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Lumin Paragon: 7th-Level Encounter Powers

Posted 28th October 2008 at 05:15 PM by FireLance
Updated 28th October 2008 at 05:31 PM by FireLance
Glaring blast is similar to the 3rd-level lumin paragon encounter power dazzling blast, but with a defender-ish slant because it protects you and your allies instead of making your enemies more vulnerable.
Glaring Blast
Lumin Paragon Attack 7
A brilliant wave of light obscures your enemies' vision.
Encounter * Radiant
Standard Action
Close blast 3
Targets: All enemies in blast
Attack: Wisdom + 2 vs. Will, Charisma + 2 vs. Will, or other ability score vs. Will
Increase the bonus to attack rolls for Wisdom and Charisma to +4 at 11th level and +6 at 21st level.
Increase the bonus to attack rolls for other ability scores to +2 at 11th level and +4 at 21st level.
Hit: 1d6 + Charisma modifier radiant damage, and you and your allies gain concealment against all attacks from the target until the end of your next turn.
Healing Surge: Increase damage to 2d6 + Charisma modifier.
At 11th level, increase damage to 3d6 + Charisma modifier, and you may increase the size of the blast to 4.
At 21st level, increase damage to 4d6 + Charisma modifier, and you may increase the size of the blast to 5.
Healing flare is primarily a healing power with a secondary attack, unlike the 1st-level lumin paragon encounter power ray of searing vigor, which is primarily an attack power with a secondary healing function.
Healing Flare
Lumin Paragon Attack 7
Radiant energy surrounds an ally, healing him and damaging his closest opponents.
Encounter * Radiant
Standard Action
Area burst 1 within 5 squares centered on an ally
Targets: All enemies in burst
Attack: Wisdom + 2 vs. Reflex, Charisma + 2 vs. Reflex, or other ability score vs. Reflex
Increase the bonus to attack rolls for Wisdom and Charisma to +4 at 11th level and +6 at 21st level.
Increase the bonus to attack rolls for other ability scores to +2 at 11th level and +4 at 21st level.
Hit: 1d6 + Wisdom modifier radiant damage.
Effect: The ally may spend a healing surge.
Healing Surge: Increase damage to 2d6 + Wisdom modifier, and your ally regains additional hit points equal to 3 + your Wisdom modifier if he spends a healing surge.
At 11th level, increase damage to 3d6 + Wisdom modifier, and your ally regains additional hit points equal to 6 + your Wisdom modifier if he spends a healing surge.
At 21st level, increase damage to 4d6 + Wisdom modifier, and your ally regains additional hit points equal to 9 + your Wisdom modifier if he spends a healing surge.

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Posted in 4e , Lumin , Multiclass Classes
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