I have decided to begin a blog on Gaming that will be hosted on EN World. The blog will be called Tome and Tomb and will detail my thoughts, and the thoughts of others, on all aspects of gaming, wargaming, simulations, design, Transferable Skill Simulations, coding, and any other related subject that I consider relevant to these issues.
Over time I will post entries on Game Design, Role Playing Games, Alternative and Parallel Role Playing Games, Wargaming, Video and Computer Games, Virtual Reality Games and Virtual Reality Environments, Technology, Vadding, and popular culture. I will also include posts and articles on theory and design, as well as some of my other related writings. In time I also intend to post on the development of my own games, and game milieus.
I may also post on other subject matters, as the fancy strikes me, such as history, politics, religion, science, writing, music, and art.
Over time I will post entries on Game Design, Role Playing Games, Alternative and Parallel Role Playing Games, Wargaming, Video and Computer Games, Virtual Reality Games and Virtual Reality Environments, Technology, Vadding, and popular culture. I will also include posts and articles on theory and design, as well as some of my other related writings. In time I also intend to post on the development of my own games, and game milieus.
I may also post on other subject matters, as the fancy strikes me, such as history, politics, religion, science, writing, music, and art.
The Familiar Man
Posted 25th September 2009 at 03:16 AM by Jack7
D&D/Fantasy Adventure/Scenario: The Familiar Man –
Introduction: This adventure revolves around the creature known as the Homonculous. And is involved with events on our world, and on the world of Ghantik, described in this thread: the Worlds Apart.
Thread Link
A Group of Ilurgists (in this case Ghantikan sorcerers of the Ulbraen – fanatics dedicated to maintaining and expanding Elturgical power) have created a new type of creature. A thing they call the Parah, but which they also call the Homonculous, in parody and mockery of how it was created, and out of what materials.
The Homonculous was designed to exist in our world, on Terra, and the Ulbraen, working with their even more dangerous underworld partners in Kitharia decide to send the first of their homonculors to Earth in order to test it and to use it against human beings and human societies.
The Homonculous is sent to our world in a state of suspended animation, disguised as a small statue. To some men it appears beautiful and of exquisite workmanship, made of precious gems and metals. To others it appears hideous and misshapen. Monstrous in appearance. To some men it appears as a sort of misshapen lump of some unknown metal. As if it had fallen from the sky.
However even in this “statuesque-shape” it begins to immediately exert psychic influence over the human couriers to whom it has been entrusted. When given the homonculous the couriers were instructed by the Ulbraen agents to transport it to Belgrade where it will be given to the human Warlock Klingsor, who has become a sort of de facto human earthly and mortal ally of the Ulbraen cult of the Eladarin, and of Ghantikan Ilurgists. Klingsor thinks the homonculous will be a powerful new Elturgical tool for him to employ in his quest for personal and magical power, given by his allies on Ghantik. But his allies in Ghantik hate all humans and intend to use the homonculous to enslave the mind of Klingsor and to “bind” the homonculous directly to him, both mentally and physically, so that in effect he becomes their tool in their covert war on humanity and against the Byzantine Empire.
However unknown to the Ilurgists the trip along the Weirding Road which leads from Ghantik to Terra has changed the homonculous, making it even more self-aware and allowing it to partially overcome the magical spells designed to make it into a sort of magically animated automaton and psychic weapon against men. Once on Earth and away from the direct control of his makers the homonculous decides to influence his couriers to turn away from Belgrade and to head East and South, towards the Orient. Along the way, while stopped in Alexandria, the homonculous escapes his statue-form and animates, thereafter eluding his couriers. Wandering alone at night, and disguised as a large, talking lizard the homonculous finally takes up with a teen-aged orphan, a young boy named Koptoi. Appearing to him as a beautiful, two-foot tall youth the homonculous convinces the boy that he is a Spirit of Good Fortune and if the boy will take him East then he will show him treasures and make him famous and into a prince. What the motives and ultimate destination of the homonculous really are no one knows. Except the homonculous.
