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The Kung-Fu Tournament

Posted 16th July 2008 at 08:39 AM by Graf
Updated 16th July 2008 at 08:40 AM by Graf (clarity (or what passes for it in my posts))
I should say that, even by the standards of gamers, I know nothing about kung-fu or martial arts.

So, if this is hideously off base. Well... there you go.






The characters, all of whom are martial artists, get together for a big martial arts tournament. They'll fight each other, they'll fight NPCs. There are big personalities.
  • The aging grandmaster and his Cabinet of Thunder (a powerful group of warrior brethren)
  • The secret cult of anonymous mystic warriors engaged in a shadow battle
  • Serpent men looking for easy converts
  • The emperors spies (he's concerned about the threat of this martial artists on order in the empire
  • The aging grandmaster's failed and evil disciple, rumored to have returned to humiliate his master
  • delegations from half a dozen major schools, and individuals from a score more
And the game really runs like a tournament. You can hang out and roleplay at inns with other martial artists, masters and wannabes, get your pocket picked, get approached by one or more interested power groups, watch various fights and make checks to see if you can identify weaknesses you could use in later matches, make alliances with other fighters, and even try to cheat.

The whole shebang.






In a PbP game I think you'd want 12 - 18 pcs and you'd probably need a second or even third DM to keep the game going (refereeing PC fights and interactions, getting people involved in sub-plots, etc).

There would be an understanding that it would be possible for some members to "advance" to a campaign; so the stakes would be that you could keep playing your (presumably awesome) character if you "did well".

The 'catch' is that the campaign would involve another group that had been watching the game from the sidelines; so it wouldn't be based upon winning the tournament. PCs who showed the proper mindset (discipline, manners, grace in defeat) would be selected, not necessarily the guy who did the most damage.

The crazy plot I'd run
The "returned, evil disciple" is not going to win the tournament. Everyone knows that if he is posed to win, one of the grandmaster's cabinet will challenge him (and defeat him, 'cause they're awesome).
He's a vicious bastard, maybe he brutally kills an NPC, and stops any PCs that get put against him.
When he's posed to win the grandmaster himself (or herself) is abruptly assassinated. And just as the grandmaster's right hand person steps into challenge the "evil bastard" the emperor's agent arrests him.
Wha?
Ideally this won't be such a shock. That "cabinet minister" is well known for crusading against corrupt bureaucrats in a nearby province; and came away from his personal crusade specifically for the tournament.

The cabinet member could easily beat up the emperors agent but bows and humbly submits himself to the emperors will; and withdraws his challenge.


Due to the tournament laws that only one person may challenge another on a given day no-one else may challenge the "renegade" and he becomes the master of the school.

The campaign?
He picks the PCs, or gets help from the hidden mystic brotherhood to pick the PCs, for a mission.
They are honor bound to accept.

The PCs have to work for this person, who, while being a terrible person on a personal level, wants very much to protect and maintain the school and it's area (now that its finally his or hers).






In 4e you'd have to take a few liberties.

The monk is due out at some point, so you'd have a non-striker (hopefully a defender) open-handed-warrior type class.

On top of that "monk base" each character they'd get another class that represents the secret techiniques of their school.
In mechanics terms "free multiclassing".

They'd get an improved version of the multi-class benefit (probably sneak attack/quarry whatever as an encounter instead of a daily) as well as a "free" encounter or a daily power from that class list. And more "free" powers from their secondary class as they advanced in level.

These powers would be reflavored as martial arts powers.

You might need to do some tweaking -- handing out a few more attribution points -- to avoid MAD problems.
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Old

Build your setting to match your game

Posted 16th July 2008 at 07:11 AM by Graf
Updated 16th July 2008 at 07:56 AM by Graf
So I've never been that interested in Living games. The one I tried to join a few years ago rejected me and I think I figured the sorts of stories I was interested in telling probably weren't the same ones as most other folks were interested in.

But there is a new Living World starting here and I was slightly surprised by the way that it seems to float almost immediately in to some fairly well trod ground.

The leading idea is apparently to do the Caribbean.
Which is a good ideal. Each set of islands would allow for you to have isolated little areas that each creator could work on. But why limit it to that?
You're still fighting to stick all these ideas in one world; that means a lot of editing and arbitration for someone.
Greece?
Post wise something Greek is also up there, but it seems like it's really two people who were pushing that idea.

More importantly 4e doesn't have the structure to do something actually Greek.

There'd be a lot of tight fits around the classes.


But all of that really missed the point. You're never going to get the Caribbean people and the Greek people and the lets-just-run-what-in-the-DMG people to agree on a setting.

You want a pool of players. You want as many DMs as possible to run games for your setting.
Picking a setting that appeals to only one of those groups is just a bad move.

If your going to have a setting with lots of different people creating wild stuff, why not play of that strength and push it someplace where you wouldn't necessarily want to take a normal setting?

Especially if it'd be low maintenance. (Which seems to be a concern)

Obviously there may be some problems with my suggestion; but generally online characters tend to skew strongly toward the odd anyway.

If you're going to have people producing kobold ninjai and and bugbear wizards anyway, why not embrace that.




Having said all that this map (from this post) is pretty crazy. Maybe I'll play even if they stick with the Caribbean thing...

If they'll have me of course...
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