Go Back   EN World D&D / RPG News > Blogs > FireLance's Scattered Thoughts

A place to post my thoughts on 4e and gaming in general.
Rate this Entry

Jaws of Undeath: Interlude

Posted 13th May 2009 at 02:26 PM by FireLance
Once the PC has finished exploring the bandit cave, he may opt to return to town, especially if he has bandit prisoners to hand over to the authorities, or he may decide to head directly to the cave where the necromancer is performing the ritual. Either way, he may also take the opportunity to take an extended rest. If he decides not to take an extended rest, he should be able to interrupt the necromancer shortly after he begins the ritual.

The PC may also decide to either wait in the bandit lair for the necromancer to return, or go back to the bandit lair after a trip back to town. If he does so, he will have to face the deathlock wight that the necromancer has turned himself into, plus the imp and the four decrepit skeletons from Challenge #5 and the zombie from Challenge #6 simultaneously. This is likely to be a very tough fight for the PC.

Submit "Jaws of Undeath: Interlude" to Digg Submit "Jaws of Undeath: Interlude" to del.icio.us Submit "Jaws of Undeath: Interlude" to StumbleUpon Submit "Jaws of Undeath: Interlude" to Google
Posted in Roll of Honor
Views 186 Comments 0
Total Comments 0

Comments

 
Total Trackbacks 0

Trackbacks

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 05:27 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.