A place to post my thoughts on 4e and gaming in general.
New Knacks
A knack could also grant a bonus to a specific type of skill check, or make a slight change the way in which an action works. Lunge, in particular, fixes a pet peeve of mine.
Here are a few new knacks:
Here are a few new knacks:
Easy Escape
Prerequisite: Trained in Acrobatics or Athletics
Benefit: You gain a +1 feat bonus and an additional +1 bonus to Acrobatics and Athletics checks to escape from a grab.
Lunge
Benefit: When you charge, you may attack after moving only one square from your starting position. However, you do not gain the +1 bonus to attack rolls that you would normally get for a charge.
Forager
Prerequisite: Trained in Dungeoneering or Nature
Benefit: You gain a +1 feat bonus and an additional +1 bonus to Dungeoneering or Nature checks to forage.
Monster Lore
Prerequisite: Trained in Arcana, Dungeoneering, Nature, or Religion
Benefit: Select a specific monster origin or keyword covered by a skill you are trained in, e.g. elemental, fey or shadow for Arcana, immortal or undead for Religion, etc. You gain a +1 feat bonus and an additional +1 bonus to monster knowledge checks related to monsters with that origin or keyword.
Special: You can take this knack more than once. Each time you select this knack, choose a different monster origin or keyword.
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