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Undead Animal Adjuncts
Posted 15th August 2008 at 12:28 PM by FireLance
Updated 12th December 2008 at 05:05 PM by FireLance
Updated 12th December 2008 at 05:05 PM by FireLance
Here are a couple more adjunct monsters, a wolf skeleton and a rat zombie, obtained by basically adding and adapting certain elements of the grey wolf and the dire rat to a skeleton and zombie adjunct respectively.
Wolf Skeleton, Level 1 Adjunct
Medium natural animate (undead) (50 xp)
Initiative +3
Senses Perception +2; darkvision
HP 14; Bloodied 7; a critical hit reduces an adjunct to 0 hit points instantly
AC 16; Fortitude 13, Reflex 14, Will 13
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 6
Bite (standard; at-will)
+6 vs. AC; 4 damage, or 6 damage against a prone target.
Combat Advantage
If the wolf skeleton has combat advantage against the target, the target is also knocked prone on a hit.
Alignment unaligned
Languages -
Str 15 (+2) Dex 17 (+3) Wis 14 (+2)
Con 13 (+1) Int 1 (-5) Cha 1 (-5)
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Rat Zombie, Level 1 Adjunct
Medium natural animate (undead) (50 xp)
Initiative +1
Senses Perception +5; darkvision
HP 17; Bloodied 8; a critical hit reduces an adjunct to 0 hit points instantly
AC 14; Fortitude 15, Reflex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4, climb 2
Bite (standard; at-will) * Disease
+5 vs. AC; 5 damage, and the target contracts filth fever.
Alignment unaligned
Languages -
Skills Stealth +6
Str 16 (+3) Dex 13 (+1) Wis 10 (+0)
Con 18 (+4) Int 1 (-5) Cha 1 (-5)
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Bite (standard; at-will)

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