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Blog #4

Posted 8th April 2009 at 03:41 PM by FunkBGR
Updated 9th April 2009 at 04:46 AM by FunkBGR
So, as the PC's progress through the module, they discover clues to what's going on in the courthouse. Along the way, NPC's are killed off in horrible ways, in an attempt to give a sense of urgency to the group.

Nevermind that this utterly failed due to the Ranger running out of healing surges within the first or second session. I'm never going to forget him asking the group if they can take a Extended Rest.

This creature is one of the former NPC's, come back to haunt the group.

Gutdragging Lurcher (Elite)
Level 3 Controller
Medium Humanoid (Undead) XP 150
Initiative +3
Senses Perception +2
HP 92; Bloodied 46
AC 18 Fortitude 17, Reflex 17, Will 17
Immune: Disease and Poison Resist: 5 necrotic Vulnerable: 5 radiant
Action Points 1
Saving Throws +2
Speed 6
Entrails (standard, at-will)
Reach 3, +9 vs AC, 1d4+4 damage plus Grab
Wall of Entrails (standard, at-will)
Three entrail attacks at different targets within reach
Choking Viscera (minor, at-will)
Any foe that is grabbed; +8 vs Fortitude; 1d6+2 damage
Nauseating Appearance (standard, encounter)
Close burst 10; +7 vs Fortitude; Stunned for 1 round, followed by Weakened (save ends)
Alignment Evil
Languages Common
Skills ??
Str 17 (+4) Dex 14 (+3) Wis 12 (+2)
Con 14 (+3) Int 11 (+1) Cha 15 (+3)

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Tags: monster
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