it because it was the character's actions
Good idea: Having personal goals and ambitions for your character
I want to start a store
Bad Idea: directly stating that you want your personal goals and ambitions to be the focus of the entire game (that makes a better book rather than group game).
They can keep doing whatever, but for the whole campaign i want to stay in the city and build up my store...so who is a good tailor to talk to in town about drapes for the windows of the store?
Good Idea: wanting to be active during the game session
oh, what's this and what's going on? and i was a little unclear on this point ...
Bad Idea: constantly interrupting the DM or other players when they are in the middle of sentences
I know my PC is doing this for an hour, and I know you're in the middle of talking to someone else to explain important things, but what color eyes does the guy I'm flirting with at the bar have?
Good idea: coming up with creative ways to do things
i will mage hand the sunrod to the ceiling so everyone can see the whole room
Bad Idea: coming up with creative ways to do things, asking for exceptions so that it will work the way you want it to, and then asking if you can do certain exploits on the exception you just asked for
I will mage hand the sunrod to the ceiling, i know you said the ceiling is low but can there be a little nook for it to get higher? Yes? okay, I then start shooting at that nook since it must be a weak spot in the ceiling in order to make the room cave in
Good Idea: asking for details to make your game experience more fun
I like writing down NPC info so that I can keep track of who our contacts are ...
Bad Idea: not listening to the DM when he says that is too much unnecessary detail, and still asking the exact same question over and over
Okay, that many names isn't necessary to keep track of? fine... but can you then tell me the occupations of the 30 people at the bar at least... and since we're at it, names and descriptions?
Good Idea: having whatever creative background you want, whether it be happy or gloomy
My PC was in a city that was attacked by the tyrant's army. everyone except my PC was killed, instead she was kept in a side tent as a "prize" for one of the patrolmen. After being raped, she was able to barely escape ...
Bad Idea: choosing to go for a gloomy background and then giving 4 pages dedicated solely to fictional rape scenes including body part names, how much semen was excreted, and descriptions of positions the PC was held down in along with how much blood drained out by having a cherry popped.
I'm from a small town that was attacked by the army. (followed by 4 pages of erotic fiction with a rape fetish here) followed by one sentence "and then after 2 weeks of running she made it to the city. -- I don't care if that's what you're in to.. but, for this game, really, 99% of your 4 page background shouldn't be the details of your rape scene and how you clutched the bed with each thrust and only 1 % about being from a town and then escaping.
Good Idea: Being excited about the game even when not at the game
oh, it was cool when this happened...and Sigfried, what a pudgy halfling NPC! he had a lot of spunk for an old guy, jumping down in to the sewers after us like that despite his high position
Bad Idea: Being so excited that the DM's stomach turns at the thought of opening his email from you with 30 unnecessary questions
Worse Idea: Being so excited you acknowledge, and then ignore, it when the DM tells you he's kind of busy this week but will still answer your questions if you can focus them down a little and save the rest for the game day
Good Idea: Wanting your character to grow and get stuff
Oooooh, we gained experience points and found a lifedrinker +1!
Bad Idea: Telling the DM all the reasons you are owed experience and items during your first level.
So we just started.. but I'm a rogue and I want to get my +5 dagger of ultimate doom and destruction now. let's see, since she has been in city for a month, she probably has a sugardaddy by now. a sugardaddy would want to dress up his prize in nice clothes and jewelry. so i want to go sell the jewelry he gave me in order bribe some people to get the blueprints to the houses in the rich district. then i can start breaking in to them until i find the +5 dagger of ultimate doom and destruction that i want. oh, and all that flirting i did in the bar was some serious roleplaying so that's got to be worth at least 500 experience points.. i am adding that to my sheet. Let me know if it's more than that, 'cause I may level up again!
This concludes this episode of Good Idea / Bad Idea. Happy Gaming!
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Comments
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To answer a question that I've gotten twice now in private messages, yes, there was a player really trying all these types of things. To be fair, there was the occasional bit of contribution to the group effort during the session, but, by and large, his actions before, during, and after the session were either distracting, annoying, and/or disturbing.Posted 16th September 2008 at 04:08 AM by fba827
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