Meanwhile the Caerkara has learned of the creation of the homonculous and where the couriers were last seen (in Alexandria) and they come to Earth to warn the Basilegate and solicit their help in capturing and/or destroying the creature. At about the same time the Ilurgists learn that the homonculous has escaped their immediate control and ask Klingsor for his help to track down the creature. Klingsor, anxious to gain control of the homonculous and make it into his own, personal familiar contacts agents of the Consociatio who accompany him to Alexandria to search for the homonculous. As the Caerkara, the Basilegate, Klingsor, and the Consociatio all head towards the Orient to locate the homonculous, the Ilurgists of Ghantik send a monstrous chimera into earth to track and kill the homonculous while it moves ever closer towards its own secret destination. A destination that may just involve a very ancient, powerful, and entrapped Demon who was long ago banished to a spiritual prison within a long deserted desert stronghold by the Apostle Thomas.
Introduction: This adventure revolves around the creature known as the Homonculous. And is involved with events on our world, and on the world of Ghantik, described in this thread: the Worlds Apart.
Thread Link
A Group of Ilurgists (in this case Ghantikan sorcerers of the Ulbraen – fanatics dedicated to maintaining and expanding Elturgical power) have created a new type of creature. A thing they call the Parah, but which they also call the Homonculous, in parody and mockery of how it was created, and out of what materials.
The Homonculous was designed to exist in our world, on Terra, and the Ulbraen, working with their even more dangerous underworld partners in Kitharia decide to send the first of their homonculors to Earth in order to test it and to use it against human beings and human societies.
The Homonculous is sent to our world in a state of suspended animation, disguised as a small statue. To some men it appears beautiful and of exquisite workmanship, made of precious gems and metals. To others it appears hideous and misshapen. Monstrous in appearance. To some men it appears as a sort of misshapen lump of some unknown metal. As if it had fallen from the sky.
However even in this “statuesque-shape” it begins to immediately exert psychic influence over the human couriers to whom it has been entrusted. When given the homonculous the couriers were instructed by the Ulbraen agents to transport it to Belgrade where it will be given to the human Warlock Klingsor, who has become a sort of de facto human earthly and mortal ally of the Ulbraen cult of the Eladarin, and of Ghantikan Ilurgists. Klingsor thinks the homonculous will be a powerful new Elturgical tool for him to employ in his quest for personal and magical power, given by his allies on Ghantik. But his allies in Ghantik hate all humans and intend to use the homonculous to enslave the mind of Klingsor and to “bind” the homonculous directly to him, both mentally and physically, so that in effect he becomes their tool in their covert war on humanity and against the Byzantine Empire.
However unknown to the Ilurgists the trip along the Weirding Road which leads from Ghantik to Terra has changed the homonculous, making it even more self-aware and allowing it to partially overcome the magical spells designed to make it into a sort of magically animated automaton and psychic weapon against men. Once on Earth and away from the direct control of his makers the homonculous decides to influence his couriers to turn away from Belgrade and to head East and South, towards the Orient. Along the way, while stopped in Alexandria, the homonculous escapes his statue-form and animates, thereafter eluding his couriers. Wandering alone at night, and disguised as a large, talking lizard the homonculous finally takes up with a teen-aged orphan, a young boy named Koptoi. Appearing to him as a beautiful, two-foot tall youth the homonculous convinces the boy that he is a Spirit of Good Fortune and if the boy will take him East then he will show him treasures and make him famous and into a prince. What the motives and ultimate destination of the homonculous really are no one knows. Except the homonculous.
Meanwhile the Caerkara has learned of the creation of the homonculous and where the couriers were last seen (in Alexandria) and they come to Earth to warn the Basilegate and solicit their help in capturing and/or destroying the creature. At about the same time the Ilurgists learn that the homonculous has escaped their immediate control and ask Klingsor for his help to track down the creature. Klingsor, anxious to gain control of the homonculous and make it into his own, personal familiar contacts agents of the Consociatio who accompany him to Alexandria to search for the homonculous. As the Caerkara, the Basilegate, Klingsor, and the Consociatio all head towards the Orient to locate the homonculous, the Ilurgists of Ghantik send a monstrous chimera into earth to track and kill the homonculous while it moves ever closer towards its own secret destination. A destination that may just involve a very ancient, powerful, and entrapped Demon who was long ago banished to a spiritual prison within a long deserted desert stronghold by the Apostle Thomas.
Tags: adventures, familiar, monster
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