| | Arcana Wiki Posts about a wiki that attempts to distill real world information for gaming purposes.  |
Hit this page until you have found inspiration.
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With only one more day to go for the August Contest for the Arcana Wiki (write about a place out of myth and legend, and win a $25 gift certificate for RPGNow!), let's look at the entries so far:
I'm glad that this contest has so many submissions so far, and I'm looking forward to what next month's contest will bring!
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The rules for creating Random Adventures with the Arcana Wiki are as follows: - Go to the Random Page function of the Arcana Wiki.
- Choose three random entries from the Wiki. If any of the three entries are too vague to serve as an adventure seed (for example, 11th Century), discard the entry and choose a new one.
- Once you have three evocative entries, try to come up with an adventure based on these three entries.
- Post your result for others to see.
Revenge of the Cargo Cultists Random Entries:
- Revenge Tropes
- Dubai tourists warned over tough drug stance
- Cargo Cult
A rich and influential patron and friend of the PCs has a dark secret: When he was younger and poor, he was shipwrecked on an island with an active cargo cult among the native population (which occasionally found cargo from wrecked ships which washed up on their shores, as their island was fairly close to a difficult section of a major shipping lane). He was able to take over the cult, and finally convinced them to send him away on a large raft with all their gold and gems "as an offering to the gods". He returned to civilization, and used his new-found wealth to build a major business empire.
Some time later, the islanders made contact with traders from a major civilization, and learned that they have been duped. And now they are plotting their revenge. But they don't want to merely kill their former cult leader - they want to make him suffer first. As a first step, they have slipped highly illegal drugs into his luggage when he visited another country, and now he has been rescued by the local authorities.
Their friend now contacts the PCs to get him out, claiming that he is innocent of this crime - and he is. But even if they free him, the revenge schemes of the islanders won't stop - and eventually they will learn how he gained this wealth. Do they continue to help their friend against the attacks, or will they turn away from him in disgust?
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The Arcana Wiki is a new wiki project which attempts to gather information from the real world - on history, mythology, fiction, geography, and any other conceivable topic - and then add rules-free adventure seeds and gaming suggestions to it. If you ever browsed a Wikipedia article and thought for yourself: "This would make for an awesome adventure!", then this wiki is for you.
To stir up some more interest and community participation, I offered a contest for writing up Mythological Creatures page for the Arcana Wiki. This contest has recently ended, and so I now want to start a new one.
The topic for the August contest is Places of Myth and Legend. I will accept two types of submissions: - Entirely mythical places - those who never existed in the real world. Avalon or Atlantis are good examples.
- Real world locations that nevertheless have significant myths and legends attached to them. The Brocken and the Bermuda Triangle count as such.
While they are appropriate for the Arcana Wiki in general, places from modern literature - such as R'lyeh or Numenor do not count as viable contest entries.
Contest entries should detail basic information about the locale, links to other websites with more information or a list of book references used, as well as a list of adventure and campaign ideas. See the wiki entry for Pilatusstadt, a sunken legendary city of Germany, for an example what an entry should look like. The best entry - as judged by me - will win a $25 Gift Certificate at the ENWorld Online Store, which is also valid for RPGNow/DriveThruRPG.
To submit an entry, follow these steps:
1. Search the Arcana Wiki to see if no one else has submitted an entry for this locale already.
2. Write the entry for your creature, and [url=http://www.enworld.org/forum/blog_post.php?do=newblog]publish it on your ENWorld blog[/urk] (the entries will be judged on their blog entries, since the wiki entries might change over time). Use the following template:
(Note: If you find it impossible to register at ENWorld, you can send your entry to me per email to jhubert@gmx.de, though I much prefer publication on the ENWorld blog to attract more attention.) PHP Code: [b]This is an entry for the [url=http://www.enworld.org/forum/blog.php?b=606]Places of Myth and Legend Contest[/url].[/b]
[size="5"]Basic Information[/size]
(In this section, write down factual information about your entry - everything you have learned from secondary sources)
[size="4"]Sources[/size]
(Enter external links to any relevant sources you could find, as well as relevant literature.)
[size="5"]Game and Story Use[/size]
[list][*] (Enter your story and campaign ideas as a bulleted list)[list][*] (If some ideas branch off from other ideas, enter them as higher-level bullet points)[/list][/list]
Do not enter any game rule information - the Arcana Wiki is intended to be system-independent.
3. Register at Wikidot.Com so that your entry at the Arcana Wiki can be properly attributed to you ( becoming a member of the Arcana Wiki is not required for editing it, and your entry will be attributed to you as long as you have registered at Wikidot.Com and are logged in when you enter it).
4. Enter the same information into the wiki. If you are submitting a real-world location, go to the page of the appropriate country and add a link to your location there (if the country in question does not have an entry yet, create one). If you are submitting an entirely mythological locale, go to the Mythological Places page, edit it (click on the "edit" function at the bottom of the page) and enter a link for your locale. For example, the link for the Aufhocker looks like this: PHP Code: [[[Pilatusstadt]]]
Then save the results and click on the new link. You will be automatically taken to the "edit" page for your new entry. Follow the instructions of the page template (and if necessary, read this page for further explanations of the wiki syntax).
