Copying my notes from a private to a public source, in case anyone wants them.
Blog #10
Posted 12th May 2009 at 06:46 PM by FunkBGR
Hmm, so I've hit a snag with updating this, in the sense that I can't tell from my notes what is from the Monster Manual, and what isn't. I copied things whole cloth sometimes, and then just renamed them.
So I'm going only with what I know, which will probably make some of the 2nd magazine entries very short.
I had the first and most obvious temple be of Torvog, and below the Dourstone Mines. Sneaking in, the PC's encountered all the same things they did with their other group (who TPK'd here in 3.5, and then we quit).
I had what I call a roving encounter, where the players started in one room, but as monsters kept running away, the encounter escalated and would switch rooms as the PC's followed. They had a choice of using more resources and continuing on, or letting the enemies setup for them.
I built this out of cardstock, but can't find the pictures.
I know that I used some stats for Hobgoblins for some of the Grimlocks, and then artificially changed things around like giving them Blindsight.
I took Hyena's, and modified them to have the following ability:
I had two elites in the series of encounters that were specifically against the PC's. The way they were setup though made it so the PC's could lock them down in a hallway.
The first was a "Warpriest of Slaughter", who I gave this ability:
The other elite, the Chieftain, had an ability that granted all Grimlocks within his aura a basic attack:
So I'm going only with what I know, which will probably make some of the 2nd magazine entries very short.
I had the first and most obvious temple be of Torvog, and below the Dourstone Mines. Sneaking in, the PC's encountered all the same things they did with their other group (who TPK'd here in 3.5, and then we quit).
I had what I call a roving encounter, where the players started in one room, but as monsters kept running away, the encounter escalated and would switch rooms as the PC's followed. They had a choice of using more resources and continuing on, or letting the enemies setup for them.
I built this out of cardstock, but can't find the pictures.
I know that I used some stats for Hobgoblins for some of the Grimlocks, and then artificially changed things around like giving them Blindsight.
I took Hyena's, and modified them to have the following ability:
I called them Krenshar.Face Peel (minor; recharge
![]()
) * Fear
Close blast 3, +5 vs Will; enemy takes a -2 penalty on attacks rolls (save ends)
I had two elites in the series of encounters that were specifically against the PC's. The way they were setup though made it so the PC's could lock them down in a hallway.
The first was a "Warpriest of Slaughter", who I gave this ability:
I thought that was an interesting divergence from normal mechanics.Enveloping Rage (standard; recharge
![]()
![]()
) * Charm
range 10; area burst 1; +7 vs Will; target must make a melee or close attack, or take 5 damage (save ends)
The other elite, the Chieftain, had an ability that granted all Grimlocks within his aura a basic attack:
Furious Presence (Standard Action, Encounter)There was also a solo in the encounter, but it really should be counted as a hazard, as it attacked whatever was nearest to it and within reach. This was used to good effect by the PC's when they realized it wasn't working for the Grimlocks . . .
Grant all Grimlocks in aura a basic attack
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Face Peel (minor; recharge
) * Fear
Enveloping Rage (standard; recharge

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