Thoughts from an Australian Gamer
Dominion
Posted 13th January 2009 at 07:38 AM by MerricB
I've almost played 100 games of Dominion on BSW. Hooray!
The game is remaining entertaining, although there are times when interaction ceases and super-combo decks become standard. Just like Magic. Yeah, there are things I don't miss about Magic.
The Chapel (trash up to 4 cards in hand) has proven to be incredibly powerful - especially when taken early game. Getting rid of all the low value cards in hand makes your deck so much more efficient.
Talking of weird combos, I now have the new FFG version of Cosmic Encounter. Bitswise, it's great. 50 races, and nice plastic spaceships that are so, so much more usable than the recent Avalon Hill version. (They are little flying saucers that stack). They've also got plans for an expansion. Let's see how that goes.
I also have the upgrade pack for Talisman 4e. Now to get the Reaper expansion...
I also buckled and picked up the Road to Legend expansion for Descent. (Scott - did you ever finish that campaign you were running?) Don't know how often we'll get to play it; the drawback of our group owning somewhere upwards of 150 boardgames. Or 200. We need to find out.
I was happily reading the 4e Draconomicon and Manual of the Planes on the weekend. I've got a sneaking suspicion that they might be the best versions of those books yet. Yeah, I enjoyed them. 4e does some incredible things to the D&D cosmology - it keeps the best of the old, and puts in a lot of things that really resonate with me. Shadowfell and Feywild, I'm looking at you! (Oh, and the Elemental Chaos. Love that concept).
And I've just got to love any book that gives space to the Fomorians.
The game is remaining entertaining, although there are times when interaction ceases and super-combo decks become standard. Just like Magic. Yeah, there are things I don't miss about Magic.
The Chapel (trash up to 4 cards in hand) has proven to be incredibly powerful - especially when taken early game. Getting rid of all the low value cards in hand makes your deck so much more efficient.
Talking of weird combos, I now have the new FFG version of Cosmic Encounter. Bitswise, it's great. 50 races, and nice plastic spaceships that are so, so much more usable than the recent Avalon Hill version. (They are little flying saucers that stack). They've also got plans for an expansion. Let's see how that goes.
I also have the upgrade pack for Talisman 4e. Now to get the Reaper expansion...
I also buckled and picked up the Road to Legend expansion for Descent. (Scott - did you ever finish that campaign you were running?) Don't know how often we'll get to play it; the drawback of our group owning somewhere upwards of 150 boardgames. Or 200. We need to find out.
I was happily reading the 4e Draconomicon and Manual of the Planes on the weekend. I've got a sneaking suspicion that they might be the best versions of those books yet. Yeah, I enjoyed them. 4e does some incredible things to the D&D cosmology - it keeps the best of the old, and puts in a lot of things that really resonate with me. Shadowfell and Feywild, I'm looking at you! (Oh, and the Elemental Chaos. Love that concept).
And I've just got to love any book that gives space to the Fomorians.
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