A place to post my thoughts on 4e and gaming in general.
Jaws of Undeath: Interlude
Posted 13th May 2009 at 02:26 PM by FireLance
Once the PC has finished exploring the bandit cave, he may opt to return to town, especially if he has bandit prisoners to hand over to the authorities, or he may decide to head directly to the cave where the necromancer is performing the ritual. Either way, he may also take the opportunity to take an extended rest. If he decides not to take an extended rest, he should be able to interrupt the necromancer shortly after he begins the ritual.
The PC may also decide to either wait in the bandit lair for the necromancer to return, or go back to the bandit lair after a trip back to town. If he does so, he will have to face the deathlock wight that the necromancer has turned himself into, plus the imp and the four decrepit skeletons from Challenge #5 and the zombie from Challenge #6 simultaneously. This is likely to be a very tough fight for the PC.
The PC may also decide to either wait in the bandit lair for the necromancer to return, or go back to the bandit lair after a trip back to town. If he does so, he will have to face the deathlock wight that the necromancer has turned himself into, plus the imp and the four decrepit skeletons from Challenge #5 and the zombie from Challenge #6 simultaneously. This is likely to be a very tough fight for the PC.
Total Comments 0
Comments
Total Trackbacks 0

















And yet another word from our sponsors
