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Lumin Paragon: 1st-Level Encounter Powers
Posted 19th October 2008 at 10:00 AM by FireLance
A lumin paragon may use any of his ability scores to modify the attack rolls (but not the damage rolls) of his powers. However, the other ability scores will usually be at a disadvantage compared to Wisdom or Charisma (see individual powers for details). This enables lumin paragon powers to remain competitive (if not optimal) for characters that do not have high scores in either Wisdom or Charisma, while rewarding characters that do.
A key feature of most lumin paragon powers is that they can be augmented by spending a healing surge as a free action when they are used. See the individual power descriptions for the increased effect of spending a healing surge.
Ray of searing vigor fills what I see as a gap in the current line-up of clerical powers: a way for a ranged cleric to trigger a healing surge similar to the melee cleric's healing strike. Other ranged characters can also take this power to give themselves a small amount of healing ability.
A key feature of most lumin paragon powers is that they can be augmented by spending a healing surge as a free action when they are used. See the individual power descriptions for the increased effect of spending a healing surge.
Ray of searing vigor fills what I see as a gap in the current line-up of clerical powers: a way for a ranged cleric to trigger a healing surge similar to the melee cleric's healing strike. Other ranged characters can also take this power to give themselves a small amount of healing ability.
Ray of Searing VigorVeil of light gives melee-oriented characters a Close attack. However, ranged characters may also find it that it helps them slip away if they find themselves unexpectedly in melee.
Lumin Paragon Attack 1
A ray of radiant energy sears an enemy and heals an ally.
Encounter * Healing, Radiant
Standard Action
Ranged 10
Target: One creature
Attack: Wisdom + 2 vs. Reflex, Charisma + 2 vs. Reflex, or other ability score vs. Reflex
Increase the bonus to attack rolls for Wisdom and Charisma to +4 at 11th level and +6 at 21st level.
Increase the bonus to attack rolls for other ability scores to +2 at 11th level and +4 at 21st level.
Hit: 2d6 + Wisdom modifier radiant damage. In addition, an ally adjacent to the target may spend a healing surge.
Healing Surge: Increase damage to 3d6 + Wisdom modifier, and your ally regains additional hit points equal to 3 + your Wisdom modifier if he spends a healing surge.
At 11th level, increase damage to 4d6 + Wisdom modifier, and your ally regains additional hit points equal to 6 + your Wisdom modifier if he spends a healing surge.
At 21st level, increase damage to 5d6 + Wisdom modifier, and your ally regains additional hit points equal to 9 + your Wisdom modifier if he spends a healing surge.
Veil of Light
Lumin Paragon Attack 1
Dazzling beams of light hide you from your enemies.
Encounter * Radiant
Standard Action
Close burst 1
Target: Each enemy in burst that you can see
Attack: Wisdom + 2 vs. Reflex, Charisma + 2 vs. Reflex, or other ability score vs. Reflex
Increase the bonus to attack rolls for Wisdom and Charisma to +4 at 11th level and +6 at 21st level.
Increase the bonus to attack rolls for other ability scores to +2 at 11th level and +4 at 21st level.
Hit: 1d6 + Charisma modifier radiant damage, and you are invisible to the target until the end of your turn.
Healing Surge: Increase damage to 2d6 + Charisma modifier.
At 11th level, increase damage to 3d6 + Charisma modifier.
At 21st level, increase damage to 4d6 + Charisma modifier.
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