The plan is to use this blog to post various RPG related stuff, most likely pertaining some designing, house rules and stuff like that. Basically the same stuff I might as well post on the EN World forum, though with a less tighter focus on D&D only stuff.
You might see material I would usually hide on my hard disk and not bother to discuss on the forums, since it's to specific or not formulated well enough yet.
It's just an experiment, and we'll see if or when I give it up.
You might see material I would usually hide on my hard disk and not bother to discuss on the forums, since it's to specific or not formulated well enough yet.
It's just an experiment, and we'll see if or when I give it up.
Internally consistent D&D Worlds possible? (Addendum)
Posted 25th January 2009 at 04:54 PM by Mustrum_Ridcully
Preparing for an adventure I might soon run in an live online game, I looked at the skill challenge rules again. I noticed something that I had missed so far:
Seems like there are a little more suggestions on how scaling challenges can be achieved, though it still focus on the perspective of party level and doesn't look at it from a game world consistency perspective.
Quote:
Originally Posted by DMG 4E Errata
“For an easier or a harder challenge, use DCs from the row that corresponds to a
lower or a higher level, and assign the challenge’s level as the midpoint of that
level range. For example, if designing an easier challenge for an 8th-level party,
you could use the DCs from the “Level 4–6” row. That would adjust the
challenge’s level to 5th.”
lower or a higher level, and assign the challenge’s level as the midpoint of that
level range. For example, if designing an easier challenge for an 8th-level party,
you could use the DCs from the “Level 4–6” row. That would adjust the
challenge’s level to 5th.”
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