Build your setting to match your game
So I've never been that interested in Living games. The one I tried to join a few years ago rejected me and I think I figured the sorts of stories I was interested in telling probably weren't the same ones as most other folks were interested in.
But there is a new Living World starting here and I was slightly surprised by the way that it seems to float almost immediately in to some fairly well trod ground.
The leading idea is apparently to do the Caribbean.
Which is a good ideal. Each set of islands would allow for you to have isolated little areas that each creator could work on. But why limit it to that?
You're still fighting to stick all these ideas in one world; that means a lot of editing and arbitration for someone.
But all of that really missed the point. You're never going to get the Caribbean people and the Greek people and the lets-just-run-what-in-the-DMG people to agree on a setting.
You want a pool of players. You want as many DMs as possible to run games for your setting.
Picking a setting that appeals to only one of those groups is just a bad move.
If your going to have a setting with lots of different people creating wild stuff, why not play of that strength and push it someplace where you wouldn't necessarily want to take a normal setting?
Especially if it'd be low maintenance. (Which seems to be a concern)
Obviously there may be some problems with my suggestion; but generally online characters tend to skew strongly toward the odd anyway.
If you're going to have people producing kobold ninjai and and bugbear wizards anyway, why not embrace that.
Having said all that this map (from this post) is pretty crazy. Maybe I'll play even if they stick with the Caribbean thing...
If they'll have me of course...
But there is a new Living World starting here and I was slightly surprised by the way that it seems to float almost immediately in to some fairly well trod ground.
The leading idea is apparently to do the Caribbean.
Which is a good ideal. Each set of islands would allow for you to have isolated little areas that each creator could work on. But why limit it to that?
You're still fighting to stick all these ideas in one world; that means a lot of editing and arbitration for someone.
Greece?
But all of that really missed the point. You're never going to get the Caribbean people and the Greek people and the lets-just-run-what-in-the-DMG people to agree on a setting.
You want a pool of players. You want as many DMs as possible to run games for your setting.
Picking a setting that appeals to only one of those groups is just a bad move.
If your going to have a setting with lots of different people creating wild stuff, why not play of that strength and push it someplace where you wouldn't necessarily want to take a normal setting?
Especially if it'd be low maintenance. (Which seems to be a concern)
Obviously there may be some problems with my suggestion; but generally online characters tend to skew strongly toward the odd anyway.
If you're going to have people producing kobold ninjai and and bugbear wizards anyway, why not embrace that.
Having said all that this map (from this post) is pretty crazy. Maybe I'll play even if they stick with the Caribbean thing...
If they'll have me of course...

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