game 1...the kobold road ambushes
Posted 13th March 2009 at 06:28 AM by HardcoreDandDGirl
Ok, so game 1, and not too good of a start. I can’t believe the first mod starts game 1 with a fight, what happened to the story??? Ok at least it was a classic encounter…or so I thought.
So we are all jokeing around, and getting ourselves some drinks (We play in Jon’s game room witch is in his basement next to a wet bar, but poopey-head Dave says “No alchoal at his D&D game.” So most of us have coke.), when he starts to pull out a poster map and put it down. We set up our mini’s and make the OotS joke about a grid forming, then I see the kobolds.
So Dm for power gamers warned me a few weeks ago to ‘beware the kobolds’ but I looked and said to myself ‘gonna be a bunch of traps’ after all that is kobold tactic 101 right, wrong. First they had us outnumbered, there were about 10 of them: 1 with a sling, 2 in full armor and shields like knights, and the rest with pickaxes.
Ok, so the pick Axe guys surprise us and charge, and that is bad news for us. They almost all hit. So I alone took 12 pts of damage. That’s right 3 kobolds brought me to just shy of ½ hp in the surprise round, so much for longer combats. So then goes the slinger, and he hits our warlord, and sticks him inplace, witch is a save ends. Now he stayed stuck, and mostly out of the fight, for the whole thing, only his 2 healing inspirations and rolling under 5 on saves, that was his big first 4 e fight.
Then comes the knights, and boy do they suck, they moved in and flanked me, giving them such a plus to hit that they hit me on a 7, it might have been a lower number needed, but Dave rolled a 7 and a someteen and hit. So another 12 damage later I found a new word “Bloodied”, I am also marked, so I have to attack the knight not a pickman (later I found out it is only a negative if I attack the other guy, but I misunderstood that at first) then these knights shift away, I am all like W.T.F.
So I failed as a defender, here I was round 1, surrounded by a swarm of kobolds, and the two knights have shifted almost into my clothies, one next to the rouge, and one one away from the invoker. Then DM Dave calls for Initiative.
The fight took almost an hour in real time. Those knights were mobile stabbing machines, everytime I moved into one it moved away. Finally I got wise though and readied an action for booming blade…it shifted in, attacked, I hit back, then it shifted away and BOOM…boy did that stop them. Meanwhile Our Invoker Summoned an Angle of Fire to hold off the pick kobolds, and out warlock roasted the slinger. What was our rogue doing you ask, well she could not line up Combat advantage, and she only hit once for d4+x, x being really low. So luckily the kobolds ignored her for the most part. I got healed twice, and was still hurt after the fight.
I would love to tell you how I kick those kobold knight buts, but truth be told had Renard not come over with his Burning spray, I don’t think I would have won this one.
On other highlight of the fight was my 8 one’s in a row for damage (my weapon reroll’s ones) so that was funny, the best part, it’s 9th roll (and 4th die) was an 8, MAX DAMAGE.
So for this hour long kobold battle what do we get, less then 100xp, and less then 1gp each.
Then I was told to just spend healing surges to heal. So with no magic help I got hit by like a dozen picks, a flameing sling bolt, that lit me on fire, and stabed by kobold knights more times then I care to count, and I walk away at full hp. I tried not to complain, but it feels weird.
So Dave said that the short rest was us taking bandages, and some herbs and stuff and cleaning wounds. That being ‘full hp’ was still being beat to piss, but I was going to keep pushing like Bruce Willis in die hard.
So then we walked (limped in my case) into town. The I have to admit it got real fun.
First we went to the local bar/inn, and met Salvana Wrafton, or atleast some of us did, It appears Renard knows her, because he grewup around here. He thought her father still ran the place, and it was funny seeing Jim and Dave play the scean, I had to ask if they wanted to be alone at least twice. We found out my old mentor still had a room rented, but had not been back to town in sometime. So we rented rooms, and decided to ‘investigate’
We walked up to our rooms, and past his, when Syl says she can get past the lock in a few seconds, I step through the shadowfel, and into the room unlocking and opening it and ask “What lock?”
Investigating the room leads to very little, maybe there was more there, but we totally failed our first skill challenge. For some reason our group full of perception and insight just saw nothing. Dm Dave joke with the 3 rolls of 1 on perception checks we might have stepped over his dead body and not noticed.
So plan B, ok plan C, since Plan B is BEAT STUFF, and we decided asking around might get us somewhere first. We split up, Renard went down to talk to his girlfriend, Lucan and Capt Stone blood went to talk to the Mayor, and me and Sly went to the bar. After all two decent Cha females in a Bar, we should have them eating out of our hands in no time.
