Homebrewed stuff, mostly.
Creating Games pt3 ((Race Wars))
Ok, after some computer problems and loss of some files, I am back. Lucky for me I keep my game information on a separate external hard drive so I didn’t lose any of my game files.
So previously I talked about my background in game creating and then discussed the 5 basic guidelines I set for myself for this new game. Here I am going to discuss the type of game I am creating.
I have decided to create a car combat game. I remember, when I was younger, picking up Car Wars, wondering how this game worked. I never bought it, nor to this day, have I ever played Car Wars.
To begin with, I am not exactly sure why I am making a car combat game. You see, I don’t like cars and I don’t know anything about cars. This is coming from a guy whose first car blew up because there was no oil in it, and his second car also blew up because there was no oil in it. I haven’t watched any Mad Max movies in a couple decades and the whole car combat craze died for most in the 80’s, then in the 90’s for everyone else.
Like I mentioned before I started playing D&D 4e in a PBP game on www.thetangledweb.net and in their silly game posting area there is a posting game called Race War. It must be pretty popular since it is always being bumped up. I initially thought it was a car combat game similar to Car Wars, as it turns out it is nothing more than people making fun of the D&D races, or something like that.
This Race War post however catches my eye every time I log into my D&D game. So after all these years I thought I would finally get around to checking out this Car Wars game from Steve Jackson (I believe). However I cannot find too much information on google. Maybe I’m not looking in the right spots, who knows. So because of that Race War post, and my lack in ability to find any concrete information on Car Wars, along with the fact that I just like making games, made me decide to just create my own car combat game.
So the second thing I did after creating the guidelines for my game was research the other car combat games out there. (For those wondering I haven’t mentioned the first thing I did yet…that will come in the next blog.)
I found a bunch of homebrewed rules, many of which are just mere skeletons of an actual game. The creators of these games probably know exactly how to play the game, but was either too lazy to fill in all the details or figured that everyone played the other car combat games that they based theirs off of and decided not to help out those of us who have never played a car combat game.
I did find one Dark Future from Game Workshop as a free download. A descent game except for the fact that your cars can’t turn! That’s right you can only go forward or backward. It’s like a racetrack, as you circle the racetrack you try to kill each other. I like a lot of the game, but would like the freedom to turn left or right, like most cars do.
One of the things I noticed in all these games is that you are either in a post apocalyptic world or in some kind of car combat arena. (For the record, I don’t know anything about Car Wars so I don’t know if it fits either one of these stereotypes). I don’t want to limit people to these two styles of play. Pretty much I want to first create a rules system that will work in both of these styles and more.
The next blog I will discuss the first thing I did after creating guidelines for the game along with a couple of problems I had.
So previously I talked about my background in game creating and then discussed the 5 basic guidelines I set for myself for this new game. Here I am going to discuss the type of game I am creating.
I have decided to create a car combat game. I remember, when I was younger, picking up Car Wars, wondering how this game worked. I never bought it, nor to this day, have I ever played Car Wars.
To begin with, I am not exactly sure why I am making a car combat game. You see, I don’t like cars and I don’t know anything about cars. This is coming from a guy whose first car blew up because there was no oil in it, and his second car also blew up because there was no oil in it. I haven’t watched any Mad Max movies in a couple decades and the whole car combat craze died for most in the 80’s, then in the 90’s for everyone else.
Like I mentioned before I started playing D&D 4e in a PBP game on www.thetangledweb.net and in their silly game posting area there is a posting game called Race War. It must be pretty popular since it is always being bumped up. I initially thought it was a car combat game similar to Car Wars, as it turns out it is nothing more than people making fun of the D&D races, or something like that.
This Race War post however catches my eye every time I log into my D&D game. So after all these years I thought I would finally get around to checking out this Car Wars game from Steve Jackson (I believe). However I cannot find too much information on google. Maybe I’m not looking in the right spots, who knows. So because of that Race War post, and my lack in ability to find any concrete information on Car Wars, along with the fact that I just like making games, made me decide to just create my own car combat game.
So the second thing I did after creating the guidelines for my game was research the other car combat games out there. (For those wondering I haven’t mentioned the first thing I did yet…that will come in the next blog.)
I found a bunch of homebrewed rules, many of which are just mere skeletons of an actual game. The creators of these games probably know exactly how to play the game, but was either too lazy to fill in all the details or figured that everyone played the other car combat games that they based theirs off of and decided not to help out those of us who have never played a car combat game.
I did find one Dark Future from Game Workshop as a free download. A descent game except for the fact that your cars can’t turn! That’s right you can only go forward or backward. It’s like a racetrack, as you circle the racetrack you try to kill each other. I like a lot of the game, but would like the freedom to turn left or right, like most cars do.
One of the things I noticed in all these games is that you are either in a post apocalyptic world or in some kind of car combat arena. (For the record, I don’t know anything about Car Wars so I don’t know if it fits either one of these stereotypes). I don’t want to limit people to these two styles of play. Pretty much I want to first create a rules system that will work in both of these styles and more.
The next blog I will discuss the first thing I did after creating guidelines for the game along with a couple of problems I had.
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