game 2...Death, death, and OMG
Posted 20th March 2009 at 06:29 AM by HardcoreDandDGirl
So game two started about as well as all our rpgs do, late, and with someone still eating. But we picked up after about 2 hours of travel, and approaching a burial sight of a dragon(for some reason I kept thinking it was a tomb).
We got there, and there was a strange group moving around, and our very insightful group new they were trouble almost from the start, and so initiative was rolled, and I got to sit and watch as because of my nat 2, I was going dead last.
Our enemies were, a gnome wizard, a bunch of human thugs, some dragon/dogs, and a hafling on the other side of the battle field. The fight started with a bang, literally as Lucan used his lightning burst at will and fried all of the human thugs, yes all of them.
Renard went next and moved up near the gnome, cursed him, and used his daily, and crit. He did over 30 pts of damage to the gnome killing him out right. I swear I saw the vein in Dave’s neck twich at that. Round 1 the bad guys haven’t acted yet and we killed 4 or 5 of them already.
The rest of the round went much worse for us, both Capt Stoneblood, and syl missed the dragon/dogs, and I my luck went from bad to worse, with a nat 1 for my attack, lucky the dogs were just as bad. The hafling on the other hand had three attacks, and peppered Renard with sling bullets, and bloodied him.
The next few rounds shot by like a bolt, with Renard and Lucan having a rapid fire laser battle with the hafling, and Cap and Syl fighting those dogs. You may ask what I was doing during this, but since my d20 wouldn’t roll above a 4, it might as well have been nothing.
Then we ended the mod, ok not really, but it felt like it. We found my mentor Douven. He was being held here to identify things. This gnome was part of an underhanded cult of orcus, and they are trying to find a ‘shadow gate’. He was captured and was being forced to help them. He explained tht the kobolds were under the thumb of some hobgoblin who was working them up. He also put a true dark spin on this story, they were going to use this ‘shadow gate’ to bring a tenebrous form into the world, a small piece of orcus.
We all decided we had to stop this, but we had a problem, no one knew where this cult leader was. We did though know where the next link in the chain of command was, the kobold caves.
We also got our first magic items in this encounter. My mentor gave me a magic locket of health, and the gnome had a dagger +1 of parrying. Taking full advantage of the old saying, us ladies had the first magic items. We also all got some xp and gold. With the cool rp xp, and the ‘quest’ xp for freeing my mentor we were pretty close to 2nd level.
So we took Douven back to town and decided to ask around before heading back out in the morning. Good thing we did too, because we got quite some eye opening info. First Lucan and Cap spoke to the lord mayor. A lot of it was about some dark force moveing in the shadows, and an Ancient enemy rebuilding its forces. I think that will be important later. Renard again got some great RP in, as we found out that this bartender is ‘the one that got away’. However through all that me and Syl got the good intel. I spoke to Valthrun the sage, and got quite a story. Finally the name of this mod made sense, as we heard the story of ‘The keep on the Shadowfel’ . He only knew the basics about a shadow rift, and some guardian Knight going nuts, but he promised me he would find the books on it by the next night.
Meanwhile Syl met up with the elf she almost started the fight with, and boy is she important. Her whole adventuring party got slaughtered by the Orcus cult. She was in such a piss pour mood because she was about to give up all hope. She even gave Syl her last healing potion and told her we would need it.
So we all meet up and compared notes, slept, then in the morning headed out to the kobolds. We got some more rp xp, but were still just shy the level (I swear dave did that on purpose)
Then dave put out the 2nd battle map, and I think poor Jon had a heart attack.
Atleast a dozen kobolds, 1 was a knight, and 1 was a slinger, the rest were spearmen, and with them was an undead Orc in a magic circle.
And so we did what any person would do against overwhelming odds, we weighed our options, decided on the best course of action, and attacked anyway. Luckily all but the undead buy, the knight and the slinger were minions, but the undead thing was a Wight. They don’t drain levels anymore, now they take healing surges. That barely feels like a loss. The whole fight felt more annoying then hard. Infact it was almost a joke. By 10 mins in, around the top of round 3 we new we had this fight won, but there was all this moping up to do. None of us used action points, and none of us used daily’s, and the fight just would not end. It took over an hour real time, but in the end it felt like it was just one big grind.
Cap got a magic shield off the kobold knight, it is called a Razor shield, and all I can say is “Why didn’t he use it?” I mean here is a monster who uses a shield, and who had a magic one, but ‘monsters don’t use items’.
So Dave flips the map, and starts re ligning up the minis. Again a shitload of kobolds, but not a hobgoblin, a plain goblin was there in charge. I was about to meet the famus Iron Tooth.
I wrote it down this time, so I had the correct numbers to write here, Iron tooth, a Kobold Sorcerer, 2 Kobold Skirmishers, 2 Kobold Knights, 10 kobold minons, and 4 goblin minons. 20 monsters on the map at once. Yea 20 Vs 5 that seams fair.
Now where the fight before this seamed off, this just made me sick.
It was just shy of 2 hours of fighting out of game, when we called it for time. We were all down to just at wills, Iron tooth was hovering at bloodied and not bloodied, there were still minions on the field, and the sorcerer. Syl only survived by me giving her my amulet because she couldn’t make her save vs ongoing 5 poison the round before it would have killed her (no save or die’s right?). It seams that potion of healing was poisoned, so when she drank it with 1 hp left it droped her, and almost killed her. She also failed 2 death saves before I could stabilize her.(yes our defender took 2 rounds out of combat to save one of our strikers) Cap was down too (you know things are FUBAR when your healer is down).
It was an unwinnable fight, and we couldn’t run because with two members down and 1 at single digit hp we wouldn’t make it past the op attacks.
Dave said “hand wave you win” (something he has never before done) and awarded xp and treasure. We found out that there was a spy in winterhaven and they were ready for us (Gee I wonder if the lef bitch that spiked the potions might be the bad guy).
Cap got some dwarven armor, Renard found a Short sword pact blade, and Lucan got a magic staff +1. We also all leveled, some time next week I will post shots of the characters at level 2.
tonight defantly rubbed me the wrong way, infact I think tonight did more for turning me off to 4 e then anything before.
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