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Game 3 a little slower

Posted 27th March 2009 at 05:47 AM by HardcoreDandDGirl
Updated 27th March 2009 at 05:51 AM by HardcoreDandDGirl
So game 3…and we got a bit better. First it sucked that Dave’s Nephew came along. Not that I mind kids, but he is 14, and stares at me. So all night I had to fight the urge to yell “Hey my eyes are up here twerp”. He wants to learn to play, and so I am trying to be patient. If he keeps his grades up (is school even in session now?) his mom said he can play with his uncle.

First we went back to part story mode part B.S. session, were we decided we finally would beat the info we need out of Ironetooth, go back to town, rerest, then try to stop his boss.

We were given a hand out of the story of Sir keegan, and got some basic equipment changes, like syl finally has armor. The Sage that I made friends with did a ritual to swap Renards Shortsowrd into a dagger, witch I guess allows it to be a pactblade to both warlock and sorcerer.

Ok so then we get to real play and we are on our way to the actual keep, or so we thought. The local priestess had someone that matched ‘Poisoning sucker punching Bitch elf’* description causing a major problem at the local grave yard. Since Syl owed her a good turn, we decided to go after her. (It also made sense that she was the spy)

So we get there, and she has done some kinda ritual, and boom undead everywhere. 15 zombie swordsmen, 2 zombie doggies, and the elf set up on top of a mausoleum. So we went right to it. Me and Syl ran through the undead, and jumped up leaving the others to handle the dogs and swordsmen. It was a quick fight (She was the only non minion) and it turns out it was a good thing we went here first, she had a pass word to get lower in the keep.

We headed back, and then set off for the keep. It is almost 16 hours to the keep, so it is night when we get there, and we are all ready to camp. We see a group of hobgoblins setting out. Some Know checks reval them to be a group of slavers from some place called the thunderspire (I was told that name is important, and since I got home I found out it was because it is the name of the second mod, I wonder if we will be going through that too??) since they were leaving, and we were not in fighting shape, we hid, and let them go. We were all sure we would get another chance to see them again, especially when we got a very detailed description of the leader that was equipped with a spiked chain (Yea NPC for the win)

The first area of the keep was pretty cool. It was dark and shadowey, and there were 2 goblin picador’s and 8 goblin minons. The best part, both picado’s tried to spear and pull Cap into a pit with a rat swarm, and both failed, then Cap pulled them into it…ok that was an awesome fight. Lots of things all happening at once. SO then we set up camp in the first room, and readied for a quick 2 hour rand r break before delving in. (Technically we still were at full it was just rp tired, so we could get away with this quick long rest)

We ended game talking about sending syl out to do some scouting so we could decide what to do.


Then I got to feel like a grade A Jerk… as we were all leaving dave’s Nephew says to me “Sorry, I guess I didn’t mean to make you uncomfortable I just don’t get to talk to a lot of girls” I wanted to cry. I mean I have all these problems fitting in, and I know one of the guys had to have said something to him when I went to the bathroom, and I know these guys are not subtle. So I told him it was Ok, and gave him a hug. I guess I just need to see things form a different point of view. Here I was thinking of him learing at me, and he was unsure how to act with me. So now that has me thinking. Maybe I need to change my perspective on 4e too. Approach it from a different angle. I am not sure how, but I have a week to think about it. However for my sanity and the twerps nerves, I think I will were something baggy next week…

*Her name was Ninaran


PS: those level 2 character sheets:

ME

Lylandra Del Morgan, level 2
Shadar-kai, Swordmage
Swordmage Aegis: Aegis of Shielding
Background: Detective

FINAL ABILITY SCORES
Str 13, Con 15, Dex 10, Int 18, Wis 11, Cha 12.

Starting Ability Scores
Str 13, Con 15, Dex 8, Int 16, Wis 11, Cha 12.


AC: 20 Fort: 14 Reflex: 15 Will: 14
HP: 41 Surges: 10 Surge Value: 10

TRAINED SKILLS
Arcana, Insight, Perception, Diplomacy.

FEATS
1: Devious Jaunt
2: Toughness

POWERS
1, At-Will: Greenflame Blade
1, At-Will: Booming Blade
1, Encounter: Foesnare
1, Daily: Frost Backlash
2, Utility: Eldritch Speed

ITEMS
Khopesh, Leather Armor, Adventurer's Kit, Wine, Bottle
====== Created Using Wizards of the Coast D&DI Character Builder ======


Cap

Capt. StoneBlood, level 2
Dwarf, Warlord
Commanding Presence: Tactical Presence
Background: Officer Who Came Out of Retirement

FINAL ABILITY SCORES
Str 16, Con 13, Dex 9, Int 15, Wis 14, Cha 12.

Starting Ability Scores
Str 16, Con 11, Dex 9, Int 15, Wis 12, Cha 12.


AC: 19 Fort: 15 Reflex: 14 Will: 14
HP: 30 Surges: 8 Surge Value: 7

TRAINED SKILLS
Heal, Endurance, Intimidate, History.

