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How to use EnWorld Private Messaging

Posted 12th September 2008 at 02:48 AM by Graf
Living EnWorld owns me. I just steal my body back for the handful of fevered hours I need to eat sleep and otherwise pretend I'm human.






To PM someone you go to their page (say mine ) and then you click on "send message" (it's below my name and my "Brevity Challenged" tag).

You'll see a menu, if the person has PMs enabled then you'll be able to click on "sent x private message" and it will take you to the PM screen .
(You can actually just go to the PM screen directly and put in names too).

To turn on PMs go to your options page. (you can also get to it from the "Your control panel" menu that appears on the left hand side of the screen when you're in subscriptions (and other times too).
Scroll down to the Private Messaging section and click the Enable Private Messaging checkbox
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I hate elves

Posted 23rd July 2008 at 10:59 AM by Graf
Updated 24th July 2008 at 03:57 AM by Graf
The 4th edition Living EnWorld project has consumed me recently.

It really bangs on a few of my obsessions. One in particular: matching OOC reality with IC game structure -- something about which I should probably actually produce a coherent post.

Anyway, I hate elves. Or rather, I loath the way they're they're presented as near flawless super humans who never do anything. [warning: link to nigh incoherent post containing following spoiler block]

My bias against superheroic elves that don't do anything

Here's my bias: Elves in 1e, 2e, 3e, tolkien, FR, Greyhawk,etc etc are basically superheroes.
They're humans,
  • with magical powers
  • superior grace and intelligence
  • an elevated society who live in tune with nature,
  • are all physical beautiful,
  • are masters of arcane magic (usually the "original masters" who taught everybody else)
  • the best swordsmen ever
  • the best archers
  • the best woodsmen
  • ultrawise
  • live forever.
  • they have a long glorious history
  • may come from some special magical land or live in a special magical land,
  • and on
  • and on
  • and on

They rarely have anything that could be called a negative trait and when they do it's not something I think of as being important. (they're short, or their ancestors did something bad, or they have a low birthrate, or they're a little bit fragile).

Or their race is dying. Not that they actually die, that would be lame, elves are cool.
Elves travel to some magical elf-only heaven that's conveniently located on earth instead (usually some far off island). Occasionally, if you save the world you can go live with them. But if you're an elf (any elf) you get in to paradise-on-earth for free.

And yet they never really do anything in a fantasy setting. They just sit around on their crystal thrones at the edge of their magical woods with their hand crafted talking swords and look beautiful. Occasionally rare elf gets off their duff and does something (usually a PC, legolas, or a plot enabler, elron).
Or one of their pretty little elf girls falls in love with a protagonist human (like half of all fantasy novels ever).

I find this profoundly meh.
4e tried to tackle this by "splitting" the elves.


Elves: the roving bands of nature worshippers. I think is just a stronger concept; provided you're willing to make their nature worshiping a specific cultural thing. They live for ever and, as a group, they may be the most dangerous foe you could have, but they don't act as a group or get together or form nations because it's against their culture. (And they live for so long that their culture/religion/etc is very very strong)

Eladrin: you have what's left; the arcane intelligent otherworldy superhumans (in the vein of the elves Aerenal from eberron).
I get a sort of creepy alien vibe from them.

So what do these otherworldy superhumans do when they come to live amongst the humans? They make their own little empire, the Imperium.

I'd like it if we could have a group of eladrin who immigrated to the Imperium and dominated it. I love the idea of a democracy that is built on the rule of law and debate and high culture but isn't really democratic because these 300 year old jerks are camped out there.
I love the idea that, while they aren't evil, being really really old and really wise makes you somewhat callous about the lives of "lesser" creatures.
And, of course, the most callous people begin to accumulate the greatest power.

I'm not saying that all eladrin come from the Imperium, but I would like to have it as a group in the world. They offer an interesting threat/challenge.


Of all the published settings I've dealt with I think Eberron tends to handle it the best.

Of course I prefer my tack. Keep 'em as superhumans, with very human failings.
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Old

The sorts of games I love

Posted 16th July 2008 at 06:35 AM by Graf
Updated 16th July 2008 at 09:02 AM by Graf
I love, and play, all sorts of games. But there is one kind of game that I truly love.

In a nutshell I like games that head into the direction of "story games".

Boundaries between the DM and the player blur, players become either, through their characters or just out of character, more than just passive participants. They're co-writers of a story.

And the DM role shifts from being the all-seeing-all-controlling arbiter (AKA "God") to a fast-on-their-feet facilitator.

I don't think this is the default preference really, most people prefer their lines between the DM and the player to be a bit more cut and dried.

But you like what you like, right?
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Do I want to become a better person?

Posted 1st July 2008 at 10:58 AM by Graf
Reading the racially diverse artwork thread will almost certainly make me a better person....
(it's like the only thread I think I've seen this year that started out with "this isn't a rant..." and actually wasn't a rant!)

Just the first few posts were stimulating and interesting. And there is a really strong, unexamined bias toward "whiteness" in characters/races/etc.

It doesn't come up in my offline games* but online I sometimes wonder... I know it was something that I wrestled with with one of the characters in my vampire game (currently on announced hiatus... I'm a bad person). He had a hispanic name, but the player didn't address it anywhere (and didn't have a last name IIRC).

Should I just assume white? You'd have more context if you knew the person, but obviously... they're just a log-in name.

*=My most recent group actually, everyone but me was non-white... which isn't weird really given that I live in a country where whites don't even have a box (we're Other ___________).
I think they were imagining their characters as white, but I really have no idea actually (of course... with some races it arguably doesn't matter...)

I should read the post... I should...
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