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Game 4...I need a cool name for these games.

Posted 3rd April 2009 at 06:16 AM by HardcoreDandDGirl
It seams Dave’s Nephew has to wait another week because he has to pass some test to be allowed to play (School not D&D). SO I was a little over dressed (since I didn't want to distract the 14 year old), and Wednesday was my birthday (Yes April fools day, infact my mom always tells the story that my father wouldn’t come to the hospital because I was not due for almost a month). So we started with some cake. Then I was given presents. Dave and Kelly got me PHB2, witch is cool since I only looked at it for like a moment. Matt bought me Players’ guide to Forgotten realms witch is cool (Since it has my class in it). Jon broke the D&D mold by giving me a used laptop him and some of his friends put together for me, and a Cuban cigar (yea, you know the illegal ones). Then came Jim. See I call Jim a lot of bad names (most if not all earned) but he can be a charmer, he gave me a box wrapped in white paper that said 3d6 place them as you want them, when I opened it, it had a silver necklace in it with three little dice pendent’s on it, each one shaped like a D6, one was on a 6 the other two on 5. I was about to cry it was so beautiful. Times like that I remember why women flock to him. Then I took it out, and saw another note: “You obviously didn’t put your 16 in CHA…” then I wanted to kill him again.

Ok, so we left off with Syl taking point and scouting, and for once it didn’t bight us in the butt. Here is an interesting fact, if she roles a 1 she gets a 12 stealth, and the highest passive perception in the encounter was 13, talk about only failing on a 1. She snuck past a bunch of guards, and got into a cell block where she met a Goblin con man who had pissed off the wrong guy. She unlocked him, gave him a dagger and told him to wait for screams.
Then she snuck back to us, told us her plan, and went back into the cell area. With the intel we had the perfect 1st round. Renard teleported into the room and used his burning breath power. He caught two goblins and the hobgoblin in it.
Then for my trick, I move actioned up to near the hobgoblin and marked him as a minor, then my standard was charge the goblin swordsmen, and use Foesnare (It lets me do that on a charge.) How cool is that I totally engaged two targets.
Capt went next and moved into the hobgoblin, then waited for a flank, witch syl moved into and they both attacked. Cap has a power that lets him give someone else an attack if the target trys to shift, pretty cool locking that hobgoblin down even more.
Then came Astral Blades, hurting all the goblins, and upping our def. then splug went and he turned out to be very helpful with his crit when he threw the dagger, he did run the next round, but 1 good crit was nice.
The dumb hobgoblin went first, tried to run at me (Since I marked him) and got crited by syl. The fight seamed mighty easy after that.

After the fight Renard picked up magic leather armor that gives him some resistances to energy and damage to someone that hits him (I think it is like my frost backlash). That is also when we meet Splug the cowardly goblin. We made a deal with him that if he gave us the lay of the land he could run away. He also warned us about Kingpin goblin (big fat, fast and strong).

DM Dave told us it would be a bit for him to set the next encounter, so I went to grab a smoke, when I came back I found the most awesome set up ever. (I wish we had thought to get a picture it was that awsome.) Dave had it set up like one of those three dimensional chess games from star trek. He had toilet paper holders holding up dungeon tiles over a battle mat.
It was 5 rooms connected to a dig site within the keep. 18 goblins (only 8 of witch were minons, then 5swordmen and 5 of those picatours) and the big guy (Forget his name now but he was ___the fat) The big guy had Cap’s new fav toy too, an Inspiring Craig Hammer, and I am starting t think I will be the last one to get a magic weapon.
This fight went well, and infact again no action points used, and only the cartwheel charge thingey of syl’s got used, so we had all of our action points, and our daily’s, we were on top of the world.
The highlights of the fight though was the big guy ditching through a secret passage, and syl chased after him and bull rushed him off one of the ledges. You have to picture a little Gnome girl pushing a fat goblin over, we thought the fall should add like 3d6 embracement damage (How else does someone die of embracement). Then (again) syl used her new feat to pretend to pull a hamstring, then disembowel said goblin about 3 rounds later (ending the fight)