FEATS
1: Dwarven Weapon Training
2: Tactical Assault

POWERS
1, At-Will: Viper's Strike
1, At-Will: Wolf Pack Tactics
1, Encounter: Myrmidon Formation
1, Daily: Concentrated Attack
2, Utility: Repositioning Command

ITEMS
Craghammer, Light Shield, Chainmail, Razor Shield Light Shield (heroic tier), Dwarven Chainmail +1
====== Created Using Wizards of the Coast D&DI Character Builder ======


Renard

Renard, level 2
Half-Elf, Warlock
Eldritch Blast: Eldritch Blast Charisma
Eldritch Pact: Fey Pact
Background: On the Run from the Devil

FINAL ABILITY SCORES
Str 8, Con 13, Dex 10, Int 14, Wis 10, Cha 20.

Starting Ability Scores
Str 8, Con 11, Dex 10, Int 14, Wis 10, Cha 18.


AC: 15 Fort: 12 Reflex: 14 Will: 17
HP: 30 Surges: 7 Surge Value: 7

TRAINED SKILLS
Arcana, Insight, Streetwise, Bluff.

FEATS
1: Sacrifice to Caiphon
2: Implement Expertise (Light Blade)

POWERS
1, Encounter: Burning Spray
1, Encounter: Witchfire
1, Daily: Crown of Stars
2, Utility: Ethereal Stride

ITEMS
Leather Armor, Dagger, Implement, Rod, Pouch, Belt (empty), Adventurer's Kit, Alchemist's Fire (level 1), Scroll of Amanuensis, Alchemical Reagents (Arcana) (20), Pact Blade Dagger +1
====== Created Using Wizards of the Coast D&DI Character Builder ======


Syl

Syl, level 2
Gnome, Rogue
Rogue Tactics: Artful Dodger
Background: Con Artist

FINAL ABILITY SCORES
Str 8, Con 10, Dex 16, Int 14, Wis 12, Cha 18.

Starting Ability Scores
Str 8, Con 10, Dex 16, Int 12, Wis 12, Cha 16.


AC: 16 Fort: 11 Reflex: 16 Will: 15
HP: 27 Surges: 6 Surge Value: 6

TRAINED SKILLS
Stealth, Thievery, Acrobatics, Perception, Streetwise, Bluff.

FEATS
1: Skill Focus (Bluff)
2: Feign Injury

POWERS
1, At-Will: Sly Flourish
1, At-Will: Piercing Strike
1, Encounter: Fox's Gambit
1, Daily: Handspring Assault
2, Utility: Quick Fingers

ITEMS
Dagger (5), Fine Clothing, Thieves' Tools, Wine, Bottle, Adventurer's Kit, Leather Armor, Parrying Dagger +1
====== Created Using Wizards of the Coast D&DI Character Builder ======


lucan

Lucan The Warrior, level 2
Deva, Invoker
Divine Covenant: Covenant of Preservation
Background: Traveling Missionary

FINAL ABILITY SCORES
Str 8, Con 12, Dex 13, Int 16, Wis 18, Cha 13.

Starting Ability Scores
Str 8, Con 12, Dex 13, Int 14, Wis 16, Cha 13.


AC: 14 Fort: 13 Reflex: 15 Will: 16
HP: 26 Surges: 7 Surge Value: 6

TRAINED SKILLS
Religion, Intimidate, Arcana, Insight, Nature.

FEATS
1: Ritual Caster
1: Astral Fire
2: Spirit Talker

POWERS
1, At-Will: Avenging Light
1, At-Will: Vanguard's Lightning
1, Encounter: Blades of Astral Fire
1, Daily: Summon Angel of Fire
2, Encounter: Spirit's Fangs
2, Utility: Shroud of Awe

ITEMS
Nail of Sealing (heroic tier), Implement, Staff, Adventurer's Kit, Residuum (Any) (30), Sanctified Incense (Religion) (10), Magic Staff +1, Ritual Book

RITUALS
Hand of Fate, Explorer's Fire
====== Created Using Wizards of the Coast D&DI Character Builder ======

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Posted in Trying 4e
Views 367 Comments 3
Total Comments 3

Comments

  1. Old
    Hi DandDgirl. Interesting reading your post on 4e. (I just signed up to the sight today). Hopefully things work out good with the kid. He probably just needs little time to get to know everyone.
    We had a 4e game going and made it to lvl 9. We are now going to start over from scratch, also using the PHB 2 that just came out.

    Good luck in your hunting and I look forward to hearing what happens next.
    permalink
    Posted 30th March 2009 at 02:49 AM by Brokenfang Brokenfang is offline
  2. Old
    fissionessence's Avatar
    Thanks for posting this, especially with all the play-by-play details. I enjoy reading about others' experiences. I'm also interested in 'watching' the storyline of how you eventually come to enjoy 4E . . . or maybe grow to hate it.

    As for the Irontooth encounter from your previous post, that's a really really hard encounter that tons of parties TPK on. Your DM probably had that "hand wave; you win" in his back pocket from the get-go, just wanting to see how you would do. And that trick potion didn't really help hehe.

    Having read the adventure and observed other groups' experiences with it, I was a little confused when Ninaran gave you a potion, but the fact that it was actually poison makes more sense

    I bookmarked your blog. Keep posting!

    ~
    permalink
    Posted 31st March 2009 at 09:04 AM by fissionessence fissionessence is offline
  3. Old
    HardcoreDandDGirl's Avatar
    I am glad you guys are liking this as is. I also hope you like this weeks installment. I think this new system is starting to grow on me, we will just have to wait and see.
    permalink
    Posted 3rd April 2009 at 06:21 AM by HardcoreDandDGirl HardcoreDandDGirl is offline
 
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