I spoke to the old guy, well sly made friends with the Sage, an elf flower child, and almost made an enemy of an Elvin archer. All in all we put together quite a story. It seams Douven found an old dragon tomb, and went to look into it, and never returned. It also seamed there was more and more kobold activity lately, and now problems with crops. Our going theory is that those kobolds are part of a tirbe that worshiped the dead dragon, and somehow they brought it back as undead, now it demands they become more violent, and Douven found this out. We know where the dragon site is, and renard knows were the kobolds use to hang out, so we have to avenues to explore. However there is more. Syl herd from flower girl that there are hobgoblins around here. So we have to be careful, afterall kobolds almost droped us.
So we sleep the night then heading out at morning to find the dragon tomb. As we head out guess who we run into. More Kobolds. This time 3 Knights, a Sorcerer, and 2 Rouges with spears. This time though no surprise, it is a fair fight.
I go first, and I shadow step to attack one of the knights, since he has his back to a rock, his free move doesn’t help him, so I use Green Flame Blade, and make up for all those bad rolls, nat 20. 12 damage to the knight, and 1 fire damage to the sorcerer and rouge adjacent to him. Then I pop and action point (Since last fight we all forgot) and Booming blade the sorcerer, no munchkin moonwalk for him. Then I mark the rouge with my Aegis, now that is more like it. Then Capt Stoneblood moves up to the rouge, and calls Concentrated Attack. He hits for a bunch of damage, then Renard gets to lance out with his eldritch blast.
Then those knights got to go, and that one infront of me started shifting, and attacking, and hit, but for only a few hp this time. I smile and call my daily ice power that is a reaction, and bring him to bloodied. He marked me though, but not for long. Syl went next and used Fox's Gambit from hideing, and did SA, and removed his mark abilities. The other two knights were on our warlock though, but Lucan summoned up his angle of fire, I can tell that is gong to be his fav power.
Needless to say this fight went better. This time we get over 100xp and a couple gold each, but the sorcerer had something else. A talisman of Orcus, The idea of a Undead dragon became much more real at that moment.
On our way to this tomb, I realize something, only Renard has a daily left. We may be in trouble.
But that was it for game 1.
So far I give it 2 out of 5 stars.
So we are all jokeing around, and getting ourselves some drinks (We play in Jon’s game room witch is in his basement next to a wet bar, but poopey-head Dave says “No alchoal at his D&D game.” So most of us have coke.), when he starts to pull out a poster map and put it down. We set up our mini’s and make the OotS joke about a grid forming, then I see the kobolds.
So Dm for power gamers warned me a few weeks ago to ‘beware the kobolds’ but I looked and said to myself ‘gonna be a bunch of traps’ after all that is kobold tactic 101 right, wrong. First they had us outnumbered, there were about 10 of them: 1 with a sling, 2 in full armor and shields like knights, and the rest with pickaxes.
Ok, so the pick Axe guys surprise us and charge, and that is bad news for us. They almost all hit. So I alone took 12 pts of damage. That’s right 3 kobolds brought me to just shy of ½ hp in the surprise round, so much for longer combats. So then goes the slinger, and he hits our warlord, and sticks him inplace, witch is a save ends. Now he stayed stuck, and mostly out of the fight, for the whole thing, only his 2 healing inspirations and rolling under 5 on saves, that was his big first 4 e fight.
Then comes the knights, and boy do they suck, they moved in and flanked me, giving them such a plus to hit that they hit me on a 7, it might have been a lower number needed, but Dave rolled a 7 and a someteen and hit. So another 12 damage later I found a new word “Bloodied”, I am also marked, so I have to attack the knight not a pickman (later I found out it is only a negative if I attack the other guy, but I misunderstood that at first) then these knights shift away, I am all like W.T.F.
So I failed as a defender, here I was round 1, surrounded by a swarm of kobolds, and the two knights have shifted almost into my clothies, one next to the rouge, and one one away from the invoker. Then DM Dave calls for Initiative.
The fight took almost an hour in real time. Those knights were mobile stabbing machines, everytime I moved into one it moved away. Finally I got wise though and readied an action for booming blade…it shifted in, attacked, I hit back, then it shifted away and BOOM…boy did that stop them. Meanwhile Our Invoker Summoned an Angle of Fire to hold off the pick kobolds, and out warlock roasted the slinger. What was our rogue doing you ask, well she could not line up Combat advantage, and she only hit once for d4+x, x being really low. So luckily the kobolds ignored her for the most part. I got healed twice, and was still hurt after the fight.