So we moved on to this room that looked ok, until all the sarcophaguses opened and thousands upon thousands of undead filled the room. Or atleast it felt that way. We had 10 sarcophaguses and every round the DM would roll 1d6+1 to see how many more minions would pour out. Meanwhile we had a riddle, and a puzzle box in 2 alters on the other end of death hallway. The only way through was to open the box then solve the riddle.
It took us a good 3 or 4 rounds to get into the grove of this, but Lucan summoned his angel, The angel and Cap made a line, and Renard stood behind it blasting well Lucan called his new spirit toy to block a space, and alternated between blasting with lightening or using his summoned monster. I didn’t think about it until this fight, but I guess 4e is better for summoning stuff, lucan didn’t need any more time then the rest of us on our turns.
I also learned a new rule. Only 1 action point per combat. I had two, so I used one early, and figured I would use the second if things got harry. I also figured out Swordmage mark is almost meaningless on a minion, because they die to quickly.
So well they held the minions us women did the real heavy lifting and tackled the skill challenges…that is right two at once. We both managed 6 successes before 3 fails, and we opened the door to the shrine. I had to use perception and Insight well she was using perception and streetwise.

Killing the rest of the undead went easy once they stopped respawning. I don’t know how many minions they killed, but I do know for experience Dave said he rounded to 40 @25 xp each. That was 1,000 xp before the two skill challenges. I just knew we had to be close to a level, but Dave made us push on, he sets up the shrine, and guess what mini goes down, DEATHKNIGHT. Dun dun dun…

Ok so I almost need new underwear when I saw the mini. I mean level 2 (Should be 3 if we could rest to level) Vs a death knight. Even thinking it seamed dumb.

Lucky for us this is Sir Kegoan, the good deathless Knight (Are there deathless anymore or is he a good undead?) I think it was meant to be a skill challenge, but we kinda steam rolled Dave with real rp. Not a single die was rolled in that last encounter of the night, and we made a deal with him. We would free him from his curse (Destroy the gate thingey and seal the tear in space/time) if he would watch over us so we could rest.

Before we left we leveled (I have to get more AoE powers these minions are rough), and I finally got a magic weapon, a named artifact no less. Aecris


Renard

Renard, level 3
Half-Elf, Warlock
Eldritch Blast: Eldritch Blast Charisma
Eldritch Pact: Fey Pact
Background: On the Run from the Devil

FINAL ABILITY SCORES
Str 8, Con 13, Dex 10, Int 14, Wis 10, Cha 20.

Starting Ability Scores
Str 8, Con 11, Dex 10, Int 14, Wis 10, Cha 18.


AC: 16 Fort: 12 Reflex: 14 Will: 17
HP: 35 Surges: 7 Surge Value: 8

TRAINED SKILLS
Arcana, Insight, Streetwise, Bluff.

FEATS
1: Sacrifice to Caiphon
2: Implement Expertise (Light Blade)

POWERS
1, Encounter: Burning Spray
1, Encounter: Witchfire
1, Daily: Crown of Stars
2, Utility: Ethereal Stride
3, Encounter: Otherwind Stride

ITEMS
Leather Armor, Dagger, Implement, Rod, Pouch, Belt (empty), Adventurer's Kit, Alchemist's Fire (level 1), Scroll of Amanuensis, Alchemical Reagents (Arcana) (20), Pact Blade Dagger +1, Deathcut Leather Armor +1
====== Created Using Wizards of the Coast D&DI Character Builder ======



cap

Capt. StoneBlood, level 3
Dwarf, Warlord
Commanding Presence: Tactical Presence
Background: Officer Who Came Out of Retirement

FINAL ABILITY SCORES
Str 16, Con 13, Dex 9, Int 15, Wis 14, Cha 12.

Starting Ability Scores
Str 16, Con 11, Dex 9, Int 15, Wis 12, Cha 12.


AC: 19 Fort: 15 Reflex: 14 Will: 14
HP: 35 Surges: 8 Surge Value: 8

TRAINED SKILLS
Heal, Endurance, Intimidate, History.

FEATS
1: Dwarven Weapon Training
2: Tactical Assault

POWERS
1, At-Will: Viper's Strike
1, At-Will: Wolf Pack Tactics
1, Encounter: Myrmidon Formation
1, Daily: Concentrated Attack
2, Utility: Repositioning Command
3, Encounter: Inspiring War Cry

ITEMS
Craghammer, Light Shield, Chainmail, Razor Shield Light Shield (heroic tier), Dwarven Chainmail +1, Inspiring Craghammer +1
====== Created Using Wizards of the Coast D&DI Character Builder ======




lucan

Lucan The Warrior, level 3
Deva, Invoker
Divine Covenant: Covenant of Preservation
Background: Traveling Missionary

FINAL ABILITY SCORES
Str 8, Con 12, Dex 13, Int 16, Wis 18, Cha 13.

