Copying my notes from a private to a public source, in case anyone wants them.
Blog #7
The following ended up being the two guys rescued along with the PC who was dragged up to the belltower by Sveth.
Silman Trabe was the judge for the trial, while Chaum Gainsworth (name taken from the Mine Managers of Diamond Lake) was a . . . some other guy. Anyway, the PC's are supposed to immediately suspect their involvement, and have been finding clues that should point out one of these two as the culprit.
My players figured it out right away, and immediately started working to get Chaum to confess what he did.
They're not really meant to be fought. Think of them as 3e/3.5e Experts or so. I just gave them stats so that the PC's could fight them if need be. In retrospect, I would have just claimed they were minions.
Silman Trabe
Level 3 Brute
Medium Humanoid (Human) XP 150
Initiative +3
Senses Perception +3
HP 54; Bloodied 26
AC 15 Fortitude 15, Reflex 15, Will 15
Speed 6
Cutlass (standard, at-will): Atk +6, Dmg 1d6+3 (+1d6 on critical)
Alignment Unaligned
Languages Common
Skills Bluff +8, Stealth +7
Str 14 (+3) Dex 15 (+3) Wis 14 (+3)
Con 14 (+3) Int 12 (+2) Cha 14 (+3)
Above stats assume he's armed - he probably isn't
Chaum Gainsworth
Level 3 Skirmisher
Medium Humanoid (Human) XP 150
Initiative +3
Senses Perception +3
HP 48; Bloodied 24
AC 17 Fortitude 17, Reflex 15, Will 14
Speed 6
Hammercane (standard, at-will): Atk +8, Dmg 1d6+4
Hand-Crossbow (standard, encounter): Atk +4, Dmg 1d6+1
Combat Advantage Gain +1d6 damage whenever Chaum has Combat Advantage
Alignment Evil
Languages Common
Skills Bluff +8, Stealth +7
Str 16 (+4) Dex 11 (+1) Wis 15 (+3)
Con 16 (+4) Int 14 (+3) Cha 12 (+2)
Above stats assume he's armed - he probably isn't
Silman Trabe was the judge for the trial, while Chaum Gainsworth (name taken from the Mine Managers of Diamond Lake) was a . . . some other guy. Anyway, the PC's are supposed to immediately suspect their involvement, and have been finding clues that should point out one of these two as the culprit.
My players figured it out right away, and immediately started working to get Chaum to confess what he did.
They're not really meant to be fought. Think of them as 3e/3.5e Experts or so. I just gave them stats so that the PC's could fight them if need be. In retrospect, I would have just claimed they were minions.
Silman Trabe
Level 3 Brute
Medium Humanoid (Human) XP 150
Initiative +3
Senses Perception +3
HP 54; Bloodied 26
AC 15 Fortitude 15, Reflex 15, Will 15
Speed 6
Cutlass (standard, at-will): Atk +6, Dmg 1d6+3 (+1d6 on critical)Alignment Unaligned
Languages Common
Skills Bluff +8, Stealth +7
Str 14 (+3) Dex 15 (+3) Wis 14 (+3)
Con 14 (+3) Int 12 (+2) Cha 14 (+3)
Above stats assume he's armed - he probably isn't
Chaum Gainsworth
Level 3 Skirmisher
Medium Humanoid (Human) XP 150
Initiative +3
Senses Perception +3
HP 48; Bloodied 24
AC 17 Fortitude 17, Reflex 15, Will 14
Speed 6
Hammercane (standard, at-will): Atk +8, Dmg 1d6+4
Hand-Crossbow (standard, encounter): Atk +4, Dmg 1d6+1Combat Advantage Gain +1d6 damage whenever Chaum has Combat Advantage
Alignment Evil
Languages Common
Skills Bluff +8, Stealth +7
Str 16 (+4) Dex 11 (+1) Wis 15 (+3)
Con 16 (+4) Int 14 (+3) Cha 12 (+2)
Above stats assume he's armed - he probably isn't
Tags: npc
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