Blocking wireless/cell signals
Posted 25th August 2008 at 06:17 PM by Janx
MythBusters is a source of great ideas for tricks to use in a modern campaign.
One such trick is blocking cellphones and other wireless devices, so you can't be spied on. Think the lead-lined room to block crystal balls in D&D...
While building your base of operations, setup one room where brass netting (kind of like screen door netting) is applied to all the walls on the 2x4s. Then install the normal walls (sheet-rock, plywood) over them and paint as normal.
The metal netting blocks wireless signals and is cheaper than full metal shielding. Mythbusters used this while debunking the cellphones cause fires at the pump myth.
Having a room prepared like this would be useful for a secure meeting room (have a simple wired landline installed for phone use, perhaps). You would know that nobody could bring a bug into the room to transmit proceedings.
One such trick is blocking cellphones and other wireless devices, so you can't be spied on. Think the lead-lined room to block crystal balls in D&D...
While building your base of operations, setup one room where brass netting (kind of like screen door netting) is applied to all the walls on the 2x4s. Then install the normal walls (sheet-rock, plywood) over them and paint as normal.
The metal netting blocks wireless signals and is cheaper than full metal shielding. Mythbusters used this while debunking the cellphones cause fires at the pump myth.
Having a room prepared like this would be useful for a secure meeting room (have a simple wired landline installed for phone use, perhaps). You would know that nobody could bring a bug into the room to transmit proceedings.
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