Starting Ability Scores
Str 8, Con 12, Dex 13, Int 14, Wis 16, Cha 13.


AC: 14 Fort: 13 Reflex: 15 Will: 16
HP: 30 Surges: 7 Surge Value: 7

TRAINED SKILLS
Religion, Intimidate, Arcana, Insight, Nature.

FEATS
1: Ritual Caster
1: Astral Fire
2: Spirit Talker

POWERS
1, At-Will: Avenging Light (retrained to Sun Strike at Level 3)
1, At-Will: Vanguard's Lightning
1, Encounter: Blades of Astral Fire
1, Daily: Summon Angel of Fire
2, Encounter: Spirit's Fangs
2, Utility: Shroud of Awe
3, Encounter: Chains of Carceri

ITEMS
Nail of Sealing (heroic tier), Implement, Staff, Adventurer's Kit, Residuum (Any) (30), Sanctified Incense (Religion) (10), Magic Staff +1, Ritual Book

RITUALS
Hand of Fate, Explorer's Fire
====== Created Using Wizards of the Coast D&DI Character Builder ======




Syl

Syl, level 3
Gnome, Rogue
Rogue Tactics: Artful Dodger
Background: Con Artist

FINAL ABILITY SCORES
Str 8, Con 10, Dex 16, Int 14, Wis 12, Cha 18.

Starting Ability Scores
Str 8, Con 10, Dex 16, Int 12, Wis 12, Cha 16.


AC: 16 Fort: 11 Reflex: 16 Will: 15
HP: 32 Surges: 6 Surge Value: 8

TRAINED SKILLS
Stealth, Thievery, Acrobatics, Perception, Streetwise, Bluff.

FEATS
1: Skill Focus (Bluff)
2: Feign Injury

POWERS
1, At-Will: Sly Flourish
1, At-Will: Piercing Strike
1, Encounter: Fox's Gambit
1, Daily: Handspring Assault
2, Utility: Quick Fingers
3, Encounter: Low Slash

ITEMS
Dagger (5), Fine Clothing, Thieves' Tools, Wine, Bottle, Adventurer's Kit, Leather Armor, Parrying Dagger +1
====== Created Using Wizards of the Coast D&DI Character Builder ======




me

Lylandra Del Morgan, level 3
Shadar-kai, Swordmage
Swordmage Aegis: Aegis of Shielding
Background: Detective

FINAL ABILITY SCORES
Str 13, Con 15, Dex 10, Int 18, Wis 11, Cha 12.

Starting Ability Scores
Str 13, Con 15, Dex 8, Int 16, Wis 11, Cha 12.


AC: 20 Fort: 14 Reflex: 15 Will: 14
HP: 47 Surges: 10 Surge Value: 11

TRAINED SKILLS
Arcana, Insight, Perception, Diplomacy.

FEATS
1: Devious Jaunt
2: Toughness

POWERS
1, At-Will: Greenflame Blade
1, At-Will: Booming Blade
1, Encounter: Foesnare
1, Daily: Frost Backlash
2, Utility: Eldritch Speed
3, Encounter: Incendiary Sword

ITEMS
Khopesh, Leather Armor, Adventurer's Kit, Wine, Bottle, Aecris Longsword +1
====== Created Using Wizards of the Coast D&DI Character Builder ======

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Posted in Trying 4e
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Comments

  1. Old
    fissionessence's Avatar
    Didn't you guys just level last time? How long do you play, with how many encounters?

    Anyway, happy birthday, and congratulations on your magic weapon. Oh, and it's Balgron the Fat.

    Also, next time your DM makes some awesome terrain, take a picture!

    ~
    permalink
    Posted 5th April 2009 at 10:12 AM by fissionessence fissionessence is offline
  2. Old
    HardcoreDandDGirl's Avatar
    we have leveled everyother game sofar...game 2 and game 4. It is a little faster then I am use to, but there have been some BIG fights...
    permalink
    Posted 10th April 2009 at 09:10 PM by HardcoreDandDGirl HardcoreDandDGirl is offline
    Updated 10th April 2009 at 09:16 PM by HardcoreDandDGirl
 
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