5. Notify me of your entry by commenting on this post and adding a link to your blog post to your comment.
The deadline for this contest is August 31st, 2008. After that date, the winning entry will be judged by me as soon as my time permits.
Happy writing!
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I've reviewed the entries for the Mythological Creatures Contest, and decided on the winner. And the winner is...
<drumroll> Black Shuck by Carnivorous_Bean!
Of all the entries, the entry for the Black Shuck was the most comprehensive and had the best sources. He will get his $25 gift certificate for the ENWorld shop shortly. If you missed the opportunity to participate in this contest, don't worry - another one will be up soon.
And above all, don't forget to visit the Arcana Wiki for the latest attempts at distilling real world information for gaming!
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I've mentioned the Arcana Wiki before - an attempt to collect real world information and distilling it for gaming. Now I've hit on another idea for expanding it - adding entries for specific tropes. After all, RPGs use tropes just as much as any other story-telling medium, if not more so - so examining how specific tropes can be used in adventures and campaign settings is certainly a worthwhile task.
For this endeavor I'm building on the structure and knowledge of the TV Tropes Wiki, probably the largest accumulation of tropes on the Internet, and a must-read for gamers and anyone else interested in deconstructing storytelling. If you want to help out by adding specific tropes to the Tropes section of the Arcana Wiki, please follow these guidelines: Mirror the TV Tropes Wiki
There is no need to reinvent the wheel, so just follow the overall structure of the TV Tropes Wiki - use the same name for tropes, and link the relevant TV tropes wiki from each trope entry in the Arcana Wiki. Give examples of how to use the trope in an RPG
The Arcana Wiki is supposed to complement the TV Tropes Wiki, not supplant it. Therefore, lists of television, movie, literature and other examples where the trope appears are not appropriate - readers who want to learn about those should follow the links to the TV Tropes Wiki for them. Instead, come up with examples on how to use the trope within an adventure or campaign setting (if your idea closely mirrors a movie plot element, then that's okay - tropes aren't about originality anyway...).
I hope to see some of you over there!
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The Arcana Wiki is growing very nicely indeed, so to my mind it was time to give it some more structure. For this reason, I have created a timeline, where you can browse through the different years, decades, and centuries of history similar to the equivalent pages on the Wikipedia. There are obviously still a lot of gaps in the timeline, but I have created some page templates which will help contributors when they want to add new pages covering these time units.
I expect the timeline to be used for three types of entries: - Events: Historic events that happened in specific years.
- News: News articles published on specific dates that aren't connected to specific historic events. This could cover articles on technological or social changes, or other material useful for gaming.
- Fiction: Many classical works of fiction, television series, movies, and so forth have specific dates attached to events within these works. If these works of fiction represent material that can be useful for gaming, contributors can add related events into the timeline as well. In that case, they should add a separate entry for the work of fiction in question and link to it from the entry.
Other than those, there are also a couple of rather interesting new entries which I haven't mentioned before:
As usual, additional contributions are highly welcome.
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Some new entries from the Arcana Wiki (and don't forget the contest - there might be a $25 gift certificate in it for you!): - Amway - and how to use their business model in fantasy cults.
- Grimsby - a British port town.
- The Hodag, a mythological creature from the wilds of Wisconsin.
- The Marathon - and what role long-distance runners might play in fantasy societies.
- Montevall - a haunted town in Alabama.
- Sport - and how to use it in fantasy cultures.
All articles can use expansion, either by adding more basic information, or by adding more adventure seeds!
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I have recently created the Arcana Wiki, a wiki that attempts to gather information from the real world - on history, mythology, geography, and any other conceivable topic - and then add rules-free adventure seeds and gaming suggestions to it. If you ever browsed a Wikipedia article and thought for yourself: "This would make for an awesome adventure!", then this wiki is for you. For an example, read the entry for the Aufhocker, an evil spirit from German folklore.
To stir up some more interest and community participation, I'm offering a contest for submitted entries. The topic for this contest is Mythological Creatures - participants should submit creatures from real world mythology and folklore (creatures from literary fiction - such as Tolkien's hobbits - do not count). The best entry - as judged by me - will win a $25 Gift Certificate at the ENWorld Online Store.
To submit an entry, follow these steps:
1. Go to the Mythological Creatures page on the Arcana Wiki and select a creature which has not been listed there yet.
2. Write the entry for your creature, and [url=http://www.enworld.org/forum/blog_post.php?do=newblog]publish it on your ENWorld blog[/urk] (the entries will be judged on their blog entries, since the wiki entries might change over time). Use the following template: PHP Code: [b]This is an entry for [url=http://www.enworld.org/forum/blog.php?b=431]Jürgen's Mythological Creatures Contest[/url].[/b]
[size="5"]Basic Information[/size]
(In this section, write down factual information about your entry - everything you have learned from secondary sources)
[size="4"]Sources[/size]
(Enter external links to any relevant sources you could find, as well as relevant literature.)
