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Session Design Diary - part 03E

Posted 21st August 2008 at 05:32 AM by fba827
Updated 27th September 2008 at 11:34 PM by fba827
One problem with having a lot of players who have real lives is scheduling.
In hindsight, I really should have stuck with my initial plan to make this more episodic (several loosely strung together adventures... think Justice League) so that we could pick up and go with whomever was free at the time - be it 2 players or 5.

After all, the purpose of this was to be "filler" in between our main campaign with the other DM. I guess part of me was swayed by what I presumed the players would enjoy more.. and, truthfully, I think they are enjoying serialized style more, but I have to wonder if the extended breaks between sessions makes this a worthwhile style or not for the current situation.

I have to say, I haven't been this anxious to run a game in a long while -- I am very curious to see where the players will go with the story from where they are. It's already been almost a month, and it looks like it will be another month before we play my campaign.

Of course, if I was actually working these days, then I would have other stuff on my mind and wouldn't be as mentally consumed about my campaign as I am now... so I guess it's good that it's slow now because if I do get a job then I'd have to slow it up to compensate... this way, everything remains "status quo"


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