I would love to tell you how I kick those kobold knight buts, but truth be told had Renard not come over with his Burning spray, I don’t think I would have won this one.
On other highlight of the fight was my 8 one’s in a row for damage (my weapon reroll’s ones) so that was funny, the best part, it’s 9th roll (and 4th die) was an 8, MAX DAMAGE.
So for this hour long kobold battle what do we get, less then 100xp, and less then 1gp each.
Then I was told to just spend healing surges to heal. So with no magic help I got hit by like a dozen picks, a flameing sling bolt, that lit me on fire, and stabed by kobold knights more times then I care to count, and I walk away at full hp. I tried not to complain, but it feels weird.
So Dave said that the short rest was us taking bandages, and some herbs and stuff and cleaning wounds. That being ‘full hp’ was still being beat to piss, but I was going to keep pushing like Bruce Willis in die hard.
So then we walked (limped in my case) into town. The I have to admit it got real fun.
First we went to the local bar/inn, and met Salvana Wrafton, or atleast some of us did, It appears Renard knows her, because he grewup around here. He thought her father still ran the place, and it was funny seeing Jim and Dave play the scean, I had to ask if they wanted to be alone at least twice. We found out my old mentor still had a room rented, but had not been back to town in sometime. So we rented rooms, and decided to ‘investigate’
We walked up to our rooms, and past his, when Syl says she can get past the lock in a few seconds, I step through the shadowfel, and into the room unlocking and opening it and ask “What lock?”
Investigating the room leads to very little, maybe there was more there, but we totally failed our first skill challenge. For some reason our group full of perception and insight just saw nothing. Dm Dave joke with the 3 rolls of 1 on perception checks we might have stepped over his dead body and not noticed.
So plan B, ok plan C, since Plan B is BEAT STUFF, and we decided asking around might get us somewhere first. We split up, Renard went down to talk to his girlfriend, Lucan and Capt Stone blood went to talk to the Mayor, and me and Sly went to the bar. After all two decent Cha females in a Bar, we should have them eating out of our hands in no time.
I spoke to the old guy, well sly made friends with the Sage, an elf flower child, and almost made an enemy of an Elvin archer. All in all we put together quite a story. It seams Douven found an old dragon tomb, and went to look into it, and never returned. It also seamed there was more and more kobold activity lately, and now problems with crops. Our going theory is that those kobolds are part of a tirbe that worshiped the dead dragon, and somehow they brought it back as undead, now it demands they become more violent, and Douven found this out. We know where the dragon site is, and renard knows were the kobolds use to hang out, so we have to avenues to explore. However there is more. Syl herd from flower girl that there are hobgoblins around here. So we have to be careful, afterall kobolds almost droped us.
So we sleep the night then heading out at morning to find the dragon tomb. As we head out guess who we run into. More Kobolds. This time 3 Knights, a Sorcerer, and 2 Rouges with spears. This time though no surprise, it is a fair fight.
I go first, and I shadow step to attack one of the knights, since he has his back to a rock, his free move doesn’t help him, so I use Green Flame Blade, and make up for all those bad rolls, nat 20. 12 damage to the knight, and 1 fire damage to the sorcerer and rouge adjacent to him. Then I pop and action point (Since last fight we all forgot) and Booming blade the sorcerer, no munchkin moonwalk for him. Then I mark the rouge with my Aegis, now that is more like it. Then Capt Stoneblood moves up to the rouge, and calls Concentrated Attack. He hits for a bunch of damage, then Renard gets to lance out with his eldritch blast.
Then those knights got to go, and that one infront of me started shifting, and attacking, and hit, but for only a few hp this time. I smile and call my daily ice power that is a reaction, and bring him to bloodied. He marked me though, but not for long. Syl went next and used Fox's Gambit from hideing, and did SA, and removed his mark abilities. The other two knights were on our warlock though, but Lucan summoned up his angle of fire, I can tell that is gong to be his fav power.
Needless to say this fight went better. This time we get over 100xp and a couple gold each, but the sorcerer had something else. A talisman of Orcus, The idea of a Undead dragon became much more real at that moment.
On our way to this tomb, I realize something, only Renard has a daily left. We may be in trouble.
But that was it for game 1.
So far I give it 2 out of 5 stars.
Total Comments 0
Comments
Total Trackbacks 0

















And yet another word from our sponsors
