
I am fully immersed in the newest edition as I pound away on the laptop and desktop converting years of Feudal Lords campaign tidbits into a Player’s and Gamemaster’s Guide. There is a lot of information to digest with 4th Edition and, coupled with the GSL, my workload is unrelenting. However, each day passes and I see a bit of light at the end of the tunnel.
First, before I get on with the update, I like to thank all the fans who posted on the forums at our website, aleapublishing.com, and wrote us to put out a
3.5 Feudal Lords Guidebook. It made updating the campaign setting to 4th Edition effortless. As I predicted before the release of 4th Edition, the additions we added to 3.5 converted nicely.
Okay, for those interested or curious, here is what have ready:
A Short History – this is a small section detailing common knowledge players have of the setting, at least for those lore masters delving into dusty history tomes.
Saints and Deities – a list of each major saint of the Church of the Eternal Spirit and their patron saint benefits. The Patron Saint feat allows non-clerics/non-paladins special benefits for revering a particular saint. Those of the cloth can also gain this feat. Of course, while writing this section, I worked on each Channel Divinity Power and a few special magic items devoted to particular saints.
Equipment – lists of new armors, weapons, and magic items. Thankfully, nothing emerging from the Adventurer’s Vault duplicated what I wrote, but a few things did come close. This section includes new weapon properties and groups. A few properties are as follows: weapon bond, parry, close-quarters, mount, penetrate, and master crafted quality. As for armors, a few have the “action” special ability. We also have ancient armors – armors used by fallen empires.
Languages – a minor section outlining the various tongues of Terra.
The Cthonia Gazetteer – this section offers in detail the lands of Cthonia. It also provides players with regional feats depending on their character hailing from a particular town or area. Darcadia and the Hill Lands are next in line for a similar treatment.
Races and Classes – this is similar to the section found in
Classes and Races of Cthonia, however we added new information concerning races and classes introduced in 4th Edition. Certain races, such as elves and dwarves, have an additional ability focused on their thousand-year war with each other. And guess what? That’s right; they still war with such an intense hatred that you will only find the most tolerant players running dwarves and elves in the same group.
Now, the other sections, including the crunchy tidbits, soon come to close. Here are some of a few new rules you will see with the launch of the player’s guide:
Personas – Heroic Tier additions to character classes. You can choose one persona, such as inquisitor, and add them to your class. Each persona has new powers for the ready.
Commands – best described as mundane rituals for warlords and others bearing heraldic symbols. These commands work only in civilized areas where you can dictate poor commoners and soldiers to do your bidding!
Well, that’s it for now. I will try to update when I can, but I’d rather use that time getting things ready. Until next time, happy gaming.