[size="5"]Game and Story Use[/size]
[list][*] (Enter your story and campaign ideas as a bulleted list)[list][*] (If some ideas branch off from other ideas, enter them as higher-level bullet points)[/list][/list]
Do not enter any game rule information - the Arcana wiki is intended to be system-independent.
3. Register at Wikidot.Com so that your entry at the Arcana Wiki can be properly attributed to you ( becoming a member of the Arcana Wiki is not required for editing it, and your entry will be attributed to you as long as you have registered at Wikidot.Com and are logged in when you enter it).
4. Enter the same information into the wiki. Start by editing the Mythological Creatures page (click on the "edit" function at the bottom of the page) and entering a link for your creature. For example, the link for the Aufhocker looks like this: PHP Code: [[[Aufhocker]]]
Then save the results and click on the new link. You will be automatically taken to the "edit" page for your new entry. Follow the instructions of the page template (and if necessary, read this page for further explanations of the wiki syntax).
5. Notify me of your entry by commenting on this post and adding a link to your blog post to your comment.
The deadline for this contest is August 1st, 2008. After that date, the winning entry will be judged by me as time permits.
Happy writing!
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The following entries have been added to the Arcana Wiki by both me and others:
If you've enjoyed these entries, please expand them or add your own!
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This is a sample entry for the Arcana Wiki - and demonstrates nicely how a science fiction concept can be adapted for fantasy settings. Basic Information
Basically, Transhumanism is a movement and philosophy that states that humans can and should use all available technology - advanced medical anti-aging techniques, artificial implants, human genetic engineering, and a host of other technologies that mostly don't exist yet - to escape the current limits of the human body, resulting in vastly extended lifespans (possibly even immortality), increased health, superhuman intelligence, better sensory capabilities, and so forth. Anything stunting "human enhancement" is seen as unethical. Sources Wikipedia entry Game and Story Uses Fantasy - There are numerous stories of alchemists trying to become immortal, or at least extending their life spans.
- Becoming some types of undead could be considered becoming transhuman, since undead are often immortal, or at least "undying".
- Liches are probably the most blatant extreme of this, since this is a deliberate and very involved process done for the explicit purpose of making a wizard immortal.
- Vampires are another good example - even if the transformation is not alway voluntary, vampires do exceed human capabilities in many ways - they are stronger, frequently more charismatic, live forever and so forth.
- Pity about the associated drawbacks, though.
- Come to think about it, aren't all the advantages elves enjoy rather suspicious? Good looks, long lifespans (outright immortality in some cases), superior senses, high dexterity... it's as if some human wizard was unsatisfied with his lot and decided that he wanted to magically engineer his children into some sort of super-race.
- The "forest environment" that elves live in is also rather suspicious. I mean, normally forests aren't known for supporting high population densities, but somehow elves never seem to have a problem with acquiring enough food. So what are the odds that they altered the plants and other creatures living in them to support higher food yields? Pretty high, I'd say...
If you liked this entry, please head over to the wiki and write more for it!
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This is a sample entry from the Arcana Wiki: Basic Information Aufhockers are creatures from German folklore. They are small spirits that jump on the back or shoulders of lone wanderers at night, and usually instill such terror in their victims that they eventually collapse from fright, though in other stories they collapse because the Aufhocker increases dramatically in size and/or weight once he clings to his victim.
The precise nature of the Aufhocker is unclear. Some stories describe him as a kobold, a ghost, a fire elemental, or a corporal undead. Sometimes they appear as shapeshifters, in the guise of a dog or an old, pityful woman before revealing their true nature. In some stories, they are driven off by prayer, dawn, or the sound of church bell|church bells, while swearing also sometimes seems to do the trick. Sources German Wikipedia Entry Game and Story Uses
[size]Medieval fantasy[/size] - The Aufhocker makes for a perfect encounter in a lone forest or a road late at night for those characters who always insist on sneaking off on their own and splitting up the party.
- Introducing one to a certain area can also make it "haunted", especially if the locals tell all sorts of stories about it.
- Trying to drive off or kill the creature will be difficult for a party - after all, it's likely only to reveal itself to lone travelers, but it will take more than one character to defeat it. Stealth or magic will likely be required.
- The ambiguity of its nature also allows game masters to keep players on their toes.
- If it is a fairy (appropriate in light of its shapeshifting abilities), it might be affiliated with the Unseelie Court.
- If it's undead (corporeal or otherwise), maybe it drains the life force of its victims, making it similar to vampire|vampires
- This could be a general drain of "vitality", or maybe the victims will suffer from diseases or supernatural curses.
Urban fantasy - The Aufhocker could be a cryptid lurking in remote parts of central Europe.
- Alternatively, maybe it followed humans to the cities and now haunts desolate slum areas in the cities.
- Given that it attacks its victims late at night when most people are asleep, maybe it doesn't attack them physically but in their dreams - and the victims only think that they have been assaulted physically? After all, when they wake up exhausted in a ditch, is it because the Aufhocker abandoned them there - or because it caused them to fall asleep and experience a particularly vivid nightmare?
- That would make it related to the Alp, which operates in similar ways.
I hope this entry showcases the potential inherent in this wiki concept. If you liked it, please head over and add your own entries!
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