Copying my notes from a private to a public source, in case anyone wants them.
Blog #3
Here's a conversion of one of the more unique creatures in the module - Logue's Ghoul-Stirge.
In my game, I had this guy up in the bell-tower of the Courthouse still, but a PC had been captured and dragged up there by Sveth, who fought with this creature. In addition, two other folks were captured - Silman Trabe (the judge) and Chaum Gainsworth (Age of Worms mine manager, but stand-in for the other guy that shows up with Trabe). I thought the idea that they came to the courthouse and started fighting in there ridiculous.
So the PC's rescued them in a pretty epic battle.
Ghoul-Stirge
Level 3 Soldier (Elite)
Medium natural humanoid (undead) XP 300
Initiative +6 Senses Perception +2; darkvision
HP 94; Bloodied 47
AC 21; Fortitude 18, Reflex 20, Will 17
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4, Fly 8 (clumsy)
Action Points
Saving Throws +2
Bite (standard; at-will) +10 vs. AC; 1d6 + 3 damage, and the target is immobilized (save ends) and takes an ongoing 5 damage per round (save ends)
Drain Blood (standard; at-will) Target must be immobilized, stunned, or unconscious; no attack roll needed; 1d6 + 3 damage, and the target is stunned (save ends).
Alignment Chaotic evil Languages Common
Skills Stealth +9
Str 14 (+3) Dex 19 (+5) Wis 11 (+1)
Con 15 (+3) Int 10 (+1) Cha 12 (+2)
In my game, I had this guy up in the bell-tower of the Courthouse still, but a PC had been captured and dragged up there by Sveth, who fought with this creature. In addition, two other folks were captured - Silman Trabe (the judge) and Chaum Gainsworth (Age of Worms mine manager, but stand-in for the other guy that shows up with Trabe). I thought the idea that they came to the courthouse and started fighting in there ridiculous.
So the PC's rescued them in a pretty epic battle.
Ghoul-Stirge
Level 3 Soldier (Elite)
Medium natural humanoid (undead) XP 300
Initiative +6 Senses Perception +2; darkvision
HP 94; Bloodied 47
AC 21; Fortitude 18, Reflex 20, Will 17
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4, Fly 8 (clumsy)
Action Points
Saving Throws +2
Bite (standard; at-will) +10 vs. AC; 1d6 + 3 damage, and the target is immobilized (save ends) and takes an ongoing 5 damage per round (save ends)
Drain Blood (standard; at-will) Target must be immobilized, stunned, or unconscious; no attack roll needed; 1d6 + 3 damage, and the target is stunned (save ends).Alignment Chaotic evil Languages Common
Skills Stealth +9
Str 14 (+3) Dex 19 (+5) Wis 11 (+1)
Con 15 (+3) Int 10 (+1) Cha 12 (+2)
Tags: monster
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