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Slippery Rocks, An Adjunct Hazard

Posted 6th August 2008 at 04:15 PM by FireLance
Updated 13th August 2008 at 05:07 PM by FireLance
This following hazard will be used in my solo adventure for a Novice level paladin, Rat Warren Rescue. It's basically the 5th-level Treacherous Ice Sheet obstacle, de-leveled using the monster rules and reduced in size.
Slippery Rocks, Level 1 Adjunct Obstacle
Hazard (XP 50)
A patch of slick, slime-covered rocks lies across the passageway.
Hazard: Slippery rocks fill a 2-square by 2-square area, turning it into difficult terrain.

Perception
No check is necessary to notice the rocks.
Additional Skill: Nature
DC 18: The character identifies the squares of slippery rocks.

Trigger
The rocks attack when a creature enters or begins its turn in a square of slippery rocks. It also attacks when a creature stands up from prone in a square of slippery rocks.

Attack
Opportunity Action
Melee
Target: Creature on the rocks
Attack: +4 vs Reflex
Hit: 1d6 damage and fall prone. If the creature is already prone, no damage but its turn ends immediately.

Countermeasures
With a DC 23 Acrobatics check and a move action, a character can move into a square of slippery rocks without risk of falling. If the check fails or the character moves more than 1 square, the slippery rocks make an attack.
A character can jump over the patch of slippery rocks with a DC 20 Athletics check, or a DC 10 Athletics check if he makes a running start.

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