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Final Fantasy Zero Design Diary: Yin & Yang; Body & Mind
Posted 22nd February 2009 at 10:18 PM by Kamikaze Midget
Updated 22nd February 2009 at 10:26 PM by Kamikaze Midget
Updated 22nd February 2009 at 10:26 PM by Kamikaze Midget
Here we have the Mystic and Pyschic jobs, and the Status rules.
These things all revolve around Statuses in FFZ: buffs & debuffs.
The Mystic is what was, until recently called "The Witch," (though it preserves some of the overtones). This one specializes in transformation status ailments -- blindness, turning you into a frog or a zombie, and generally making your body into her plaything. Similarities in FF history include a lot of the "tactics" jobs, such as the "Mystic"/"Yin-Yang"/whatever of FFTactics. As with the Astrologer, the way FFZ handles statuses means that they can contribute something even to battles where your enemy can't quite be turned into a frog.
The Psychic is a little different. Though it uses the "psychic" from X-2 International as a sort of inspiration, it more fills an FFZ-specific niche, splitting the main "status ailment" jobs in two. Because FFZ jobs are so short, and because everyone will have a sub-job, no one job can really have mastery over such a key game element. The Psychic uses mental trickery and alteration, charms and illusions.
And, of course, to support these two jobs, the Status document gives you an overview of every status ailment that appears in FFZ. Like with the items, it's not an exhaustive list, but hits the high points.
I'm thinking next time we'll see some of the tech exploration: the engineer, the vehicle rules (chocobos and airships and submarines oh my!). I'm thinking you'll also see the Breaker, which, like the psychic, is a job that mostly exists because 15 levels don't give you a heap of openings for awesome abilities. Three quesses what that guy specializes in.
These things all revolve around Statuses in FFZ: buffs & debuffs.
The Mystic is what was, until recently called "The Witch," (though it preserves some of the overtones). This one specializes in transformation status ailments -- blindness, turning you into a frog or a zombie, and generally making your body into her plaything. Similarities in FF history include a lot of the "tactics" jobs, such as the "Mystic"/"Yin-Yang"/whatever of FFTactics. As with the Astrologer, the way FFZ handles statuses means that they can contribute something even to battles where your enemy can't quite be turned into a frog.
The Psychic is a little different. Though it uses the "psychic" from X-2 International as a sort of inspiration, it more fills an FFZ-specific niche, splitting the main "status ailment" jobs in two. Because FFZ jobs are so short, and because everyone will have a sub-job, no one job can really have mastery over such a key game element. The Psychic uses mental trickery and alteration, charms and illusions.
And, of course, to support these two jobs, the Status document gives you an overview of every status ailment that appears in FFZ. Like with the items, it's not an exhaustive list, but hits the high points.
I'm thinking next time we'll see some of the tech exploration: the engineer, the vehicle rules (chocobos and airships and submarines oh my!). I'm thinking you'll also see the Breaker, which, like the psychic, is a job that mostly exists because 15 levels don't give you a heap of openings for awesome abilities. Three quesses what that guy specializes in.

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Comments
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Does it list "every" status ailment, or is it "not exhaustive"? These can't both be true.Posted 2nd April 2009 at 09:04 AM by jeffh
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Been checking in on your stuff ever since you posted to an Ivalice campaign thread about a year ago. Really excited to see more of your stuff, it all seems very awesome. I really like the two free actions each class gets + the limit break, such as the Id/Ego/Superego abilities the Psychic has. As the capstone ability for that class, Charm is neat but I'm worried it will be too easy to get rid of if the subject only has to be hit once to break the effect.
I hope you're continuing this project still, keep up the good work!Posted 29th May 2009 at 10:04 AM by Sollir Furryfoot
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