Copying my notes from a private to a public source, in case anyone wants them.
Blog #2
In the module, Jarbin Mord has one friend who works with him. Sveth infiltrates the party of people trapped in the Courthouse, and pretends to be "Killian Paltreth".
In 3e/3.5, Sveth is a couple of levels of Expert.
You can see my version of him suffers from a lack of things to do - which I'm okay with, but in retrospect, he should have something just a little bit more. If I remember right, he was still a big reveal to the party, and he still did a nice amount of damage.
Sveth
"Killian Paltreth"
Level 3 Lurker (Elite)
Medium Humanoid XP 300
Initiative +10 Senses Perception +4
HP 70; Bloodied 35
AC 19 Fortitude 14, Reflex 20, Will 17
Immune: Resist: Vulnerable:
Action Points 1
Saving Throws +2
Speed 6
Dagger (standard; at-will) +5 vs. AC; 1d4+1 damage and Stormclaw Scorpion Venom (see DMG)
Dart (standard; at-will) +11 vs AC; 1d4+6 damage and poison (see DMG)
Double Darts (standard; recharge 4 5 6) 2 Attacks; +9 vs AC; 1d4+6 damage
Combat Advantage
Sveth deals an extra 1d6 damage against any target he has combat advantage against.
Alignment Evil
Languages Common
Skills Bluff +11, Stealth +12
Str 10 (+1) Dex 20 (+6) Wis 12 (+2)
Con 11 (+1) Int 13 (+2) Cha 15 (+3)
In 3e/3.5, Sveth is a couple of levels of Expert.
You can see my version of him suffers from a lack of things to do - which I'm okay with, but in retrospect, he should have something just a little bit more. If I remember right, he was still a big reveal to the party, and he still did a nice amount of damage.
Sveth
"Killian Paltreth"
Level 3 Lurker (Elite)
Medium Humanoid XP 300
Initiative +10 Senses Perception +4
HP 70; Bloodied 35
AC 19 Fortitude 14, Reflex 20, Will 17
Immune: Resist: Vulnerable:
Action Points 1
Saving Throws +2
Speed 6
Dagger (standard; at-will) +5 vs. AC; 1d4+1 damage and Stormclaw Scorpion Venom (see DMG)
Dart (standard; at-will) +11 vs AC; 1d4+6 damage and poison (see DMG)
Double Darts (standard; recharge 4 5 6) 2 Attacks; +9 vs AC; 1d4+6 damageCombat Advantage
Sveth deals an extra 1d6 damage against any target he has combat advantage against.
Alignment Evil
Languages Common
Skills Bluff +11, Stealth +12
Str 10 (+1) Dex 20 (+6) Wis 12 (+2)
Con 11 (+1) Int 13 (+2) Cha 15 (+3)
Tags: age of worms, hangman's noose, monster
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